Works on my old save game on the latest version (1.6.5), however, the crop harvest went crazy. Instead of harvesting 1 crop per plant, i am getting up to a few hundred (~200) each. Vanilla crops seemed unaffected.
I checked the json file itself, things looks fine. For example, for speedy beans, based on the below, I should not be getting more than 1 for
Might be because of the updates of all mods I did following the latest version. Perhaps some issues with the Json Assets mod? Hope you can find out what's wrong when you have time. Thanks! :)
cant open the collection page with this mod here's the warning
[SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. ObjectDisposedException: Cannot access a disposed object. Object name: 'Can't draw texture 'JA/Object/Energy_Root' because it's disposed.'. at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.Menus.ClickableTextureComponent.draw(SpriteBatch b, Color c, Single layerDepth, Int32 frameOffset, Int32 xOffset) at StardewValley.Menus.CollectionsPage.draw(SpriteBatch b) at StardewValley.Menus.GameMenu.draw(SpriteBatch b) at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
They do go in the seed maker, it was my bad. The look up anything mod doesn't show them going in the seed maker and when they didn't go into the seed maker for a modded seed maker I checked with the mod and didn't actually try with the vanilla maker.
One change I think would be interesting though is if the crops kept there buffs when they went through kegs so you could use 2 different crop buffs at the same time, one as a food and another as a drink. I realize that you have the Snapdragons for combined miners but I'd like to have both farming/foraging and speed or luck.
12 comments
I checked the json file itself, things looks fine. For example, for speedy beans, based on the below, I should not be getting more than 1 for
{
"MinimumPerHarvest": 1,
"MaximumPerHarvest": 1,
"MaxIncreasePerFarmLevel": 20,
"ExtraChance": 0
},
Might be because of the updates of all mods I did following the latest version. Perhaps some issues with the Json Assets mod?
Hope you can find out what's wrong when you have time. Thanks! :)
I will update the mod on May, in this month I will get a lot of time
here's the warning
[SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
ObjectDisposedException: Cannot access a disposed object.
Object name: 'Can't draw texture 'JA/Object/Energy_Root' because it's disposed.'.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at StardewValley.Menus.ClickableTextureComponent.draw(SpriteBatch b, Color c, Single layerDepth, Int32 frameOffset, Int32 xOffset)
at StardewValley.Menus.CollectionsPage.draw(SpriteBatch b)
at StardewValley.Menus.GameMenu.draw(SpriteBatch b)
at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
I will update the mod as soon as possibile, for now, don't use it on 1.6
One change I think would be interesting though is if the crops kept there buffs when they went through kegs so you could use 2 different crop buffs at the same time, one as a food and another as a drink. I realize that you have the Snapdragons for combined miners but I'd like to have both farming/foraging and speed or luck.
The idea isn't bad, I don't know if wine can keep the buff, but in future I can add more combined buff :D