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Florance Bless

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FloranceBless

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  1. FloranceBless
    FloranceBless
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    Dear Friends!
    This is my second full-fledged mod and I hope for your support.
    If you notice any bugs or mistakes in text, please notify me!
    Suggestions for further development are also accepted.


    If you want to support me and my work, you may buy me a Ko-fi :з
    Also follow me on Twitter for more of my art and future updates!
  2. Comicguy68
    Comicguy68
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    I really like the look of Sable.  Is she going to be updated for 1.6?  Thanks! :)
  3. supergame4321
    supergame4321
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    Found a patchwork solution to make this mod sort of work in 1.6
    Open content.json and search for 'warp'. The warp command structure will look like this:

    warp Charactername Numberone Number2 Number3

    delete Number3 for each warp command.

    Sable's introduction cutscene will have her crossing fences and unpassable terrain, but the cutscene can proceed without freezing.
    After the introduction cutscene it may take a couple of days for Sable to spawn in and start her schedule. In my game Sable started following her schedule two days after the bus stop introduction cutscene.
    Hope this helps.
    1. kyokutan00
      kyokutan00
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      can you share your content.json please?
    2. supergame4321
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      the introduction scene code would look like this

      { //first encounter
            "Action": "EditData",
            "Target": "Data/Events/BusStop",
            "Entries": {
        "3876393/f Wilford 1000/t 700 1100": "none/-1000 -1000/farmer -100 -100 2 Wilford -100 -100 2 Sable -100 -100 2/viewport -1000 -1000/skippable/pause 1200/playSound busDriveOff/pause 1000/playSound busDoorOpen/pause 1000/viewport 14 14/pause 2000/warp Sable 12 9/faceDirection Sable 2 true/pause 1000/faceDirection Sable 1 true/pause 1000/faceDirection Sable 3 true/pause 1000/faceDirection Sable 2 true/speak Sable \"...Interesting.\"/playMusic 50s/pause 2000/move Sable 0 4 2/pause 1000/showFrame Sable 18/emote Sable 12/pause 1500/faceDirection Sable 2 true/warp farmer 14 23/move farmer 0 -6 0/faceDirection farmer 0 true/jump Sable 8/emote Sable 16/pause 1000/speed Sable 3/move Sable 0 2 2/pause 1000/speak Sable \"...Hey!$3#$b#Hello.\"/pause 500/speak Sable \"...Are you local?\"/pause 1000/emote farmer 60/pause 1000/speak Sable \"Okay.$1#$b#Listen, I'm looking for someone...$7#$b#Do you know where he lives?\"/pause 500/move Sable 0 2 1/faceDirection Sable 1 true/faceDirection farmer 3 true/pause 1000/speak Sable \"...Look. His name is Wilford.#$b#Will you take me to him?\"/pause 1000/question fork0 \"#Accept.#Reject.\"/fork 3876393_Yes/pause 1000/speak Sable \"Oh. Fine.$8\"/pause 500/speed Sable 3/move Sable -1 0 1/move Sable 0 9 0/faceDirection farmer 2 true/emote farmer 8/pause 500/globalFade/viewport -1000 -1000/end dialogue Sable \"I met a nice ginger lady, and she showed me the way!\"",
        
        "3876393_Yes": "pause 500/speak Sable \"Great!$6#$b#Then let's hurry up.\"/pause 200/globalFade/viewport -1000 -1000/changeLocation Custom_EastWoods/stopMusic/warp Wilford 34 27/animate Wilford false true 500 25 26/warp Sable 35 40/warp farmer 38 40/playSound spring_day_ambient/viewport 34 29/pause 4000/move Sable 0 -7 0/move farmer 0 -6 0/stopAnimation Wilford/faceDirection Wilford 2 true/pause 100/emote Wilford 16/jump Wilford 8/pause 500/speak Wilford \"Sable?!#$b#What are you doing here?$5\"/pause 1000/move Sable 0 -1 0/pause 1000/speak Sable \"I came...$7\"/pause 500/speak Sable \"...to see you.$6\"/pause 1000/emote Wilford 12/pause 1000/speak Sable \"I don't have a home anymore, and I thought only you could understand me...$8\"/pause 1000/speak Wilford \"...$10\"/pause 700/speak Wilford \"Well.$7#$b#Let's talk about this.\"/pause 800/emote Sable 60/pause 1000/move Sable -1 0 3/move Sable 0 -4 0/globalFade/viewport -1000 -1000/friendship Sable 20/end"
        }
      },
    3. CoalMinerGirl
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      I cannot find anywhere that shows "warp Charactername," which I assume would mean warp Sable. However, I did see "FaceDirection Sable." I do not want to edit the wrong thing, so can you please paste the format that it should be changed to, not what it is already?
    4. DolphinIsNotaFish
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      There are warp <character> there and they're already in the format it should be changed to. Here, I bolded them.

