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Integrated Minecarts - A Minecart Expansion
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Version4.5.13
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This page was last updated on 20 March 2025, 3:52PM
- Changelogs
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Version 4.5.13
- Hotfix: Fixed Separate Ginger Island Network setting not working when not using PolyCarts.
- Made it clearer in the logs when using No Polycarts version
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Version 4.5.12
- Hotfix: Fixed compatibility with Frontier Farm Frontier Minecarts when InstantlyUnlockBridge is enabled
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Version 4.5.11
- Hotfix: Reverted some of the additional conditions that were added in previous version that unintentionally hid minecarts from the map until minecarts were unlocked by completing the bundle.
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Version 4.5.10
- There is now a version of the mod without PolyCarts integration, this removes 37 entries from the config file and GMCM, slightly reducing the amount of configuration entries to modify if not using PolyCarts. There is a version specific VanillaOnlyFiles to disable all minecarts not from this mod by default
- Fixed compatibility with Oasis Greenhouse to use their version of the minecart, however there is an issue on their end where the Greenhouse Basement is available before fixing the Greenhouse. I've notified the author of the issue and given a solution. If you fix the minecarts before the greenhouse, disable the Use Cellar option in Oasis Greenhouse.
- Oasis Greenhouse config has changed from jibb.oasisgreenhouse to GreenhouseBasement. This will need to be updated in config files.
- Added conditions where this mod only makes changes after the minecarts have been fixed. This should fix issues with minecarts on Frontier Farm if they are fixed before the main minecarts are fixed. They will behave as Frontier Farm intends until the minecart bundle is completed.
- Fixed a conflict with NPCs getting stuck in the Forest map when using SVE after building community shortcuts when ForestNW was enabled.
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Version 4.5.9
- Hotfix for Community Center minecart not being able to go to Town minecart issue reintroduced in 1.6.14
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Version 4.5.8
- MoveMountainToAdventurersGuild option was accidentally enabled by default. This version changes it back to disabled by default.
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Version 4.5.7
- Another config overhaul (sorry!) changed all config options that had the "jibb.minecarts" prefix to just "jibb." for better readability in the GMCM menu (This should be the last time!).
- In addition to above, changed the "Disabled" option in the Destination Ordering dropdown to "Unused" to hopefully be more clear that just the ordering slot is unused, and it does not disable the minecart (this is done in the Minecart Enabled section).
- The above two changes will require the config to be reset to default, or manual modification of the config file to preserve configs (See stickied post 2 for instructions)
- Integrated the Frontier Farm minecarts
- Integrated Farm Extended by Forkmaster (Unofficial 1.6 Update)
- Integrated Fishing Pond Facilities minecart
- Added compatibility for Modest Maps Ginger Island Farm
- Optimized how Numbering option works so that only minecart mods installed will receive a number (making it so there will be less gaps in numbering if not all modded minecarts are being used). (Now causes a bunch of warnings on first use of minecart, but these are safe to ignore)
- Alphabetized the Destination Ordering dropdown menu in GMCM for easier finding of minecarts (this should be maintained going forward).
- Alphabetized the Minecart Enabled configuration section in GMCM as above.
- Lowered Content Patcher minimum version to 2.2.0 for better compatibility with mods that 2.3.0 broke.
- Fixed Korean translation for Railroad.
- Added an option to separate Ginger Island minecarts onto their own network (for realism). Compatible with PolyCarts Ginger Island network when Expa is enabled.
- Possibly some other fixes I didn't write down
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Version 4.5.6
- Integrated and patched minecart from "slightly more interesting farm cave with minecart" so that it works as a destination
- Added integration for Hidden Spring Farm Cave minecart
- Changed RSV minecart flag checks to check all players to hopefully fix issues where not all farmhands get a flag
- Updated Grandpa's Farm Minecarts minecartIDs to match the latest update, config for these minecarts has also been updated to match
- Merged Farm Cave translations
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Version 4.5.5
- Added missing translation entry for Aimon's Small Hilltop Farm Quarry minecart
- Updated Chinese (thanks zsh1004)
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Version 4.5.4
- Fixed Juliet and Jessie's house minecart when SVE is installed.
