hey. does this work with alternative textures? as in, can i put garden pots next to each other then use AT to change their appearance into unconnected pots?
The garden pots with the default appearance will always use a connected texture when placed next to another garden pot, while garden pots with an AT appearance will never use a connected texture. Therefore, it's recommended not to place garden pots with the default appearance next to those with an AT appearance, as the visual result may not be ideal.
Also, it is not possible to force the use of a non-connected texture for garden pots with the default appearance. Let me know if you're interested in this feature, and I'll see if it's possible to implement it!
great, thanks for explaining. edit: i think i misunderstood the possible additional feature you asked about... but honestly, i'm fine with how it works now :) if you meant to have vanilla garden pots next to each other be unconnected, personally, i'd probably just use AT for that
I have this error that within the last week has popped up and i notice on buff framework there was something similar but different mod listed. I do not now if it is this mod or not , but here is what it says,[SMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Rectangle destinationRectangle, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, SpriteEffects effects, Single layerDepth) at StardewValley.Objects.IndoorPot.draw_PatchedBy<aedenthorn.ConnectedGardenPots>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha) at StardewValley.GameLocation.draw_PatchedBy<Relance.ShowPredictableRNGOutcomes__tlitookilakin.AeroCore__tlitookilakin.BetterBeehouses>(GameLocation this, SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl_PatchedBy<tlitookilakin.AeroCore>(SGame this, GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
this is a good mod but can you make a version that doesn't harvest automatically? its sad when i grow them for decoration but it always gets auto-harvested when i put the mouse on
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Also, it is not possible to force the use of a non-connected texture for garden pots with the default appearance. Let me know if you're interested in this feature, and I'll see if it's possible to implement it!
edit: i think i misunderstood the possible additional feature you asked about... but honestly, i'm fine with how it works now :)
if you meant to have vanilla garden pots next to each other be unconnected, personally, i'd probably just use AT for that
<3
[SMAPI] Connected Garden Pots uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
thanks for the job you are doing
https://smapi.io/log/60218c30113448ddb203d0363d5dd73b
,but it's uncompatible with " Plant and Fertilize All " . that's a pity…Now fixed,thank you aedenthorn