Dear Friends! This is my second full-fledged mod and I hope for your support. If you notice any bugs or mistakes in text, please notify me! Suggestions for further development are also accepted.
If you want to support me and my work, you may buy me a Ko-fi :з Also follow me on Twitter for more of my art and future updates!
Found a patchwork solution to make this mod sort of work in 1.6 Open content.json and search for 'warp'. The warp command structure will look like this:
warp Charactername Numberone Number2 Number3
delete Number3 for each warp command.
Sable's introduction cutscene will have her crossing fences and unpassable terrain, but the cutscene can proceed without freezing. After the introduction cutscene it may take a couple of days for Sable to spawn in and start her schedule. In my game Sable started following her schedule two days after the bus stop introduction cutscene. Hope this helps.
I cannot find anywhere that shows "warp Charactername," which I assume would mean warp Sable. However, I did see "FaceDirection Sable." I do not want to edit the wrong thing, so can you please paste the format that it should be changed to, not what it is already?
this was what was confusing me... "warp Charactername Numberone Number2 Number3 delete Number3 for each warp command." I thought they meant to delete a number 3 :D... I had no idea they were talking about Charactername tile location and direction ... i feel dumb... thanks for the reply :)
i did this, i was wondering if you knew what was causing the bus scene to be completely uncentered? im wondering if i did something wrong because she also isnt showing up and a week has passed
I'm enjoying having her in my game, but some of her events are broken. So far it's been her intro and an event in Wilford's house (2 heart event maybe?). Besides that she works fine as far as I can tell. No other conflicts or major errors.
Na versão 1.6, a cena de introdução do personagem quebrou. [Repetidor de Eventos] Evento Atual: 94620000 [Repetidor de Eventos] Evento Atual: 3876393 [jogo] O evento '3876393' possui o comando 'warp Sable 12 9 2' que não pôde ser analisado: o índice opcional 4 possui o valor '2', que pode não deve ser analisado como um booleano. Eu realmente gosto do personagem. espero que esteja atualizado
sable just won't appear? like i've done the after 7am cutscene but then she doesnt appear anywhere, not even in the relationship tab and i don't know what im doing wrong? when i start up SMAPI it does say im missing elements from wilford even though ive downloaded everything? please help...i just would love sable in my game
I figured this out and never posted but you have to sleep a day to unlock her, shes absolutely wonderful!! does anyone know if shes available or works with 1.6??
82 comments
This is my second full-fledged mod and I hope for your support.
If you notice any bugs or mistakes in text, please notify me!
Suggestions for further development are also accepted.
If you want to support me and my work, you may buy me a Ko-fi :з
Also follow me on Twitter for more of my art and future updates!
Open content.json and search for 'warp'. The warp command structure will look like this:
warp Charactername Numberone Number2 Number3
delete Number3 for each warp command.
Sable's introduction cutscene will have her crossing fences and unpassable terrain, but the cutscene can proceed without freezing.
After the introduction cutscene it may take a couple of days for Sable to spawn in and start her schedule. In my game Sable started following her schedule two days after the bus stop introduction cutscene.
Hope this helps.
{ //first encounter
"Action": "EditData",
"Target": "Data/Events/BusStop",
"Entries": {
"3876393/f Wilford 1000/t 700 1100": "none/-1000 -1000/farmer -100 -100 2 Wilford -100 -100 2 Sable -100 -100 2/viewport -1000 -1000/skippable/pause 1200/playSound busDriveOff/pause 1000/playSound busDoorOpen/pause 1000/viewport 14 14/pause 2000/warp Sable 12 9/faceDirection Sable 2 true/pause 1000/faceDirection Sable 1 true/pause 1000/faceDirection Sable 3 true/pause 1000/faceDirection Sable 2 true/speak Sable \"...Interesting.\"/playMusic 50s/pause 2000/move Sable 0 4 2/pause 1000/showFrame Sable 18/emote Sable 12/pause 1500/faceDirection Sable 2 true/warp farmer 14 23/move farmer 0 -6 0/faceDirection farmer 0 true/jump Sable 8/emote Sable 16/pause 1000/speed Sable 3/move Sable 0 2 2/pause 1000/speak Sable \"...Hey!$3#$b#Hello.\"/pause 500/speak Sable \"...Are you local?\"/pause 1000/emote farmer 60/pause 1000/speak Sable \"Okay.$1#$b#Listen, I'm looking for someone...$7#$b#Do you know where he lives?\"/pause 500/move Sable 0 2 1/faceDirection Sable 1 true/faceDirection farmer 3 true/pause 1000/speak Sable \"...Look. His name is Wilford.#$b#Will you take me to him?\"/pause 1000/question fork0 \"#Accept.#Reject.\"/fork 3876393_Yes/pause 1000/speak Sable \"Oh. Fine.$8\"/pause 500/speed Sable 3/move Sable -1 0 1/move Sable 0 9 0/faceDirection farmer 2 true/emote farmer 8/pause 500/globalFade/viewport -1000 -1000/end dialogue Sable \"I met a nice ginger lady, and she showed me the way!\"",