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Version 4.5.3
- Fixed issue with Chinese translation
- Updated Chinese translation (thanks zsh1004)
- Added integration for Grandpa's Farm Minecarts, however until they update the mod, you will need to remove a dependency from their manifest.json. See stickied post 3 for steps.
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Version 4.5.2
- Fixed Railroad not being reordered correctly when VMV is installed
- Updated Chinese translation (thanks zsh1004)
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Version 4.5.1
- Fixed issue with Railroad translation when Visit Mount Vapius is installed
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Version 4.5.0
- Another huge config file change (Sorry! This should be the last time), it's recommended that you delete the config file or reset to defaults and reconfigure if you don't know what you're doing. Otherwise modify the settings below.
- Most MinecartIds for minecarts added or that have been extensively modified by this mod have been changed to include the mod id. This was done to prevent any mod conflicts that may come up with similar MinecartIds.
- Added integration for PolyCarts. This mod can now reorder, add numbering, and/or add prices to all of PolyCart's destinations. The names of destinations can still be renamed via PolyCart's config without issues. Conflicting minecarts will still need to be disabled in either mod's config. This mod will throw harmless warnings if PolyCarts moves/removes minecarts that this mod targets, disable the minecart changes in either mod to fix the warnings.
- Added Lunatyx's Deserted Island's Farm Cave minecart as a destination, modified the LegacyFarmCave Id to LuntayxFarmCave which will be used for any future farm cave's from Lunatyx.
- Added Aimon's Small Hilltop Farm Quarry minecart as a destination.
- Added Fix for weird bug that stops Forest-Beach Community Shortcut from working
- Internal changes for how Numbering works
- Added tooltip to Walk to Desert Cave in GMCM
- I will no longer be adding farm-specific settings (except for special cases) as most farms should work with the Custom Farm settings now.
- I will still work on compatibility for Farms that don't work.
- You can also ask me for settings that work if you can't get it working
- Updated French translation (thanks Fsecho7)
- Updated Korean translation (thanks twinklesky6)
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Version 4.4.0
- Configuration file changes, it's recommended that you delete the config file or reset to defaults and reconfigure if you don't know what you're doing. Otherwise modify the settings below.
- Updated minecartId for Unclearya's Beach minecart to match their latest update. You will need to change "Beach" in Destination Order to "unclearya.beachminecart.Beach" if using Unclearya's Beach Minecart
- Updated minecartId for Unclearya's Farm Cave minecart to match their latest update. You will need to change "FarmCave" in Destination Order to "unclearya.farmcaveminecart.FarmCave" if using Unclearya's Farm Cave if using Legacy Farm Cave, see below.
- Gave Lunatyx's Legacy Farm Cave minecart its own minecartId: "LegacyFarmCave" instead of "FarmCave" that was handling both Unclearya's Farm Cave and Legacy Farm Cave minecarts together. Change FarmCave to LegacyFarmCave if you are using Legacy Farm Cave.
- DestinationsPerPage config has been merged into the CP component config file. This will be reset upon updating. You can delete the config file in "Integrated Minecarts\IntegratedMinecarts"
- Grampleton Fields minecarts now have an enable option for each minecart instead of a combined one.
- Updated to CP 2.2.0 and modified Farm minecart to use the new FarmMapAsset token.
- Removed the CustomFarmMap config as it's no longer required. Farm Maps should automatically work with the new token above.
- For maps that don't have specific sections, use the Custom Farm settings (CartStyle and Coordinates).
- Next Page button position in the minecart menu has been moved on page 2+ so that it's consistent with page 1, avoiding the issue of accidentally going back to page 1.
- Russian translation updated (thanks darthalex2014)
- Added Minecart to Stoffton
- Added Minecart to Fostoria
- Added Minecart to Walk to Desert Cave
- Added fixed minecart (not configurable) for Desert Bloom due to compatibility issues with the way the farm map is patched by Desert Bloom.
