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Trojan073

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Trojan073

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27 comments

  1. Cokain8
    Cokain8
    • supporter
    • 0 kudos
    Hi, will there be an update for 1.6 ?  Thanks :)
  2. Trojan073
    Trojan073
    • member
    • 1 kudos
    I am looking into making a new mod which incorporates the features of this mod.  It will add these exclusive locations as well as some more.
    1. farmer0wren
      farmer0wren
      • supporter
      • 11 kudos
      I hope you are already working on this! Thank you!
  3. deleted158362558
    deleted158362558
    • account closed
    • 2 kudos
    So glad this mod exists since Karmylla's interiors are gone from this earth forever, and there's no equivalent (besides less ugly town interiors which doesn't really add any new rooms).
  4. Harrpager
    Harrpager
    • member
    • 3 kudos
    is this SVE compatible?
    1. Trojan073
      Trojan073
      • member
      • 1 kudos
      Read the mod description.
  5. HannaVictoria
    HannaVictoria
    • supporter
    • 15 kudos
    Using this with Maru's New Basement created this lovely batch of red:

    "Unhandled exception applying patch: Maru New Basement > Accessible Locations Compatibility.StardewModdingAPI.Framework.Exceptions.SContentLoadException: Maru New Basement loaded map 'assets/MaruBasement.tmx' with invalid tilesheet path 'z_SVEbuildingShadow.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
    at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
    at ContentPatcher.Framework.Patches.EditMapPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditMapPatch.cs:line 129
    at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 548"

    (side note: not using SVE, is that the problem? it mentions it at least once)
    1. Trojan073
      Trojan073
      • member
      • 1 kudos
      That’s an issue with their mod’s tilesheets and it’s on their end not mine. 
    2. Trojan073
      Trojan073
      • member
      • 1 kudos
      If I recall correctly you might still be able to visit it though, it would just not show what he used from SVE
  6. Expertdeadlygamer
    Expertdeadlygamer
    • member
    • 2 kudos
    shouldn't the bus be the other way or am i stupid?
    1. Trojan073
      Trojan073
      • member
      • 1 kudos
      It should be the other way, but I didn’t fix the vanilla map.
      If I ever updated I will
  7. Expertdeadlygamer
    Expertdeadlygamer
    • member
    • 2 kudos
    Hey! the mod named Ribeena's vehicles changes the bus door location. So maybe you can make a compatibility patch?  
  8. Expertdeadlygamer
    Expertdeadlygamer
    • member
    • 2 kudos
    The link for the mod "renewed bus" is incorrect. It has a typo in the link.
    1. Trojan073
      Trojan073
      • member
      • 1 kudos
      Fixed.
    2. lapeocon
      lapeocon
      • member
      • 3 kudos
      It's the same thing for the Maru's New Basement link.
    3. Trojan073
      Trojan073
      • member
      • 1 kudos
      Fixed, not sure how that happened :/
  9. Luan125gui
    Luan125gui
    • premium
    • 52 kudos
    I'm making a new update for maru new basement and I will make a compatible version with your mod :).
    1. Trojan073
      Trojan073
      • member
      • 1 kudos
      That’s cool. :)
      EDIT:  Also, if you could change the UniqueID from the no clip one to something like "Luan125GUI.MaruNewBasement", that would be a helpful change.
  10. lapeocon
    lapeocon
    • member
    • 3 kudos
    How does the bus interior work? I assume you just have to walk onboard, but what about when returning from the desert?
    1. Trojan073
      Trojan073
      • member
      • 1 kudos
      Oh you buy a bus ticket like normal, there is no real reason to go in the bus, you just can.  In the next update, I’m going to try to add compatibility with the Renewed bus mod which adds something similar to what you’ve described.
    2. lapeocon
      lapeocon
      • member
      • 3 kudos
      Is walking into the bus disabled in the desert? I ask because you leave the desert by walking to the bus' door.
    3. Trojan073
      Trojan073
      • member
      • 1 kudos
      Yes it is disabled there.
    4. lapeocon
      lapeocon
      • member
      • 3 kudos
      Cool!