Stardew Valley
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atravita

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atravita

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42 comments

  1. atravita
    atravita
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    Hi! If you're looking for assistance with this mod, I need a smapi.io/log to help debug.

    (also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
  2. atravita
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    If you use Vortex: before asking for help, undeploy and redeploy all your mods.

    Vortex semi-frequently mis-deploys mods!
  3. sweety1noze
    sweety1noze
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    Hi! Could you update the mod to be compatible with 1.6 update? That will be really cool! <3
  4. arpimienta
    arpimienta
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    Please update this mod
    1. Anselm09
      Anselm09
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      Yes please! This mod is a must-use for me
    2. Anselm09
      Anselm09
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      Would love to see a 1.6 update!
  5. Dragoon23
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    I made a Pick Forge Enchantment mod for 1.6: https://www.nexusmods.com/stardewvalley/mods/22707
  6. SirKirky
    SirKirky
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    Please update this for 1.6, I hate how random enchantments are
    1. EarthAlien95
      EarthAlien95
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      For a workaround, you can use the stardew predictor to see what days you need to enchant for the enchantment you want
  7. QiRiShu
    QiRiShu
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    Hope to add support for version 1.6
  8. LeeYuri666
    LeeYuri666
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    Hi! Are you planning to update this mod to 1.6? Thank youfor making it, I really love it. 
  9. Liink56
    Liink56
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    the mod looks very useful, I hope for a French translation ^^
    1. atravita
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      I think the only English is in the GMCM menu, I don't think you'll see any random English in game because there was enough translations in the game already for that.

      I could try doing French myself, in my terrible "took-French-to-fill-in-the-university-requirement" French, but it wouldn't be...good.
    2. Liink56
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      Being French by birth, I can help you.
  10. Mulletlord
    Mulletlord
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    Thank you for work that went into this amazing mod!  The time saved from not needing to save scum/burn through prismatic shards is great, really should be part of the vanilla game.

    Since this mod already pokes at the enchanting logic, have you possibly considered implementing methods for increasing the allowable enchants on a weapon/tool?  Something ala 'Many Enchantments', but configurable?
    1. atravita
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      Hi! Thanks for the suggestion, but I won't be implementing that because

      1. I didn't want this mod to change the actual balance of vanilla. It's still what you can do in vanilla with predictor tools/save scumming.
      2. I don't have time for further development of anything at the moment. Trust me, I have mods that are 90% done that I haven't released because I haven't the time to polish them.

      You can always try the mod-ideas github.
  11. jayjaydub911
    jayjaydub911
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  12. AkibaSeth
    AkibaSeth
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    Hi, i want to ask when playing local coop with  my friend, how can player 2 choose enchantment with controller because it seem like when using the controller, i can't select the arrow to change my enchantment
    1. atravita
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      It's basically not possible, honestly. I looked into how I would need to hack into the menu to make the arrows targetable by controllers and....it'd be a total mess.
    2. atravita
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      I'm looking into seeing if I can make those buttons just use, say, the shoulder buttons. Do you have an opinion of what buttons are good for something like that?

      (I don't own a controller)
    3. babyirishkitty
      babyirishkitty
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      Imo, the left and right trigger would be best, but the shoulders would also be good too.
    4. atravita
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      The shoulder buttons are default, but it's configurable!