- Moved Desert minecart slightly for both Vanilla and SVE, and changed the asset
- Moved Forest minecart when Abandoned bride is installed so that it is not in the middle of the stairway when SVE is installed.
- Fixed issue with WaFFLE Cave duplicate
- Disabled East Scarp minecarts from this mod when PolyCarts is installed, as it moves the minecarts.
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Version 4.3.5
- Updated Portuguese translations (Thanks Loporomen)
- Added support for IF2Fix Farm
- Moved Grampleton Fields East up 1 tile and changed to CartEntranceNarrow style
- Added Mod logo and updated mod screenshots
- Renamed mod to Integrated Minecarts - A Minecart Expansion. Files unchanged.
- Added new Forum threads for submitting issues and requests
- Confirmed that mod works with Legacy Farm
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Version 4.3.4
- Updated both manifest.json files this time
- Added compatibility for Nuclear Valley. minor issue where the Clairabelle Lagoon will show up in the menu even if you are already there. It is an issue with Nuclear Valley and I've let the author know.
- Corrected Brazilian Portuguese translation file from br.json to pt.json
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Version 4.3.3
- Added support for Marine Farm
- Added support for LNH New Farm along with a matching Farm Map Replacement setting that needs to match the one set on LNH New Farm.]
- Updated Spanish translation. Thanks nitropicc
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Version 4.3.2
- UseCustomFarm no longer disables Farm minecart on other Farms. From my testing, this has not caused any issues, and will be more convenient when switching farms.
- You can now specify "CFL" in the CustomFarmMap field when using a CFL Farm map and it will retrieve the correct map name.
- Instructions for finding the correct Map name to use have been simplified. Updated in GMCM tooltip and mod description.
- Content Patcher Farm Mods: If using a CP Farm mod, search the Farm mod's content.json for a line in the format "MapName": "{MapName}", use {MapName} here.
- Custom Farm Loader (CFL) Farm Mods: For a CFL Farm mod, use "CFL" in this field.
- Added Minecart to Aurora Vineyard in SVE
- Added compatibility for Loafy's Little Ranch Farm
- Added compatibility for Ree's Small Farm as new farm
- Renamed ModsDisabledConfig to VanillaOnlyFiles and added content.json with only Vanilla minecarts enabled and resetting to default will disable all mods not available with Vanilla and this mod.
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Version 4.3.1
- Updated GMCM tooltip for UseCustomFarm to make it clearer that the toggle will stop other Farms from working and that it should be disabled when not playing on the Custom Farm
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Version 4.3.0
- Rewrote the mod description page to include explanation of all config options
- Config for the IntegratedFarmX/Y has been renamed to StandardFarmX/Y to follow the naming convention of other map coordinates. Rename the option in the config file before launching the game otherwise the coordinates will be reset to default
- i18n files have also been revamped as a lot of configs were repeated. Now there will only be a tooltip for the first time an option appears. Translation files have been adjusted accordingly and new translations will be required for the Farm minecart settings section in particular.
- Added Korean translation (thanks twinklesky6)
- Added French translation (thanks Fsecho7 and Caranud)
- Enumerated List renamed to Numbering in GMCM to match the config file
- All Farm minecart settings now have their own section in GMCM and the wording has been simplified. Each supported farm will have at least 3 options MinecartStyle, X Coordinate, and Y Coordinate to control what the minecart looks like and where it will appear on the Farm. Additional options per farm will be added as required.
- Added a new CartStyle called CartEntranceNarrow, which is 1 tile wide for compatibility in smaller walls.
- Added minecart to the Island Farm (West) map
- Added minecarts to Grampleton Woods
- Added compatibility for PolyAmory Sweet minecart
- Added compatibility for Modest Maps Cave minecart
- Added compatibility for Abandoned Bride (moved the Forest SE minecart when Abandoned Bride is installed)
- Added CartStyle option for each supported farm map
- Added additional support for LNH Mini farm. Now works automatically with the custom farm version. With the farm replacement version, added a matching option in this mod to modify the correct map. This setting must match the LNH Mini Farm setting
- Added compatibility for Six Corners Farm
- Added compatibility for Plantopia Farm
- Added Custom Farm Map option so you can specify an unsupported farm map (by map name) to get the farm minecart working without needing to wait for an update
- The option to enable/disable the Farm Minecart has been moved to the Farm Minecart Settings section
- Content Patcher 2.1.3 (found in Optional Files of the Content Patcher page) should fix graphical issue with Community Center and Joja Building textures for SVE in non-English games
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Version 4.2.2
- I'm on holiday at the moment, so releases and support will be limited until I get back home.
