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mistyspring

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mistyspring

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82 comments

  1. CNSCZJ
    CNSCZJ
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    Hello author, I made a Chinese translation"zh.json", The code has been pushed to the module's Github project.
    Hope you can add the file to the package in the next release.
  2. Rogvire
    Rogvire
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    Heyho!

    Smapi disables this mod due to the newest stardew valley update (1.6.9/1.6.10). Hopefully, you can update this mod. :)

    With friendly regards.
    1. CulturedJ
      CulturedJ
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      Seconded ~ thank you for your hard work Misty 🥰
    2. JingYawn06
      JingYawn06
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      I'm having the same issue, please fix the mod Misty 🙏
  3. ctqqqq
    ctqqqq
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    Hi! Thank you for your mod, it makes adding lines very convenient. However, when I was trying to make spouse to say good morning and good night in bubbles (using "From" and "To" field), it was reported that I can't do it because An entry with the values Time=-1 and Location=FarmHouse already exists. I wonder is it possible to fix this? Thank you again!

    Edit: I tried to delete related code in Framework/Parser.cs:
                foreach(var addition in dialogue)
                {
                    if (addition.Time != data.Time || addition.Location != data.Location) continue;
                    Log($"An entry with the values Time={data.Time} and Location={data.Location} already exists. Skipping.", LogLevel.Warn);
                    return false;
                }
    and it seems that it worked somewhat. However I didn't use C# before and don't know how to edit it properly to check whether "From" and "To" values will lead to conflicts, instead of deleting these.
    1. ctqqqq
      ctqqqq
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      I just read modding wiki about Game state queries, but I didn't find how to detect the distance between the farmer and NPCs, which could be useful when adding bubbles dialogues to big maps (e.g. Town) because we only want the dialogue display when they're nearby. Is there any way to make it? Thank you very much :)
  4. ProbablyKiki
    ProbablyKiki
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    I have no idea what I'm doing wrong but the dialogue won't come up.

    EDIT: Never mind, I think the mod just does not work with my game, there's probably some conflict somewhere.
  5. PSIBoy555
    PSIBoy555
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    Hi! I'm getting a log that a new patch I make won't be added. Any way I can fix this?
  6. deleted207063063
    deleted207063063
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    Stardrop says this mod is broken, even though in-game it's working
  7. naeyeobo
    naeyeobo
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    hello! just installed the update and it seems to be crashing at launch? or at least throwing this error in smapi.

    [Dynamic dialogues framework] Mod crashed on entry and might not work correctly. Technical details:
    NullReferenceException: Null method for mistyspring.dynamicdialogues
       at HarmonyLib.PatchProcessor.Patch()
       at DynamicDialogues.Patches.EventPatches.Apply(Harmony harmony) in /home/programar/GitHub/StardewMods/DynamicDialogues/Patches/Event/Apply.cs:line 40
       at DynamicDialogues.ModEntry.Entry(IModHelper helper) in /home/programar/GitHub/StardewMods/DynamicDialogues/ModEntry.cs:line 47
       at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1765
    1. mistyspring
      mistyspring
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      Sorry about that! It should be working now (1.6.2)
    2. naeyeobo
      naeyeobo
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      thank you!
  8. Hitme11
    Hitme11
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    Hello, thank you for updating this mod, but I found that the mod document (README.md) didn't get an update which got me slightly confused. Can you update them too?
    1. mistyspring
      mistyspring
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      Sure thing, I'll integrate the new information

      Edit: Done! The links were updated in mod description.
  9. GameUMstyle
    GameUMstyle
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    I get the "broken, not updated" red exclamation mark on vortex when I tried to download it that way. Does anyone know why or if I need to worry about it?
    1. mistyspring
      mistyspring
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      The mod was previously only available for 1.5- it's been updated for 1.6
      If you re-download the mod, there shouldn't be more issues
  10. PaulKrawitz
    PaulKrawitz
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    Will this mod be updated to 1.6?
    1. mistyspring
      mistyspring
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      Yes, I'm working on it
    2. PaulKrawitz
      PaulKrawitz
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      Understood.