      { //first encounter
            "Action": "EditData",
            "Target": "Data/Events/BusStop",
            "Entries": {
        "3876393/f Wilford 1000/t 700 1100": "none/-1000 -1000/farmer -100 -100 2 Wilford -100 -100 2 Sable -100 -100 2/viewport -1000 -1000/skippable/pause 1200/playSound busDriveOff/pause 1000/playSound busDoorOpen/pause 1000/viewport 14 14/pause 2000/warp Sable 12 9/faceDirection Sable 2 true/pause 1000/faceDirection Sable 1 true/pause 1000/faceDirection Sable 3 true/pause 1000/faceDirection Sable 2 true/speak Sable \"...Interesting.\"/playMusic 50s/pause 2000/move Sable 0 4 2/pause 1000/showFrame Sable 18/emote Sable 12/pause 1500/faceDirection Sable 2 true/warp farmer 14 23/move farmer 0 -6 0/faceDirection farmer 0 true/jump Sable 8/emote Sable 16/pause 1000/speed Sable 3/move Sable 0 2 2/pause 1000/speak Sable \"...Hey!$3#$b#Hello.\"/pause 500/speak Sable \"...Are you local?\"/pause 1000/emote farmer 60/pause 1000/speak Sable \"Okay.$1#$b#Listen, I'm looking for someone...$7#$b#Do you know where he lives?\"/pause 500/move Sable 0 2 1/faceDirection Sable 1 true/faceDirection farmer 3 true/pause 1000/speak Sable \"...Look. His name is Wilford.#$b#Will you take me to him?\"/pause 1000/question fork0 \"#Accept.#Reject.\"/fork 3876393_Yes/pause 1000/speak Sable \"Oh. Fine.$8\"/pause 500/speed Sable 3/move Sable -1 0 1/move Sable 0 9 0/faceDirection farmer 2 true/emote farmer 8/pause 500/globalFade/viewport -1000 -1000/end dialogue Sable \"I met a nice ginger lady, and she showed me the way!\"",
        
        "3876393_Yes": "pause 500/speak Sable \"Great!$6#$b#Then let's hurry up.\"/pause 200/globalFade/viewport -1000 -1000/changeLocation Custom_EastWoods/stopMusic/warp Wilford 34 27/animate Wilford false true 500 25 26/warp Sable 35 40/warp farmer 38 40/playSound spring_day_ambient/viewport 34 29/pause 4000/move Sable 0 -7 0/move farmer 0 -6 0/stopAnimation Wilford/faceDirection Wilford 2 true/pause 100/emote Wilford 16/jump Wilford 8/pause 500/speak Wilford \"Sable?!#$b#What are you doing here?$5\"/pause 1000/move Sable 0 -1 0/pause 1000/speak Sable \"I came...$7\"/pause 500/speak Sable \"...to see you.$6\"/pause 1000/emote Wilford 12/pause 1000/speak Sable \"I don't have a home anymore, and I thought only you could understand me...$8\"/pause 1000/speak Wilford \"...$10\"/pause 700/speak Wilford \"Well.$7#$b#Let's talk about this.\"/pause 800/emote Sable 60/pause 1000/move Sable -1 0 3/move Sable 0 -4 0/globalFade/viewport -1000 -1000/friendship Sable 20/end"
        }
      },
    5. CoalMinerGirl
      CoalMinerGirl
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      this was what was confusing me... "warp Charactername Numberone Number2 Number3
      delete Number3 for each warp command." I thought they meant to delete a number 3 :D... I had no idea they were talking about Charactername tile location and direction ... i feel dumb... thanks for the reply :)

        

        
    6. plasmoasis
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      i did this, i was wondering if you knew what was causing the bus scene to be completely uncentered? im wondering if i did something wrong because she also isnt showing up and a week has passed
    7. TheFirstFoxx
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      you need 4 hearts with wilford
  4. crownedphant0mx
    crownedphant0mx
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    Where does Sable live? I cannot find her anywhere, I've looked in every place I can think of.
  5. Leon481
    Leon481
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    I'm enjoying having her in my game, but some of her events are broken. So far it's been her intro and an event in Wilford's house (2 heart event maybe?). Besides that she works fine as far as I can tell. No other conflicts or major errors.
  6. TheFirstFoxx
    TheFirstFoxx
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    I had to skip her appearing event because it just was a stock picture of the bus stop. When will this be set up for 1.6?
  7. Kitsunelucyfer
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    Na versão 1.6, a cena de introdução do personagem quebrou. [Repetidor de Eventos] Evento Atual: 94620000
    [Repetidor de Eventos] Evento Atual: 3876393
    [jogo] O evento '3876393' possui o comando 'warp Sable 12 9 2' que não pôde ser analisado: o índice opcional 4 possui o valor '2', que pode não deve ser analisado como um booleano. Eu realmente gosto do personagem. espero que esteja atualizado
    1. Batatinha08088
      Batatinha08088
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      Devido a isso não esta sendo possível utilizar o mod? não esta funcionando pra mim e  n sei se esse é o problema
  8. KnightAnya
    KnightAnya
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    looking for an unoffical update
  9. andyGio
    andyGio
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    Love having her and Wilford in my game! Hope she gets an update like him soon <3
  10. MM1186MM
    MM1186MM
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    I'm still waiting
  11. m4rc3l1n34455
    m4rc3l1n34455
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    sable just won't appear? like i've done the after 7am cutscene but then she doesnt appear anywhere, not even in the relationship tab and i don't know what im doing wrong? when i start up SMAPI it does say im missing elements from wilford even though ive downloaded everything? please help...i just would love sable in my game
    1. m4rc3l1n34455
      m4rc3l1n34455
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      I figured this out and never posted but you have to sleep a day to unlock her, shes absolutely wonderful!! does anyone know if shes available or works with 1.6??
    2. Lynapie
      Lynapie
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      ı dont understand you use 1.5? after added the mod go to sleep and next day npc added to your game?? sorry formy bad english!