- Updated Spanish translation (thanks nitropicc)
- Added Personal FarmType V1-3 as dependencies to hopefully avoid map patch conflicts
- Fixed Failed Parsing Condition error for Adventurer's Guild Minecart (thanks roycejbwk)
- Actually changed all conditions to check any player now (missed a few mail checks)
- Fixed duplicate WaFF Cave minecart destinations
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Version 4.2.1
- Turned off Harmony debug logs (oops)
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Version 4.2.0
- Mod folder hierarchy has changed, delete old mod before installing this one.
- Added new minecarts to Ginger Island North Cave and Volcano Caldera, unlocked after you reach those areas.
- Changed unlock conditions for most minecarts to only be available when you have been to the area (not when the area is unlocked) this promotes exploration before being able to use minecarts everywhere. This may cause some destinations to disappear, just walk to them manually and they should unlock again.
- Fixed up tilesheet references in all the mod's assets, so tilesheets do not need to be included anymore, and hopefully fixes issue with SVE community center in non-english languages. (Might also be unrelated)
- Changed all conditions that check the host's flags to check all players, hopefully resolves some issues in multiplayer.
- Added C#/SMAPI Component which does the following 3 things:
- Fixes issue that plays Bus returning cutscene when using minecarts to go to Bus Stop.
- Removes code that forced all minecart tiles in Town and Mountain maps to be for the Town and Quarry minecart (This removes the need for the custom tilesheets for the Mountain SVE and Community Center minecarts, which improves compatibility for recolours.)
- Adds option to configure the number of destinations per page of the minecart menu. (Will not scale to screen size if set too high, just reduce the number until all destinations are on screen again)
- There are now folders for both the CP and SMAPI component, they will each have their own config file, they will be listed in GMCM as Integrated Minecarts (CP component) and Integrated Minecarts (SMAPI component)
- All the old config options will be in the CP folder/component.
- Currently, only the destinations per page option is under the SMAPI component.
- Fixed up the Mod Disabled Config file - didn't notice it was misconfigured before, sorry!
- Added comments to translation files to show what still needs translating. Any help from translators would be appreciated. I will also be uploading the translation files to GitHub for pull requests,
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Version 4.1.3
- Added Turkish translation. Thanks to Kagier
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Version 4.1.2
- Each integrated Farm map has been given its own coordinate setting. This allows for minecart positions to be preserved when swapping between all the Farm maps.
This will cause Farm minecart locations for maps that didn't have coordinates before to reset. Sorry for the inconvenience! - Added integration for the Waterfall Cave minecart from WaFF/ WaFFLE
- Each integrated Farm map has been given its own coordinate setting. This allows for minecart positions to be preserved when swapping between all the Farm maps.
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Version 4.1.1
- Added separate coordinate setting for IF2R to make it easier for switching between farm maps that replace the Standard farm. Improves compatibility with Nexus Collections. This will reset the coordinates back to default. Sorry for the inconvenience!
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Version 4.1.0
- Added option to add prices to minecarts (disabled by default). Applies same price to all destinations.
- Internal changes to make adding custom farm types easier, however has gone back to manual compatibility requests.
- Added option to Move Mountain to Adventurer's Guild, for use with SVE's Original Mine Entrance option. Mountain minecart must still be enabled
- Added option to set a numbered position to "Disabled" to the top of the dropdown menu. Using this will prevent the "Can't move record" warning messages in the console.
- Added optional config with default options for vanilla minecarts and disabled all minecarts that aren't from this mod.
