0 of 0

File information

Last updated

Original upload

Created by

ytsc

Uploaded by

ytsc

Virus scan

Safe to use

41 comments

  1. soul777ext
    soul777ext
    • member
    • 0 kudos
    plwese updwate twis mowd twis mowd is gud . i love twis mowd.
  2. Truenord1
    Truenord1
    • supporter
    • 0 kudos
    can this be updated for 1.6 pleeeeeeeease its a great mod
  3. gingygamed
    gingygamed
    • member
    • 0 kudos
    tried to load this in 1.6, said its no longer compatible, i am using the latest version
  4. SilentErik
    SilentErik
    • member
    • 0 kudos
    Is this mod still incompatible with SVE?
  5. CJ28472583
    CJ28472583
    • member
    • 0 kudos
    Uhhhhhhhhh... I think I already tossed in like, 5 Galaxy Souls into it and it's still a Galaxy Slingshot lol
  6. JayEssris
    JayEssris
    • member
    • 0 kudos
    This mod breaks in multiplayer.

    My sister (host) was getting an error message each time I (farmhand) tried to join the LAN connection, while I was stuck on the loading screen, in bed. We have SVE installed and nothing else major -- just some small quality of life things, none of which should associate or cross wires with the code for Slingshots whatsoever. Removing all existing Galaxy slingshots from player inventories and chests by trashing them (luckily mine was in a chest and not on my person) solved the error message and allowed me to fully load the game.
    1. Thereaper0509
      Thereaper0509
      • premium
      • 0 kudos
      its SVE causing the issue. SVE Also reimpliments the galaxy slingshot but changes its description which is conflicting with this mod which changes its damage value. or at least thats my best guess
  7. UneteroKenora
    UneteroKenora
    • member
    • 1 kudos
    is this mod compatible with walk of life? also are the bugs related to enchanting fixed yet?
    1. FelipeGames2000
      FelipeGames2000
      • member
      • 4 kudos
      About the compatibility with Walk of Life: Yes and No.
      You can use the "newly added" ammo and the enchantments work.
      HOWEVER
      The Infinity Slingshot is broken and will softlock the game
      The Desperado profession's overcharge sound will not go away until you charge another shot (which will create a new sound resulting in a painfully eternal charge sound)
      And I didn't test it, but I'm fairly positive that Automatic enchantment and the Desperado profession will kind of clash in a way
    2. smallsushi
      smallsushi
      • member
      • 6 kudos
      I second this, this all happened for me as well. Unusable.
  8. bigsmoke3201
    bigsmoke3201
    • member
    • 0 kudos
    Whenever I charge the sling shot, the model is gone, is there any fix to this?
  9. dragons12345678910
    dragons12345678910
    • member
    • 0 kudos
    having a issue where the slingshot charge sound lingers after i already shot the slingshot
    1. Kirikachan01
      Kirikachan01
      • member
      • 0 kudos
      same problem here
  10. AkibaSeth
    AkibaSeth
    • member
    • 0 kudos
    Hi ytsc, thank you for making this awesome mod

    I'm currently facing some bug and don't know how to solve it yet. The bug happen when i'm starting enchant the galaxy slingshot and that night (after i enchant the slingshot) when i'm sleep the game stuck in a loop and it does not save or process to next day

    Here is what i found in my error log:

    [01:07:37 ERROR screen_1 game] An error occurred in the base update loop: InvalidOperationException: There was an error generating the XML document.
     ---> InvalidOperationException: The type EnhancedSlingshots.Framework.Enchantments.BugKillerEnchantment was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write84_BaseEnchantment(String n, String ns, BaseEnchantment o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write95_Slingshot(String n, String ns, Slingshot o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write49_Item(String n, String ns, Item o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write117_Farmer(String n, String ns, Farmer o, Boolean isNullable, Boolean needType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write118_Farmer(Object o)
    --- End of inner exception stack trace ---
    at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
    at System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o, XmlSerializerNamespaces namespaces)
    at Netcode.NetRefBase`2.serialize(BinaryWriter writer, XmlSerializer serializer) in stardewvalley\Farmer\Netcode\NetRef.cs:line 93
    at Netcode.NetRefBase`2.<>c__DisplayClass26_0.<WriteDelta>b__0() in stardewvalley\Farmer\Netcode\NetRef.cs:line 197
    at Netcode.BinaryReaderWriterExtensions.WriteSkippable(BinaryWriter writer, Action writeAction) in stardewvalley\Farmer\Netcode\BinaryReaderWriterExtensions.cs:line 48
    at Netcode.NetRefBase`2.WriteDelta(BinaryWriter writer) in stardewvalley\Farmer\Netcode\NetRef.cs:line 193
    at Netcode.NetRoot`1.Write(BinaryWriter writer) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 73
    at StardewValley.Multiplayer.writeObjectDeltaBytes[T](NetRoot`1 root) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 855
    at StardewValley.Multiplayer.broadcastFarmerDeltas() in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 211
    at StardewValley.Multiplayer.UpdateLate(Boolean forceSync) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1859
    at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4932
    at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1055
    1. AkibaSeth
      AkibaSeth
      • member
      • 0 kudos
      After some more testing, it seem like the weapon only bug when enchanted. If i'm enchanted the Slingshot the game will be bug on save and can't not process further