I have shop tile framework and expanded whatchamacallit but its not working and it doesn't even show any errors in the SMAPI log the treasure chest just isn't there.
Love the simplicity/compatibility. Just throwing out some pointless food for thought.
Gold to Qi = 10g:1q (1,000g to 100q) For Qi to Gold, Exchanging for warp totems(500q), then deconstructing those for honey, gets you 140g (with artisan). 100q:28g. Honey to mead (10hours) raises it to 100q:56g Iron (+7 days) 100q:70g Gold (+7 days) 100q:84g Iridium (+14 days) 100q:112g
Yay for skipping the very intense keg/cask investments, but I think it sort of takes away from the effort/reward of previous method. For that reason, I wouldn't want treasure chest to be buyable for anything less than 10,000q (100q:50g). imo, this is a nice middle ground for circumventing the rather minimal 10h upgrade to mead point at very minor loss, which leaves you with still-meaningful choices in theory.
this mod is quite cheater, because it exchanges currencies out of proportion, at a loss to the casino. Of course, if we compare the initial price of chips and the exchange price of chips, everything is fine, but we get the chips out of thin air and the initial 100q (1000g) can easily increase tens and hundreds of thousands of times. In order for the casino not to go to a loss, not to give away exactly half of the value of the chips, you need to increase the value of the treasure chest by 5 times, for a 1-to-1 exchange.
In general, the casino has such a cool thing as "Hardwood Fence" and its sale is 100 times lower than the original cost of the chip (1000g = 100q = 10g) compared to this mod, offering to exchange 2 times (1000g = 100q = 500g(approximate cost, if equalized)). But nevertheless, the mod is cool.
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Gold to Qi = 10g:1q (1,000g to 100q)
For Qi to Gold,
Exchanging for warp totems(500q), then deconstructing those for honey, gets you 140g (with artisan). 100q:28g.
Honey to mead (10hours) raises it to 100q:56g
Iron (+7 days) 100q:70g
Gold (+7 days) 100q:84g
Iridium (+14 days) 100q:112g
Yay for skipping the very intense keg/cask investments, but I think it sort of takes away from the effort/reward of previous method. For that reason, I wouldn't want treasure chest to be buyable for anything less than 10,000q (100q:50g). imo, this is a nice middle ground for circumventing the rather minimal 10h upgrade to mead point at very minor loss, which leaves you with still-meaningful choices in theory.
In general, the casino has such a cool thing as "Hardwood Fence" and its sale is 100 times lower than the original cost of the chip (1000g = 100q = 10g) compared to this mod, offering to exchange 2 times (1000g = 100q = 500g(approximate cost, if equalized)). But nevertheless, the mod is cool.