- Tweaks to make it so warning messages aren't logged in console when a mod is installed, but minecart is not unlocked. In particular Cape Forest and Flooded Cave Minecart Room stops
- Changed unlock conditions for Desert and Secret Woods, instead of using mail flags, any player will need to have visited the location before the minecart will be available.
- Added same unlock condition to Secret Woods Extra Area (default has no condition)
- The lighting on minecart entrances added by this mod now work! (RSV's don't work at the moment, but I've notified them about it) They will only turn on after unlocking the minecarts.
- Also patched it so that the Quarry's minecart entrance light works too.
- Realised that Personal Farmtype has 3 versions of its Farm map, added support for V2 and V3, also added coordinate options for the V3 map.
- Fixed some GMCM config menu typos.
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Version 4.0.7
- The Farm minecart asset can now be changed between just the minecart, or a full minecart entrance if you'd like to move it so that the minecart comes out of a rock wall.
- Some internal tweaks to use more dynamic tokens
- Fixed some errors in the i18n file
- Actually updated the version number in manifest this time!
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Version 4.0.6
- Minor update to fix a conflict introduced by East Scarp 2.4.5
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Version 4.0.5
- Added compatibility for Personal Farm and other Custom Farmtypes and possibly other custom farm types if they name the map the same as the farmtype. Otherwise Custom farms will need to be added manually.
- Fixed compatibility with DaisyNiko's Zenith Farm, now works with both CFL and CP Versions (Only if using the custom farmtype and not replacing a vanilla map). Also added custom coordinates and config for it.
- Added Compatibility for Tikamin557's Dam and Flooded Cave
- Added Compatibility for Lumisteria VIsit Mount Vapius - Due to how the minecart progression works, only the Train Station and Hamlet minecarts will be integrated. The Train station minecart will be unlocked after visiting it once (buying the train ticket). The Hamlet minecart will be added to the main network after the VMV network has been repaired. The Railroad destination has been added to the VMV network when opening the minecart menu from the hamlet for quicker travel back to Vanilla.
- Added Compatibility for Waterfall Forest Farms (WaFF and WaFFLE)
- Modified assets so that only the Minecarts for the Community Center and Mountain (SVE) use the custom tilesheet, others will use the vanilla outdoortilesheet (improving compatibility with recolours slightly)
- Source is now available at GitHub, see mod description page
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Version 4.0.4
- Updated ids for Meadowlands Minecart 1.2 update (no longer works with older version)
- Fixed bug causing RSV Minecarts to be useable (but not added to destination list) before completing RSV quest to unlock them.
- Updated Japanese translation (Thanks to Thukino)
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Version 4.0.3
- Fixed minecart spawning at two locations on Grandpa's Farm
- Added support and coordinates for LNH Mini Farm
- Added support for Tikamin557's Secret Woods Extra Area
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Version 4.0.2
- Fixed case where Mountain minecart wasn't working when ARV+SVE were installed
- Added compatibility back to lunatyx's Legacy Farm Cave
- updated Japanese translation (thanks to Thukino)
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Version 4.0.1
- Changed the Farm minecart id to be more user friendly. This will affect the coordinates config.
The setting is now named IntegratedFarmX/Y instead of FarmX/Y
- Changed the Farm minecart id to be more user friendly. This will affect the coordinates config.
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Version 4.0.0
- Another huge rewrite to get reordering working similar to pre 1.6.
- Everything has changed. Delete ALL old files/folders before installing this version. See the mod description page for more details. There are tooltips in GMCM explaining each of the configuration sections too.
- A new default minecart destination order has been implemented, Farm will be listed first, then all minecarts available unmodded in alphabetical order, then all current integrated mods in alphabetical order. Newer mods will be added to the bottom of the list.
- Grandpa Farm and Meadowlands Farm no longer require compatibility config files and will automatically use their own separate coordinates.
- EastScarp_ClearingHouse should only be available in certain mod configurations and these conditions have been implemented
- Juliet and Jessie the Joja Clerks has been integrated.
- Green Farm Cave has been integrated.
- Immersive Farm 2 Remastered Minecarts have been integrated. The original IF2R network will work until minecarts are unlocked by completing the boiler room, then the West and East minecarts will be added to the minecart menu. The minecarts in the caves will not be added.
