Stardew Valley
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Wandox

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Wandox99

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12 comments

  1. edric1983
    edric1983
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    Works on my old save game on the latest version (1.6.5), however, the crop harvest went crazy. Instead of harvesting 1 crop per plant, i am getting up to a few hundred (~200) each. Vanilla crops seemed unaffected. 

    I checked the json file itself, things looks fine. For example, for speedy beans, based on the below, I should not be getting more than 1 for

        {
            "MinimumPerHarvest": 1,
            "MaximumPerHarvest": 1,
            "MaxIncreasePerFarmLevel": 20,
            "ExtraChance": 0
        },

    Might be because of the updates of all mods I did following the latest version. Perhaps some issues with the Json Assets mod?
    Hope you can find out what's wrong when you have time. Thanks! :)
    1. Wandox99
      Wandox99
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      Thanks for the advice!
      I will update the mod on May, in this month I will get a lot of time
  2. DearFrisk
    DearFrisk
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    cant open the collection page with this mod
    here's the warning

    [SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
    ObjectDisposedException: Cannot access a disposed object.
    Object name: 'Can't draw texture 'JA/Object/Energy_Root' because it's disposed.'.
       at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176
       at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
       at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
       at StardewValley.Menus.ClickableTextureComponent.draw(SpriteBatch b, Color c, Single layerDepth, Int32 frameOffset, Int32 xOffset)
       at StardewValley.Menus.CollectionsPage.draw(SpriteBatch b)
       at StardewValley.Menus.GameMenu.draw(SpriteBatch b)
       at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
    1. Wandox99
      Wandox99
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      Hey, thank you!
      I will update the mod as soon as possibile, for now, don't use it on 1.6
    2. DearFrisk
      DearFrisk
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      Got it :)
  3. mxrshxll1108
    mxrshxll1108
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    i cant find where to buy the seeds
    1. Wandox99
      Wandox99
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      The seeds are selled by Pierre's shop once you entered the Qi's Walnut Room.
    2. mxrshxll1108
      mxrshxll1108
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      oh right thank you that makes more sense
  4. Bungzi
    Bungzi
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    Can't put in seed maker. Is this intended?
    1. Wandox99
      Wandox99
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      Hello, no, isn't intended, it should work by default...
    2. Bungzi
      Bungzi
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      They do go in the seed maker, it was my bad. The look up anything mod doesn't show them going in the seed maker and when they didn't go into the seed maker for a modded seed maker I checked with the mod and didn't actually try with the vanilla maker.

      One change I think would be interesting though is if the crops kept there buffs when they went through kegs so you could use 2 different crop buffs at the same time, one as a food and another as a drink. I realize that you have the Snapdragons for combined miners but I'd like to have both farming/foraging and speed or luck.
    3. Wandox99
      Wandox99
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      Oh, for modded seed maker I think there is PFM that manage the input and output

      The idea isn't bad, I don't know if wine can keep the buff, but in future I can add more combined buff :D