0 of 0

File information

Last updated

Original upload

Created by

hrmpk

Uploaded by

hrmpk

Virus scan

Safe to use

12 comments

  1. alliep
    alliep
    • member
    • 1 kudos
    I am getting this error after installing a farm map mod for the basic farm, not ginger island. I get the error after launching the game: https://www.nexusmods.com/stardewvalley/mods/29850

    Unhandled exception applying patch: Fishable Snake Spine > Fish Location Data.System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryParseRawSeasonsFromNewData(Nullable`1 season, String condition, HashSet`1& parsedSeasons, HashSet`1& parsedNotSeasons) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 884
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.ParseEffectiveSeasons(Nullable`1 season, String condition) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 819
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetArtifactChancesFromAsset(List`1 data, Dictionary`2& artifacts) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 649
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetOldFormat(IDictionary`2 from, HashSet`1& skippedDueToNoData) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 123
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryApplyEditPatch[T](EditDataPatch patch, IAssetData asset, Action`2 onWarning, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 86
    at ContentPatcher.Framework.Migrations.BaseRuntimeMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error)
    at ContentPatcher.Framework.Migrations.AggregateMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\AggregateMigration.cs:line 205
    at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 610

    Heres the smapi log: https://smapi.io/log/93e29df3cbd34ce9a73ab218b499d9ca
  2. noteventhechair
    noteventhechair
    • member
    • 0 kudos
    Are there any plans to update this for 1.6?
    1. MrHoovySandvichGuy
      MrHoovySandvichGuy
      • premium
      • 0 kudos
      It still works for me.
    2. noteventhechair
      noteventhechair
      • member
      • 0 kudos
      That's good to hear, I don't have a game at that stage now, so all I had to go on was SMAPI 's complaint. Thank you,
  3. kaleidonaito
    kaleidonaito
    • supporter
    • 0 kudos
    Simple, did the job perfectly. Thanks!
  4. Bennoloth
    Bennoloth
    • premium
    • 31 kudos
    There is an error in your code that makes the spine fished up 100% of the time. You have to replace the relevant section with this below. P.S. - if the mod author is not around, anyone reading this can make this change in their content.json file.

    {
                "Action": "EditData",
                "LogName": "IslandWest Trash",
                "Target": "Data/Fish",
                "Entries":
                {
                    //change the .1 to another probability if you want rarer or more common spines
                    "826": "Snake Vertebrae/5/floater/5/30/600 2600/spring summer fall winter/both/-1/0/.1/0/0",
                },
            },

    The error is that where it says "both", it said "freshwater" before. You can still change the rarity probably.
  5. Tenshii
    Tenshii
    • supporter
    • 0 kudos
    unfortunately does not work for me
  6. badataiming69
    badataiming69
    • member
    • 0 kudos
    Thank you so much
  7. ALynV
    ALynV
    • premium
    • 0 kudos
    OMG, thank you so much for this!   I avoided planting crops for three seasons to allow for maximum space for artifact spots to form, and only ever managed to get one snake spine in all that time.  Got frustrated & decided to see if anyone had modded in additional locations for them to spawn, and found your mod.  Installed it, and on my 6th cast into the little lake, success!  FINALLY I could complete the island collection, and now I can start building my farm too.  Endorsed!
  8. CopperSun
    CopperSun
    • premium
    • 63 kudos
    My alternative was going to be "literally just spawning it in" but this is better! :D
  9. VonLoewe
    VonLoewe
    • premium
    • 252 kudos
    "Was I to destroy my farm and save scum the artifact nodes that spawned on it?"

    You can't even save scum in this game. The RNG is deterministic.
    1. Mooncalf99
      Mooncalf99
      • member
      • 1 kudos
      Not quite. Some things are predetermined (geode contents and enchants, for example), not all things are. For example, if an artifact node spawns on your farm/island farm, it will always be there even if you reload, but the contents are randomly determined when you hoe it, so scumming works in this case.

      The odds are still painfully low. I'll be using this mod instead, gracias.