- Updated Japanese translation
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Version 3.0.2
- Fixed the conflicts with minecarts on maps with vanilla minecarts. Thanks to UncleArya for helping test possible solutions!
- Fixed incorrect config entry for East Scarp - Scarp Crossing
- Fixed some minor graphical issues on Forest NW minecart
- Added compatibility for Meadows Minecarts
- Added compatibility for Cape Stardew
- Still working on better reordering solution
- ordering,json in assets folder should be replaced with new one if adding any of the new compatible mods, otherwise you can keep the existing one. Hoping to work out a better solution soon to avoid this.
- If using any of the above mods, and not replacing the file, add the following lines to ordering.json after the MoveEntries:[ line and before the ] line. position/order as desired in the list
- Cape Stardew:
- {"ID": "CapeForest", "ToPosition": "Bottom"},
- {"ID": "SeaCaveSecrets", "ToPosition": "Bottom"},
- Meadowlands Minecart:
- {"ID": "Farm_NW", "ToPosition": "Bottom"},
- {"ID": "Farm_SE", "ToPosition": "Bottom"},
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Version 3.0.0
- Complete rewrite for v1.6
- Added new minecart from East Scarp
- Added compatibility for new Farm
- Minecart reordering via config/GMCM no longer works and only changes the numbering of minecarts, see Reordering section of main mod page for workaround using reordering.json
- Known Issue: Custom minecart on a map with a Vanilla minecart cannot travel to Vanilla minecart due to the tile properties being hardcoded and tied to tile id rather than individual tile. Going from Vanilla to custom works fine
- Confirmed compatibility with East Scarp, Ridgeside Village, Stardew Valley Expanded, Beach Minecart, and Farm Cave Minecart.
- Let me know if there are any issues
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Version 2.4.1
- Added Japanese translation, thanks Thukino
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Version 2.4.0
- Fixed mod file size
- Added updates to Chinese translation (thanks wavefeng)
- Fixed RSV Summit Farm minecarts not unlocking sometimes
- Added integration for Lunatyx's Legacy Farm Cave minecart
- Added integration for DeepWoods minecart (Due to how DeepWoods handles warping, minecarting in will not drop you at minecart, but minecarting out works fine)
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Version 2.3.5
- Added Spanish translation, thanks Whited117
- Updated Chinese translation, thanks wavefeng
- Modified compatibility with East Scarp, this mod only changes the display name, location is controlled by East Scarp mod
- Changed RSV location names to match cart names from mod. North > Heaps General Store. South > Nightingale Orchard. East > Community Greenhouse
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Version 2.3.4
- Modified all conditions to check the host's flags so minecarts work for players that weren't present for unlock events.
- Added compatibility for DaisyNiko's Zenith Farm (thanks elouiseglobgor)
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Version 2.3.3
- Fixed issue where Farm minecart only worked on Standard Farm type (or mods that changed the Standard)
- Fixed issue where RSV minecarts weren't working for non-host players in multiplayer games if they weren't in the game when the minecarts were unlocked.
- Added compatibility config file for Grandpa's Farm
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Version 2.3.2
- Added check for Always Raining in the Valley for the SVE Mountain minecart and moves the minecart position accordingly.
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Version 2.3.1
- Farm minecart and Mountain minecart can now be disabled correctly via config
- If using Grandpa's farm, change the coordinates to (101,49)
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Version 2.3.0
- Optimized assets and reduced unzipped file size significantly.
- Added moveable minecart for the Farm, location can be configured via config file or GMCM. (See known issues) Default location is next to Farmhouse (default location not compatible with Grandpa's Farm and must be moved. Try 101,49)
- Added minecart to the Mountain for SVE where the vanilla Mines entrance is.
- Added minecart to Desert compatible with SVE.
