File information

Last updated

Original upload

Created by

phjoker

Uploaded by

phjox

Virus scan

Safe to use

24 comments

  1. Nedessay
    Nedessay
    • member
    • 6 kudos
    the mod no longer works in 1.6

    Any plans on updating it?
  2. ShadeTheSilent
    ShadeTheSilent
    • member
    • 1 kudos
    Amazing mod idea! I love mods making near useless endgame items actually useful.

    Adding this one to my modlist for sure. Cheers!
    1. phjox
      phjox
      • member
      • 1 kudos
      Thanks for a nice comment :)
  3. guesswho969
    guesswho969
    • premium
    • 0 kudos
    Do cask count as machines for the iridium clock ?

    also are machines added by mods effected by the iridium clock ?
    1. phjox
      phjox
      • member
      • 1 kudos
      Yes cask should be affected by the Iridium Clock.

      I am not sure about custom machines from other mods. Feel free to test it :)

      Cheers
  4. NachOnline
    NachOnline
    • premium
    • 35 kudos
    Hello! I would like to add the Iridium and Radioactive Clocks to my file but I want to keep the Gold Clock as in the Vanilla version. What do I have to edit to do that?
    1. phjox
      phjox
      • member
      • 1 kudos
      Hi.

      Iridium and Radioactive Clocks are added as extra buildings. The Golden Clock is still available as usual and if you dont want the extra effect it gives just turn it off in the Config Menu.

      Cheers
  5. ZorlockDarksoul
    ZorlockDarksoul
    • member
    • 0 kudos
    I'm not sure if this is intentional, but since the Gold Clock is giving an effect mechanically similar to profit margin, the +25% is also being applied to the purchase price of seeds and many other items in certain NPC shops, making them more expensive. This isn't a huge deal, of course, since by the time a player can afford the Gold Clock, money isn't really a concern any longer, but I'm just curious if that's by design or an unplanned consequence.
    1. phjox
      phjox
      • member
      • 1 kudos
      Hi,
      Thanks for commenting.
      This is rather unplanned consequence that I was aware of.
      It is the result of manipulating the internal's game profit margin.
      I didn't want to go over every shop and edit the items prices so I just left it as it is.
  6. OhMyMycroft
    OhMyMycroft
    • supporter
    • 12 kudos
    Hi, this is a nice idea, sorry if what I'm going to ask is too much, but, would it be possible to make the clocks' names easier to target by a CP mod? I usually play a medieval everything and I would like to change at least one of your clocks into the Junimo Sundial, I think I know how to target the texture, but I don't know how to target the name. Again, sorry if I'm asking too much, and thank you for this mod.
    UPDATE: I was naive, I don't know how to target textures either...
    1. phjox
      phjox
      • member
      • 1 kudos
      Hi, thanks for the comment.

      I will see what I can do to make the Clock textures configurable or make it easier to swap with CP for other textures.

      Cheers
    2. phjox
      phjox
      • member
      • 1 kudos
      Added option to load custom textures.
      See the details on the main page and the media files for instructions.

      Enjoy.
    3. OhMyMycroft
      OhMyMycroft
      • supporter
      • 12 kudos
      Oh my god, thank you!
    4. phjox
      phjox
      • member
      • 1 kudos
      Hi,
      If you want to target the Iridium Clock or Radioactive clock with any CP Mod then you can do it also from within that mod's config.json file.
      Here is an example based on the [CP] Junimo Sundial config.json, this will work with seasons.

      {  
          "Format": "1.9",
          "Changes": [
                  {
                      "Action": "EditImage",
                      "Target": "Buildings/Iridium Clock",
                      "FromFile": "assets/Gold_Clock_{{season}}.png"
                  },
                  {
                      "Action": "EditImage",
                      "Target": "Buildings/Radioactive Clock",
                      "FromFile": "assets/Gold_Clock_{{season}}.png"
                  },
                  {
                      "Action": "EditImage",
                      "Target": "loosesprites/cursors",
                      "FromFile": "assets/cursors.png",
                      "ToArea":
                      {
                          "X": 363,
                          "Y": 395,
                          "Width": 16,
                          "Height": 13
                      },
                      "FromArea":
                      {
                          "X": 363,
                          "Y": 395,
                          "Width": 16,
                          "Height": 13
                      },
                  }
              ]
      }
    5. OhMyMycroft
      OhMyMycroft
      • supporter
      • 12 kudos
      Jeez Louise!! I spent this Sunday evening trying to do this very thing, doing the exact same thing you're showing, without much avail, before crawling back here to admit my failing, my mistake:"Target": "Buildings/IridiumClock"
      instead of
      "Target": "Buildings/Iridium Clock"
      |:(
      Thank you for the help
    6. phjox
      phjox
      • member
      • 1 kudos
      No worries, happy to help :)
  7. Ninjamaid
    Ninjamaid
    • member
    • 0 kudos
    Just a heads up you forgot to update your manifest with the latest update.
    1. phjox
      phjox
      • member
      • 1 kudos
      Thanks.
      Just released another update with a new Radioactive effect to choose from.
      SMAPI shows correctly the 1.2.0 as the latest version.
  8. kazuakisama
    kazuakisama
    • premium
    • 14 kudos
    This looks really interesting! I have several questions/requests however.

    How much do the clocks cost? If possible, I'd like to be able to change how much they cost since I use an automate based modlist, so being able to increase the price would be nice.

    Do these clocks affect mod added shops/crops? ex: Does the gold clock affect shops from Shop Tile Framework or does the Iridium clock affect PFM machines or Json Assets crops?

    And is it possible for you to give the option of a flat % increase in growth speed, instead of a random instant growth for the radioactive clock? I prefer my crops to be uniform, so random growths are generally inconvenient.
    1. phjox
      phjox
      • member
      • 1 kudos
      Hello.
      Thank you for commenting! :)
      This is my first mod so I will try to make some balance/gameplay changes as well as notifications for if the Clocks effects triggered.

      I will definitely look into the growth speed suggestion.

      I am planning to add the Configuration options as well.

      The Iridium Clock works only with Vanilla machines for now.

      I am not sure if Gold Clock profit margin affects other shops/JA. Definitely need to test :)

      The price for Iridium Clock is 10m and 100 iridium bars.
      Radioactive Clock 10m and 100 radioactive bars.

      Feel free to post any bugs/suggestions.
    2. phjox
      phjox
      • member
      • 1 kudos
      Added many configurable options to the mod. 
      I am currently working on the option to set the Crop Grow Method between (grow Completely & grow into next growth phase).
      Enjoy :)
    3. phjox
      phjox
      • member
      • 1 kudos
      Added option to choose between "Grow Completely" and "Grow by one growth stage".
      Thanks for suggestion!
  9. qiaoyan
    qiaoyan
    • member
    • 0 kudos
    Sorry, it seems that your mod file has not been updated. When I download the latest mod, smapi still reminds me to update mod
    1. phjox
      phjox
      • member
      • 1 kudos
      Thanks for letting me know. Will fix that tonight.

      EDIT:
      Updated SMAPI shouldn't complain anymore :)