Stardew Valley

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llt3

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147 comments

  1. cchengcen
    cchengcen
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    [Content Patcher] Unhandled exception applying patch: Stoffton > EditData Data/Locations.
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryParseRawSeasonsFromNewData(Nullable`1 season, String condition, HashSet`1& parsedSeasons, HashSet`1& parsedNotSeasons) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 884
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.ParseEffectiveSeasons(Nullable`1 season, String condition) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 819
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetFishFromNewList(List`1 data, HashSet`1& springFish, HashSet`1& summerFish, HashSet`1& fallFish, HashSet`1& winterFish) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 684
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetOldFormat(IDictionary`2 from, HashSet`1& skippedDueToNoData) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 122
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryApplyEditPatch[T](EditDataPatch patch, IAssetData asset, Action`2 onWarning, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 86
       at ContentPatcher.Framework.Migrations.BaseRuntimeMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\BaseRuntimeMigration.cs:line 0
       at ContentPatcher.Framework.Migrations.AggregateMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\AggregateMigration.cs:line 205
       at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 579
    [Content Patcher] Unhandled exception applying patch: Fostoria > EditData Data/Locations.
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryParseRawSeasonsFromNewData(Nullable`1 season, String condition, HashSet`1& parsedSeasons, HashSet`1& parsedNotSeasons) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 884
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.ParseEffectiveSeasons(Nullable`1 season, String condition) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 819
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetFishFromNewList(List`1 data, HashSet`1& springFish, HashSet`1& summerFish, HashSet`1& fallFish, HashSet`1& winterFish) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 684
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetOldFormat(IDictionary`2 from, HashSet`1& skippedDueToNoData) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 122
       at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryApplyEditPatch[T](EditDataPatch patch, IAssetData asset, Action`2 onWarning, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 86
       at ContentPatcher.Framework.Migrations.BaseRuntimeMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\BaseRuntimeMigration.cs:line 0
       at ContentPatcher.Framework.Migrations.AggregateMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\AggregateMigration.cs:line 205
       at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 579
  2. youbibin6
    youbibin6
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    未处理的异常应用补丁:Stoffton > EditData Data/Locations。System.IndexOutOfRangeException:索引超出了数组的边界。
    在 E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 884 中的 ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryParseRawSeasonsFromNewData(Nullable'1 season, String condition, HashSet'1&parsedSeasons, HashSet'1&parsedNotSeasons)
    在 E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 819 中的ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.ParseEffectiveSeasons (Nullable'1 season, String condition)
    在 E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:第 684 行的 ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetFishFromNewList(List'1 data, HashSet'1& springFish, HashSet'1& summerFish, HashSet'1& fallFish, HashSet'1& winterFish)
    在 E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:第 122 行的 ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetOldFormat(IDictionary'2 from, HashSet'1& skippedDueToNoData)
    在 E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:第 86 行的 ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryApplyEditPatch[T](EditDataPatch 补丁、IAssetData 资产、Action'2 onWarning、String&error)
    在 ContentPatcher.Framework.Migrations.BaseRuntimeMigration.TryApplyEditPatch[T](IPatch 补丁、IAssetData 资产、字符串和错误)在 E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\BaseRuntimeMigration.cs:第 0 行
    在 ContentPatcher.Framework.Migrations.AggregateMigration.TryApplyEditPatch[T](IPatch 补丁、IAssetData 资产、字符串和错误)在 E:\source\_Stardew Mods.Pathoschild\ContentPatcher\Framework\Migrations\AggregateMigration.cs:第 205 行
    在 E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Framework\Framework\PatchManager.cs:第 579 行的 ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection'1 补丁,IAssetData 资产)
    1. NeJoRo
      NeJoRo
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      Same, can't find solution(
  3. fuegolento1201
    fuegolento1201
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    estaría genial que hubiera la traducción es español
  4. kylechloe
    kylechloe
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    Just wondering does this mod support 1.6 or does it need an update
    1. Leon481
      Leon481
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      I think it needs an update, if only because Shop Tile Framework hasn't been updated for 1.6.
    2. iHina
      iHina
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      I think STF retired...everything needs to be changed to CP but apparently no one has time
    3. Leon481
      Leon481
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      It turns out Shop Tile Framework does have a 1.6 Alpha as an optional file. It seems to work fine. Using it, I have gotten Stoffton (and Fostoria) to work. I haven't gotten far enough into the mods to know if there are any big glitches with events or anything, but basic functions seem to work so far.
    4. SiobhantheWriter
      SiobhantheWriter
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      A lot of the events are glitching out..  I hope this helps the Author, I am loving this mod.