- Added integration for DaisyNiko's Oasis Greenhouse minecart
- Added integration for UncleArya's Beach and Farm Cave minecarts
- Added compatibility for SVR3
- Added Brazilian Portuguese translation (thanks Akira6667666)
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Version 2.2.0
- Changed "RSV - Summit Farm" to "RSV - Summit Farm East"
- Added "RSV - Summit Farm West"
- Added new East Scarp minecarts ("Deep Mountains" and "UnderScarp"). Thanks to Lemurkat.
- Added indexing up to 99 (don't worry I used Excel) for future additions and allows other users to add their own destinations to be reordered. (minecart will need to be added to this mod's content.json)
- Deleting config is recommended.
- If you wish to keep your configs, you will need to modify the following entries in the config before running the game: RSVSummitOrder -> RSVSummitEastOrder ; EnableRSVSummit -> EnableRSVSummitEast
- You may need to reconfigure your custom order after updating.
- New minecarts will be added to the end of the index in future so less reordering will be needed.
- Many requested minecarts are planned to be included in future. Please let me know if I have missed any minecarts for current mods.
- Partial translations added (using Google Translate) for new minecarts.
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Version 2.1.2
- Added compatibility to check for SVE and change Secret Woods minecart location if detected (makes minecart compatible with SVE 1.14.12+)
- Moved Secret Woods minecart to the right if SVE is not detected for better compatibility in case people are using Grandpa's/IF2R/Other farm maps that add shortcuts to Secret Woods.
- Updated to latest ContentPatcher version
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Version 2.1.1
- Added tooltips and translation support for GMCM entries
- Added Russian translation for config menu and corrected Forest minecart names (Thanks mukers)
- Added Chinese translation for config menu (Thanks DarkMonth)
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Version 2.1.0
- Configuration for destination ordering has been moved to config files and can be configured using GMCM in game. See mod description for more info.
- Added support for a18n translation files to translate destination names.
- Added support for Chinese. (Thanks to DarkMonth)
- Added support for Russian (Thanks to mukers)
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Version 2.0.1
- fixed issue with bypassing unlock conditions for quarry destination
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Version 2.0.0
- Significantly reduced file size
- Added Community Center destination (Thanks Wolxies)
- The mod should be fully compatible with all recolours now
- Added new reordering logic via i18n file. See mod description.
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Version 1.1.1
- Removed toggles for vanilla minecarts since it doesn't work (just defaults back to regular entry).
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Version 1.1.0
- Added entries for vanilla destinations so they can be reordered. (See Mod description for more details).
Each minecart can be individually toggled on and off now. - Added Recolour compatible options for DaisyNiko's Earthy Recolour, Starblue, and Vibrant Pastoral Recolor
- Added entries for vanilla destinations so they can be reordered. (See Mod description for more details).
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Version 1.0.3
- Corrected logic for unlocking railroad minecart
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Version 1.0.2
- Fixed a typo that stopped RSV - North, East, South, and Cable Car from working properly.
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Version 1.0.1
- improved logic for unlocking minecarts that don't have overnight cutscenes. Previously, would need to sleep before minecart will work. Now you need to interact with an existing minecart for the new one to become available.
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Version 1.0.0
- initial release
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- Author's activity
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March 2025
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20 Mar 2025, 3:52PM | Action by: Jibblestein
Changelog added
'Change log added for version 4.5.13'
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20 Mar 2025, 3:51PM | Action by: Jibblestein
File added
'Integrated Minecarts (No Polycarts) for SDV 1.6.14 [version 4.5.13]'
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20 Mar 2025, 3:50PM | Action by: Jibblestein
File added
'Integrated Minecarts for SDV 1.6.14 [version 4.5.13]'
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20 Mar 2025, 3:48PM | Action by: Jibblestein
Changelog added
'Change log added for version 4.5.13'
February 2025
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27 Feb 2025, 11:16AM | Action by: Jibblestein
Attribute change
'Description changed.'
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26 Feb 2025, 4:23PM | Action by: Jibblestein
File added
'Integrated Minecarts (No Polycarts) for SDV 1.6.14 [version 4.5.12]'
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26 Feb 2025, 4:22PM | Action by: Jibblestein
File added
'Integrated Minecarts for SDV 1.6.14 [version 4.5.12]'
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26 Feb 2025, 4:20PM | Action by: Jibblestein
Changelog added
'Change log added for version 4.5.12'
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21 Feb 2025, 5:53AM | Action by: Jibblestein
Attribute change
'Description changed.'
