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spacechase0

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spacechase0

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13 comments

  1. lokoluna
    lokoluna
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    You ever plan to come back and try to update this?
    1. Rettungsanker
      Rettungsanker
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      This is effectively the same mod, updated for 1.6.

      No issues reported for over a month so it's stable.
  2. Bingus100
    Bingus100
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    Want
  3. IcyVines
    IcyVines
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    Hopefully there will be a 1.6 Update for this, because it sounds incredibly nice right now :p
  4. jayjaydub
    jayjaydub
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    • 12 kudos
  5. alkerss
    alkerss
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    I'm running a 500+ mod game with my GF in multiplayer and we've noticed a big difference in the fluidity of combat in multiplayer since adding this mod.
    We've not noticed any issues after a dozen hours or so with the mod even with this many mods.
    Good job! Bravo!
  6. Asterisk555
    Asterisk555
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    To start, I know we kinda have a lot of mods and some errors that are sort of... left to sit in the log. But I'm keeping note of events
    Spoiler:  
    Show

    25 May
    https://smapi.io/log/e46d5a7376124074a0ee5ec53e52c4be
     (host log
    game crashed for the host
    host happened to be in the skull cavern, farmhand wasn't there but was changing screens between sandy's shop and the desert. Both host and farmhand have the same mods with a few exceptions. Farmhand also has: chest anywhere, QuickResponses and fast animations.
    1. brucethemoose
      brucethemoose
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      That looks like a conflict with Alternative Textures.

      For what its worth, its running great with our SVE+RSV loadout. 
  7. Asterisk555
    Asterisk555
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    excited to try this!
  8. brucethemoose
    brucethemoose
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    This mod works great btw. Even with a good connection, the difference for clients is like night and day. 
  9. brucethemoose
    brucethemoose
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    Happy to try this... but is there any chance this will increase the probability of client desyncs/disconnects?

    Only asking because this is an relatively rare issue we have (with nothing associated in the log), but we don't want to exacerbate it.
    1. spacechase0
      spacechase0
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      The most that might happen if the enemies jumping back to the position they are on on the host. It doesn't touch anything else.
    2. brucethemoose
      brucethemoose
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      Excellent, thanks.