I'm running a 500+ mod game with my GF in multiplayer and we've noticed a big difference in the fluidity of combat in multiplayer since adding this mod. We've not noticed any issues after a dozen hours or so with the mod even with this many mods. Good job! Bravo!
To start, I know we kinda have a lot of mods and some errors that are sort of... left to sit in the log. But I'm keeping note of events
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25 May https://smapi.io/log/e46d5a7376124074a0ee5ec53e52c4be (host log game crashed for the host host happened to be in the skull cavern, farmhand wasn't there but was changing screens between sandy's shop and the desert. Both host and farmhand have the same mods with a few exceptions. Farmhand also has: chest anywhere, QuickResponses and fast animations.
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No issues reported for over a month so it's stable.
We've not noticed any issues after a dozen hours or so with the mod even with this many mods.
Good job! Bravo!
25 May
https://smapi.io/log/e46d5a7376124074a0ee5ec53e52c4be (host log
game crashed for the host
host happened to be in the skull cavern, farmhand wasn't there but was changing screens between sandy's shop and the desert. Both host and farmhand have the same mods with a few exceptions. Farmhand also has: chest anywhere, QuickResponses and fast animations.
For what its worth, its running great with our SVE+RSV loadout.
Only asking because this is an relatively rare issue we have (with nothing associated in the log), but we don't want to exacerbate it.