THIS MOD IS NO LONGER MAINTAINED AND WILL MOST LIKELY BE OBSOLET ON STARDEW 1.6! USE ON YOUR OWN RISK!
FAQ for easier navigation: Before upgrading your house, please be sure to take away all furniture you placed - after the house upgrade it will probably be messed up in the void
?1. When starting a new game, player spawns in the void and furniture is messed up ?Solution: pick up your furniture and use “Void Warp” tile to teleport to the new farhouse. After relocating all the stuff, disable “Void Warp” in the config.
?2. After farmhouse upgrades furniture is messed up in the void ?Solution: Enable “Void Warp” in the config, use “Void Warp” to teleport into the void. Pick up all the furniture and teleport back to farmhouse. Disable “Void Warp” in the config.
?3. After marriage spouses spawn in the void ?Solution: IOn 1st farmhouse upgrade spouses sometimes anyway will be wandering in the void, dunno how to fix it. On 2nd upgrade it will be happening rarely.
?4. After mod installation some layout features are not like in the screenshot ?Solution: you can enable/disable them in mod config menu
?5. Spouse room tiles are messed up ?Solution: by default mod supports only Vanilla, SVE and Ridgeside marriable npc’s spouse rooms. If you marry npcs that added with other mods, see guide “how to add support for custom NPC spouse rooms” below.
?6. Some incorrect spouse room wall tile on the 2nd floor when playing with SVE ?Solution: it’s a map patch added by SVE. To fix it do next: ?Go to C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\Maps\MapPatches. ?Find and delete FarmhouseTileFix.tbin and FarmhouseTileFix2.tbin files completely (after deleting content patcher will always note that those files are missing, it’s ok). ? ?7. Some cutscenes that happen in farmhouse will be messed up. ?Solution: Unfixable, unless you manually change cutscene x y positions somehow.
?8. After leaving balcony location player teleports to farmhouse entrance tile instead of balcony door ?Solution: fixed since 1.1.2 version thanks to VonLoewe!
Is there any way to remove the glitched tiles from 1.6 after the house upgrade, because I really love this mod and I really don't want to delete it. But if it messes up the tiles, so I can't build anymore and there's no way to fix it, it has to go:(
If it's possible, I'd need directions, please. I don't know how configs and this kinda stuff works or where to find it
Heya Aimon111 I'm on the new SDV 1.6 using mod version 1.1.5 and I hit an issue with the upgraded farmhouse tileset being broken. Here's a screencap of the layout. https://imgur.com/a/VzuiR1d
I do have a few other mods installed but SMAPI isn't throwing any errors that I can see. Pastebin of the SMAPI log here: https://pastebin.com/9n4pUJFE
LMK what I messed up >.< or how I can help fix it.
Thank you so much for this beautiful mod!! You did such a great job! The balcony with the rounded windows and natural lighting is my absolute favorite part, and I wouldn't mind even just having that portion separated into its own farmhouse expansion/attic mod~ Thank you for reading, and thanks again for this pretty home~
PS: Your greenhouse design is also just as gorgeous!! ♥ Love love love! ♥
hiiii firstly i wanna say i love this mod but unfortunately sebastian's frogs have disappeared from his room after i downloaded this mod. :( please help?
HI, hopefully someone will see this. I have the fully upgraded version and my dog got stuck on the wall behind the kitchen and won't move, I can't get to it. Is there a way to fix this?? I closed my game and loaded it again and it's still stuck there.
i just downloaded this mod for a new save i started and its been working fine up until i got the final house upgrade, for some reason the staircase that leads down into the cellar just, isnt there, and the only other mod i have that should mess with the house is lovely kitchen but i don't think thatd cause the staircase to not appear?
I didnt see the cellar when i was moving stuff from the void back into the attic after i upgraded the house either but im not sure if its just cuz i didnt look in the right place for it
Is there any way to disable people from cabins getting teleported to the entrance of the main farmhouse instead of the other floors of their cabin when they enter the loading zones that are supposed to take them there?
I download Earthy recolor interior with this mod, it clips with the vanilla color of the house. Is there a way I could fix it, or if it could be fixed?
Recolor is in the redesigned farm layout config? Would it be possible for you to make recolor options for the trim like Redesigned farm alternate version?
Maybe one day, but not now, sorry. I kinda abandoned this old version because it has too many bugs and made new alt version instead. You can edit the tilesheets png files yourself tho, to change the trim color
451 comments
USE ON YOUR OWN RISK!
FAQ for easier navigation:
Before upgrading your house, please be sure to take away all furniture you placed - after the house upgrade it will probably be messed up in the void
?1. When starting a new game, player spawns in the void and furniture is messed up
?Solution: pick up your furniture and use “Void Warp” tile to teleport to the new farhouse. After relocating all the stuff, disable “Void Warp” in the config.
?2. After farmhouse upgrades furniture is messed up in the void
?Solution: Enable “Void Warp” in the config, use “Void Warp” to teleport into the void. Pick up all the furniture and teleport back to farmhouse. Disable “Void Warp” in the config.
?3. After marriage spouses spawn in the void
?Solution: IOn 1st farmhouse upgrade spouses sometimes anyway will be wandering in the void, dunno how to fix it. On 2nd upgrade it will be happening rarely.
?4. After mod installation some layout features are not like in the screenshot
?Solution: you can enable/disable them in mod config menu
?5. Spouse room tiles are messed up
?Solution: by default mod supports only Vanilla, SVE and Ridgeside marriable npc’s spouse rooms. If you marry npcs that added with other mods, see guide “how to add support for custom NPC spouse rooms” below.
?6. Some incorrect spouse room wall tile on the 2nd floor when playing with SVE
?Solution: it’s a map patch added by SVE. To fix it do next:
?Go to C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\Maps\MapPatches.
?Find and delete FarmhouseTileFix.tbin and FarmhouseTileFix2.tbin files completely (after deleting content patcher will always note that those files are missing, it’s ok).
?
?7. Some cutscenes that happen in farmhouse will be messed up.
?Solution: Unfixable, unless you manually change cutscene x y positions somehow.
?8.
After leaving balcony location player teleports to farmhouse entrance tile instead ofbalcony door
?Solution: fixed since 1.1.2 version thanks to VonLoewe!
But if it messes up the tiles, so I can't build anymore and there's no way to fix it, it has to go:(
If it's possible, I'd need directions, please. I don't know how configs and this kinda stuff works or where to find it
I'm on the new SDV 1.6 using mod version 1.1.5 and I hit an issue with the upgraded farmhouse tileset being broken. Here's a screencap of the layout. https://imgur.com/a/VzuiR1d
I do have a few other mods installed but SMAPI isn't throwing any errors that I can see. Pastebin of the SMAPI log here: https://pastebin.com/9n4pUJFE
LMK what I messed up >.< or how I can help fix it.
The balcony with the rounded windows and natural lighting is my absolute favorite part, and I wouldn't mind even just having that portion separated into its own farmhouse expansion/attic mod~
Thank you for reading, and thanks again for this pretty home~
PS: Your greenhouse design is also just as gorgeous!! ♥ Love love love! ♥
I didnt see the cellar when i was moving stuff from the void back into the attic after i upgraded the house either but im not sure if its just cuz i didnt look in the right place for it
Would it be possible for you to make recolor options for the trim like Redesigned farm alternate version?