Hi! If you're looking for assistance with this mod, I need a smapi.io/log to help debug.
(also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
I think the only English is in the GMCM menu, I don't think you'll see any random English in game because there was enough translations in the game already for that.
I could try doing French myself, in my terrible "took-French-to-fill-in-the-university-requirement" French, but it wouldn't be...good.
Thank you for work that went into this amazing mod! The time saved from not needing to save scum/burn through prismatic shards is great, really should be part of the vanilla game.
Since this mod already pokes at the enchanting logic, have you possibly considered implementing methods for increasing the allowable enchants on a weapon/tool? Something ala 'Many Enchantments', but configurable?
Hi! Thanks for the suggestion, but I won't be implementing that because
1. I didn't want this mod to change the actual balance of vanilla. It's still what you can do in vanilla with predictor tools/save scumming. 2. I don't have time for further development of anything at the moment. Trust me, I have mods that are 90% done that I haven't released because I haven't the time to polish them.
Hi, i want to ask when playing local coop with my friend, how can player 2 choose enchantment with controller because it seem like when using the controller, i can't select the arrow to change my enchantment
It's basically not possible, honestly. I looked into how I would need to hack into the menu to make the arrows targetable by controllers and....it'd be a total mess.
I'm looking into seeing if I can make those buttons just use, say, the shoulder buttons. Do you have an opinion of what buttons are good for something like that?
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(also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
Vortex semi-frequently mis-deploys mods!
I could try doing French myself, in my terrible "took-French-to-fill-in-the-university-requirement" French, but it wouldn't be...good.
Since this mod already pokes at the enchanting logic, have you possibly considered implementing methods for increasing the allowable enchants on a weapon/tool? Something ala 'Many Enchantments', but configurable?
1. I didn't want this mod to change the actual balance of vanilla. It's still what you can do in vanilla with predictor tools/save scumming.
2. I don't have time for further development of anything at the moment. Trust me, I have mods that are 90% done that I haven't released because I haven't the time to polish them.
You can always try the mod-ideas github.
(I don't own a controller)