Are you sure it works fine for you? It may not crash but SMAPI should give you alot of errors / red lines. At leasts that is what I experienced. Please have a look.
My game doesn't crash but I get the following error at the start of each day, no idea if the mod is actually working or not.:
[No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details: Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'. at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext() at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27 at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20 at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details: Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'. at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext() at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27 at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20 at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
EDIT-> My game doesnt crash but I do get the following erros in SMAPI after loading a save:
No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details: Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'. at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext() at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext() at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27 at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20 at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
79 comments
https://www.nexusmods.com/stardewvalley/mods/20802
http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-120408
Getting the same errors in smapi as the others.
[No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details:
Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext()
at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27
at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20
at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details:
Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext()
at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27
at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20
at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
EDIT-> My game doesnt crash but I do get the following erros in SMAPI after loading a save:
No Fence Decay] This mod failed in the GameLoop.DayStarted event. Technical details:
Failed loading type 'StardewValley.Locations.BuildableGameLocation': TypeLoadException: Could not load type 'StardewValley.Locations.BuildableGameLocation' from assembly 'Stardew Valley, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
at NoFenceDecay.FenceFinder.GetFences(GameLocation l)+MoveNext()
at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
at NoFenceDecay.FenceFinder.GetFences(IEnumerable`1 locations)+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 27
at NoFenceDecay.FenceFinder.GetFences()+MoveNext() in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\FenceFinder.cs:line 20
at NoFenceDecay.NoFenceDecayMod.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Dan\Desktop\stardew-github\StardewMods\NoFenceDecay\NoFenceDecayMod.cs:line 26
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101