"3876393_Yes": "pause 500/speak Sable \"Great!$6#$b#Then let's hurry up.\"/pause 200/globalFade/viewport -1000 -1000/changeLocation Custom_EastWoods/stopMusic/warp Wilford 34 27/animate Wilford false true 500 25 26/warp Sable 35 40/warp farmer 38 40/playSound spring_day_ambient/viewport 34 29/pause 4000/move Sable 0 -7 0/move farmer 0 -6 0/stopAnimation Wilford/faceDirection Wilford 2 true/pause 100/emote Wilford 16/jump Wilford 8/pause 500/speak Wilford \"Sable?!#$b#What are you doing here?$5\"/pause 1000/move Sable 0 -1 0/pause 1000/speak Sable \"I came...$7\"/pause 500/speak Sable \"...to see you.$6\"/pause 1000/emote Wilford 12/pause 1000/speak Sable \"I don't have a home anymore, and I thought only you could understand me...$8\"/pause 1000/speak Wilford \"...$10\"/pause 700/speak Wilford \"Well.$7#$b#Let's talk about this.\"/pause 800/emote Sable 60/pause 1000/move Sable -1 0 3/move Sable 0 -4 0/globalFade/viewport -1000 -1000/friendship Sable 20/end"
}
},
{ //first encounter
"Action": "EditData",
"Target": "Data/Events/BusStop",
"Entries": {
"3876393/f Wilford 1000/t 700 1100": "none/-1000 -1000/farmer -100 -100 2 Wilford -100 -100 2 Sable -100 -100 2/viewport -1000 -1000/skippable/pause 1200/playSound busDriveOff/pause 1000/playSound busDoorOpen/pause 1000/viewport 14 14/pause 2000/warp Sable 12 9/faceDirection Sable 2 true/pause 1000/faceDirection Sable 1 true/pause 1000/faceDirection Sable 3 true/pause 1000/faceDirection Sable 2 true/speak Sable \"...Interesting.\"/playMusic 50s/pause 2000/move Sable 0 4 2/pause 1000/showFrame Sable 18/emote Sable 12/pause 1500/faceDirection Sable 2 true/warp farmer 14 23/move farmer 0 -6 0/faceDirection farmer 0 true/jump Sable 8/emote Sable 16/pause 1000/speed Sable 3/move Sable 0 2 2/pause 1000/speak Sable \"...Hey!$3#$b#Hello.\"/pause 500/speak Sable \"...Are you local?\"/pause 1000/emote farmer 60/pause 1000/speak Sable \"Okay.$1#$b#Listen, I'm looking for someone...$7#$b#Do you know where he lives?\"/pause 500/move Sable 0 2 1/faceDirection Sable 1 true/faceDirection farmer 3 true/pause 1000/speak Sable \"...Look. His name is Wilford.#$b#Will you take me to him?\"/pause 1000/question fork0 \"#Accept.#Reject.\"/fork 3876393_Yes/pause 1000/speak Sable \"Oh. Fine.$8\"/pause 500/speed Sable 3/move Sable -1 0 1/move Sable 0 9 0/faceDirection farmer 2 true/emote farmer 8/pause 500/globalFade/viewport -1000 -1000/end dialogue Sable \"I met a nice ginger lady, and she showed me the way!\"",
"3876393_Yes": "pause 500/speak Sable \"Great!$6#$b#Then let's hurry up.\"/pause 200/globalFade/viewport -1000 -1000/changeLocation Custom_EastWoods/stopMusic/warp Wilford 34 27/animate Wilford false true 500 25 26/warp Sable 35 40/warp farmer 38 40/playSound spring_day_ambient/viewport 34 29/pause 4000/move Sable 0 -7 0/move farmer 0 -6 0/stopAnimation Wilford/faceDirection Wilford 2 true/pause 100/emote Wilford 16/jump Wilford 8/pause 500/speak Wilford \"Sable?!#$b#What are you doing here?$5\"/pause 1000/move Sable 0 -1 0/pause 1000/speak Sable \"I came...$7\"/pause 500/speak Sable \"...to see you.$6\"/pause 1000/emote Wilford 12/pause 1000/speak Sable \"I don't have a home anymore, and I thought only you could understand me...$8\"/pause 1000/speak Wilford \"...$10\"/pause 700/speak Wilford \"Well.$7#$b#Let's talk about this.\"/pause 800/emote Sable 60/pause 1000/move Sable -1 0 3/move Sable 0 -4 0/globalFade/viewport -1000 -1000/friendship Sable 20/end"
}
},
delete Number3 for each warp command." I thought they meant to delete a number 3 :D... I had no idea they were talking about Charactername tile location and direction ... i feel dumb... thanks for the reply :)
[Repetidor de Eventos] Evento Atual: 3876393
[jogo] O evento '3876393' possui o comando 'warp Sable 12 9 2' que não pôde ser analisado: o índice opcional 4 possui o valor '2', que pode não deve ser analisado como um booleano. Eu realmente gosto do personagem. espero que esteja atualizado