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11 Feb 2025, 3:45PM | Action by: Jibblestein
Attribute change
'File \'VanillaOnlyFiles\' description changed.'
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11 Feb 2025, 3:43PM | Action by: Jibblestein
Attribute change
'File \'Vanilla Only Files (No PolyCarts)\' description changed.'
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11 Feb 2025, 3:43PM | Action by: Jibblestein
Attribute change
'File \'Integrated Minecarts for SDV 1.6.14\' description changed.'
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11 Feb 2025, 3:41PM | Action by: Jibblestein
File added
'VanillaOnlyFiles [version 4.5.11]'
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11 Feb 2025, 3:41PM | Action by: Jibblestein
File added
'Vanilla Only Files (No PolyCarts) [version 4.5.11]'
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11 Feb 2025, 3:40PM | Action by: Jibblestein
File added
'Integrated Minecarts (No Polycarts) for SDV 1.6.14 [version 4.5.11]'
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11 Feb 2025, 3:39PM | Action by: Jibblestein
File added
'Integrated Minecarts for SDV 1.6.14 [version 4.5.11]'
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11 Feb 2025, 3:37PM | Action by: Jibblestein
Changelog added
'Change log added for version 4.5.11'
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07 Feb 2025, 4:28PM | Action by: Jibblestein
Attribute change
'File \'Integrated Minecarts (No Polycarts) for SDV 1.6.14\' category changed to Optional files.'
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01 Feb 2025, 9:22AM | Action by: Jibblestein
File added
'Vanilla Only Files (No PolyCarts) [version 4.5.10]'
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01 Feb 2025, 9:20AM | Action by: Jibblestein
File added
'Integrated Minecarts (No Polycarts) for SDV 1.6.14 [version 4.5.10]'
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- Mod page activity
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May 2025
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17 May 2025, 8:13PM | Action by: jdmiller221
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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17 May 2025, 3:07PM | Action by: AkkorisMerilin
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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17 May 2025, 1:29PM | Action by: JustShan22
Tracked
'Integrated Minecarts - A Minecart Expansion'
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17 May 2025, 5:08AM | Action by: Modden4Sean
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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17 May 2025, 1:14AM | Action by: Weedh
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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16 May 2025, 9:15PM | Action by: abispaunodostres
Tracked
'Integrated Minecarts - A Minecart Expansion'
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16 May 2025, 12:14PM | Action by: beeksjunior
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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16 May 2025, 2:12AM | Action by: CherryFancy
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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15 May 2025, 9:09PM | Action by: yukinaaaaaa111
Tracked
'Integrated Minecarts - A Minecart Expansion'
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15 May 2025, 6:36PM | Action by: PandoraFoxy
Tracked
Integrated Minecarts - A Minecart Expansion
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14 May 2025, 9:16PM | Action by: Anchrah
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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14 May 2025, 9:04PM | Action by: honeymilka
Tracked
'Integrated Minecarts - A Minecart Expansion'
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14 May 2025, 8:00PM | Action by: Schneifelhase
Untracked
'Integrated Minecarts - A Minecart Expansion'
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14 May 2025, 8:09AM | Action by: momokuma0518
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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14 May 2025, 7:41AM | Action by: Pyromat
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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14 May 2025, 6:33AM | Action by: kanipan0624
Tracked
'Integrated Minecarts - A Minecart Expansion'
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14 May 2025, 5:31AM | Action by: lalalalaidkwtowriteee
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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13 May 2025, 7:20PM | Action by: HardcoreAbility
Tracked
'Integrated Minecarts - A Minecart Expansion'
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13 May 2025, 1:16PM | Action by: Shelcookia
Endorsed
'Integrated Minecarts - A Minecart Expansion'
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13 May 2025, 10:40AM | Action by: oatbo
Tracked
'Integrated Minecarts - A Minecart Expansion'
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