      https://smapi.io/log/68712b45ca7244b7bc953c957259bd35
  5. LadyHyliax
    LadyHyliax
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    Hi i wanted  to know if it's safe to use this mod mid save or does it require a new save?
  6. Khyraen
    Khyraen
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    taking the bus back with sve installed, i got stuck in the rock wall near where you buy the bus tickets
    1. llt3
      llt3
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      This is fixed in version 0.4.1
  7. Hanan176
    Hanan176
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    [table]02:08:42ERRORContent PatcherUnhandled exception applying patch: Stoffton > EditData Data/Locations.System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryParseRawSeasonsFromNewData(Nullable`1 season, String condition, HashSet`1& parsedSeasons, HashSet`1& parsedNotSeasons) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 884
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.ParseEffectiveSeasons(Nullable`1 season, String condition) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 819
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetFishFromNewList(List`1 data, HashSet`1& springFish, HashSet`1& summerFish, HashSet`1& fallFish, HashSet`1& winterFish) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 684
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetOldFormat(IDictionary`2 from, HashSet`1& skippedDueToNoData) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 122
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryApplyEditPatch[T](EditDataPatch patch, IAssetData asset, Action`2 onWarning, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 86
    at ContentPatcher.Framework.Migrations.BaseRuntimeMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\BaseRuntimeMigration.cs:line 0
    at ContentPatcher.Framework.Migrations.AggregateMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\AggregateMigration.cs:line 205
    at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 57902:08:42ERRORContent PatcherUnhandled exception applying patch: Fostoria > EditData Data/Locations.System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryParseRawSeasonsFromNewData(Nullable`1 season, String condition, HashSet`1& parsedSeasons, HashSet`1& parsedNotSeasons) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 884
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.ParseEffectiveSeasons(Nullable`1 season, String condition) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 819
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetForageChancesFromAsset(List`1 data, Dictionary`2& springForage, Dictionary`2& summerForage, Dictionary`2& fallForage, Dictionary`2& winterForage) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 609
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.GetOldFormat(IDictionary`2 from, HashSet`1& skippedDueToNoData) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 121
    at ContentPatcher.Framework.Migrations.Migration_2_0.LocationsMigrator.TryApplyEditPatch[T](EditDataPatch patch, IAssetData asset, Action`2 onWarning, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\Migration_2_0.ForLocations.cs:line 86
    at ContentPatcher.Framework.Migrations.BaseRuntimeMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\BaseRuntimeMigration.cs:line 0
    at ContentPatcher.Framework.Migrations.AggregateMigration.TryApplyEditPatch[T](IPatch patch, IAssetData asset, String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Migrations\AggregateMigration.cs:line 205
    at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line [/table]
  8. iHina
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    aaaa yes it updated~~~ >w< 
  9. Leon481
    Leon481
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    Really hoping to see a 1.6 update for this and Fostoria. They've sort of become staples in my Stardew open world build with Walk to the Desert, Ridgeside, Downtown Zuzu, and Garden Village. The world of Stardew Valley would just feel empty without them now.
    1. ElderMartins
      ElderMartins
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      Also try Lumisteria Visit Mount Vapius, Welcome to Mineral Town, DeepWoods, Garden Village and Lunna - Astray.
    2. Leon481
      Leon481
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      I've got Visit Mt. Vapius and Lunna installed. Love them. Waiting for Deepwoods and Garden Village to be updated for 1.6.

      How is Mineral Town working on 1.6 so far?
    3. 13kwojno
      13kwojno
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      I heard garden village is being incorporated into the next update of walk to the desert redux
    4. Pavlus80
      Pavlus80
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      For me Mineral Town is not working - Can't get there.
  10. RubyRedChaos
    RubyRedChaos
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    Nice this is updated, though ill likely need to not use the buss location mod, the unofficial update works, but has some flaws.