This mod is currently unmaintained. It IS updated for 1.6.
I've decided to step back from Stardew modding for the time being, due to general burnout, which I already felt during 1.5.6, and has only gotten worse with the 1.6 release. Who knows, maybe I'll come back to modding this game one day, but for now, it is what it is.
If you're interested in maintaining the mod (just updates, bugfixes, compatibility patches, but maybe new features too?), let me know via a NexusMods DM, or on the Stardew Valley Discord server, or a Discord DM (my handle is @shockah) - I plan on giving mod page edit access to anyone interested, and also switching all DP to the maintainer.
SMAPI reports errors during startup and then the game crashes. Both Kokoro and StackSizeChanger report many instances of this type of error:
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[14:19:18 ERROR Stack Size Changer] Could not patch method - the mod may not work correctly.Reason: System.MissingMethodException: Method not found: bool System.Type.IsAssignableTo(System.Type) at System.Linq.Enumerable+WhereArrayIterator`1[TSource].MoveNext () [0x0002c] in <c67c0259bb0f4859bba996e62c984d94>:0 at Shockah.CommonModCode.HarmonyPatchExtensions.TryPatchVirtual (HarmonyLib.Harmony self, System.Func`1[TResult] original, StardewModdingAPI.IMonitor monitor, StardewModdingAPI.LogLevel problemLogLevel, StardewModdingAPI.LogLevel successLogLevel, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod finalizer) [0x0025d] in <64a51f29fedd4839a9425caacad227f0>:0
How should I use this mod? Do I have to download the mod named "Kokoro"? Also, if my game version is 1.5.6, will the older version of this mod still work? Which version of smapi does it fit? Thank you for your reply!!!!!
A lot of web browsers show that kind of information if a file didn't get too many downloads yet. For what it's worth, NexusMods scans all the files with some kind of anti-virus software. The file has also been uploaded for close to a year now - if it was malicious, it would be taken down by now, heh.
If you need to hear it from someone other than the mod author: it really is nothing to worry about. If you see the green check mark next to the file in the Files tab, that means Nexus Mods has confirmed the file is safe, and you can click the green check to see more details. All uploaded files are scanned by Nexus Mods’ own anti-virus, and like Shockah said, there’s no way an unsafe file would stay up on the site this long. It would have been reported, investigated and taken down by now.
Love the mod and can't play without it! Not sure if it's something you want to add, but it'd be nice if there was a way to change where the quality indicators are placed. As it is right now you can only see 3 digits with higher quality stuff.
I would be willing to do this (even if it probably should be out of the scope of the mod), but the implementation of drawing those numbers and those stars is insane, and requires a ton of work, and then would also be incompatible with mods like DGA, unless I also manually patch those, but then I need to put in like 50x the amount of work I put into this mod, and I can't guarantee it won't break in the future.
Hello again, sorry to bother, but i do have a question.
I know you said configuring chest individually would be difficult at best, glitchy at worst.
But, in your opinion, do you think it could be possible to instead create chest with specefic stack requirement ( like a gold chest, where only stack of 150 is possible, and and iron one, with stack of 100).No need to affect all chest if can just have specific chest for my filters.
I mean, the item bag mod have stacks of 9999 inside for omni bags, without affecting the rest of the game, so.....
Pretty sure custom chests are even more work than that. I didn't try to make those myself, but seeing how many different custom chests mod frameworks are there and how buggy they have been in my experience, it's definitely an even harder thing to do.
Do you have any plans to expand on the mod to be able to stack everything? Stack Everything is outdated and being able to stack every item type (fish tackles especially) was such a quality of life improvement. Thank you so much for the mod!
The mod only does a super minimal patch to change the stackable item size. Anything more than that will require additional work. Stacking currently unstackable items would require much more work, and some thought - for example, while stacking fish tackles might make sense, those tackles may have different durability left, so it’s not that simple.
38 comments
I've decided to step back from Stardew modding for the time being, due to general burnout, which I already felt during 1.5.6, and has only gotten worse with the 1.6 release. Who knows, maybe I'll come back to modding this game one day, but for now, it is what it is.
If you're interested in maintaining the mod (just updates, bugfixes, compatibility patches, but maybe new features too?), let me know via a NexusMods DM, or on the Stardew Valley Discord server, or a Discord DM (my handle is @shockah) - I plan on giving mod page edit access to anyone interested, and also switching all DP to the maintainer.
Using:
Stardew Valley 1.5.6.39
SMAPI Android 3.18.3.3
Kokoro 2.2.0
StackSizeChanger 1.0.0
SMAPI reports errors during startup and then the game crashes. Both Kokoro and StackSizeChanger report many instances of this type of error:
-----------------
[14:19:18 ERROR Stack Size Changer] Could not patch method - the mod may not work correctly.Reason: System.MissingMethodException: Method not found: bool System.Type.IsAssignableTo(System.Type) at System.Linq.Enumerable+WhereArrayIterator`1[TSource].MoveNext () [0x0002c] in <c67c0259bb0f4859bba996e62c984d94>:0 at Shockah.CommonModCode.HarmonyPatchExtensions.TryPatchVirtual (HarmonyLib.Harmony self, System.Func`1[TResult] original, StardewModdingAPI.IMonitor monitor, StardewModdingAPI.LogLevel problemLogLevel, StardewModdingAPI.LogLevel successLogLevel, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod finalizer) [0x0025d] in <64a51f29fedd4839a9425caacad227f0>:0
No errors in Smap x.0.6 - running smooth.
Using conv. chest/inv. and chest everywhere.
Any ideas how to fix that?
ps: sorry not posting it under bugs! my bad.
Also, if my game version is 1.5.6, will the older version of this mod still work? Which version of smapi does it fit?
Thank you for your reply!!!!!
What are the requirements for the smapi version?
I don't really track the SMAPI versions, but the latest for 1.5.6 should work.
For what it's worth, NexusMods scans all the files with some kind of anti-virus software. The file has also been uploaded for close to a year now - if it was malicious, it would be taken down by now, heh.
I know you said configuring chest individually would be difficult at best, glitchy at worst.
But, in your opinion, do you think it could be possible to instead create chest with specefic stack requirement ( like a gold chest, where only stack of 150 is possible, and and iron one, with stack of 100).No need to affect all chest if can just have specific chest for my filters.
I mean, the item bag mod have stacks of 9999 inside for omni bags, without affecting the rest of the game, so.....
Just a theoretical question here