Stardew Valley
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atravita

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atravita

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41 comments

  1. atravita
    atravita
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    Hi! If you're looking for assistance with this mod, I need a smapi.io/log to help debug.

    (also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
  2. atravita
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    If you use Vortex: before asking for help, undeploy and redeploy all your mods.

    Vortex semi-frequently mis-deploys mods!
  3. arpimienta
    arpimienta
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    Please update this mod
    1. Anselm09
      Anselm09
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      Yes please! This mod is a must-use for me
    2. Anselm09
      Anselm09
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      Would love to see a 1.6 update!
  4. Dragoon23
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    I made a Pick Forge Enchantment mod for 1.6: https://www.nexusmods.com/stardewvalley/mods/22707
  5. SirKirky
    SirKirky
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    Please update this for 1.6, I hate how random enchantments are
    1. EarthAlien95
      EarthAlien95
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      For a workaround, you can use the stardew predictor to see what days you need to enchant for the enchantment you want
  6. QiRiShu
    QiRiShu
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    Hope to add support for version 1.6
  7. LeeYuri666
    LeeYuri666
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    Hi! Are you planning to update this mod to 1.6? Thank youfor making it, I really love it. 
  8. Liink56
    Liink56
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    the mod looks very useful, I hope for a French translation ^^
    1. atravita
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      I think the only English is in the GMCM menu, I don't think you'll see any random English in game because there was enough translations in the game already for that.

      I could try doing French myself, in my terrible "took-French-to-fill-in-the-university-requirement" French, but it wouldn't be...good.
    2. Liink56
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      Being French by birth, I can help you.
  9. Mulletlord
    Mulletlord
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    Thank you for work that went into this amazing mod!  The time saved from not needing to save scum/burn through prismatic shards is great, really should be part of the vanilla game.

    Since this mod already pokes at the enchanting logic, have you possibly considered implementing methods for increasing the allowable enchants on a weapon/tool?  Something ala 'Many Enchantments', but configurable?
    1. atravita
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      Hi! Thanks for the suggestion, but I won't be implementing that because

      1. I didn't want this mod to change the actual balance of vanilla. It's still what you can do in vanilla with predictor tools/save scumming.
      2. I don't have time for further development of anything at the moment. Trust me, I have mods that are 90% done that I haven't released because I haven't the time to polish them.

      You can always try the mod-ideas github.
  10. jayjaydub911
    jayjaydub911
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  11. AkibaSeth
    AkibaSeth
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    Hi, i want to ask when playing local coop with  my friend, how can player 2 choose enchantment with controller because it seem like when using the controller, i can't select the arrow to change my enchantment
    1. atravita
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      It's basically not possible, honestly. I looked into how I would need to hack into the menu to make the arrows targetable by controllers and....it'd be a total mess.
    2. atravita
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      I'm looking into seeing if I can make those buttons just use, say, the shoulder buttons. Do you have an opinion of what buttons are good for something like that?

      (I don't own a controller)
    3. babyirishkitty
      babyirishkitty
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      Imo, the left and right trigger would be best, but the shoulders would also be good too.
    4. atravita
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      The shoulder buttons are default, but it's configurable!
  12. FoxFire914
    FoxFire914
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    Any chance you could look into compatibility with MARGO and all of its new forge mechanics? I haven't tried the two of them together but I imagine there might be some issues if I did. Thanks!!
    1. atravita
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      Haven't tried it, I'm unlikely to do so soon (the WoL -> MARGO upgrade is...daunting, and I'm preparing a set of mod updates that should happen in the next two or so weeks), but most of my mods are designed to fail fast if there are issues. However, I suspect it'll be fine - I know quite a few people who use both this one and MARGO, and so far no one has told me about any issues. This mod has worked with basically every other mod that affects enchantments, for example, including mod-added enchantments. (The only thing is I'll probably not have descriptions for mod-added enchantments.)

      As a general rule, I do not have time to look into compatibility with every mod, and I generally go for a fail-fast design that will just prevent the mod from doing anything and produce useful red errors in a log if there's a compat issue.
    2. FoxFire914
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      Okay, I'll try it and let you know if there's any issues. Thank you for the quick reply!