Stardew Valley
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EllieBellaLuna

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EllieBellaLuna

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8 comments

  1. Rainier52407
    Rainier52407
    • supporter
    • 0 kudos
    does this still work in 1.6?
    1. EllieBellaLuna
      EllieBellaLuna
      • member
      • 55 kudos
      Hi there! I’m unsure if this works with the 1.6 update.

      I will be going through all my mods with the new update, but it looks like it may be sometime in the next month that I’m able to dedicate time to it.

      Since this is a simple texture replace, my hopes are that it will still work.
    2. kadorade29
      kadorade29
      • member
      • 0 kudos
      1.6 added a second type of dig spots (for carrot seeds) so the mod currently only works for the artifact spots (old dig spots). I assume it won't be a difficult update, but it currently doesn't work all the way unfortunately
    3. eggen1231
      eggen1231
      • member
      • 0 kudos
      To add the second type of digspot, replace the code in content.json with that code:

      {
         "Format": "1.25.0",
         "ConfigSchema": {
            "Animation": {
               "AllowValues": "pulse, bounce, false",
               "Default": "false"
            }
         },
         "Changes": [
            {
               "LogName": "Bounce Dig Spot",
               "Action": "EditImage",
               "Target": "LooseSprites/Cursors",
               "FromFile": "assets/Cursors.png",
               "FromArea": {
                  "X": 0,
                  "Y": 0,
                  "Width": 64,
                  "Height": 16
               },
               "ToArea": {
                  "X": 368,
                  "Y": 32,
                  "Width": 64,
                  "Height": 16
               },
               "When": {
                  "Animation": "bounce"
               }
            },
            {
               "LogName": "Pulse Dig Spot",
               "Action": "EditImage",
               "Target": "LooseSprites/Cursors",
               "FromFile": "assets/Cursors.png",
               "FromArea": {
                  "X": 0,
                  "Y": 16,
                  "Width": 64,
                  "Height": 16
               },
               "ToArea": {
                  "X": 368,
                  "Y": 32,
                  "Width": 64,
                  "Height": 16
               },
               "When": {
                  "Animation": "pulse"
               }
            },
            {
               "LogName": "Dig Spot",
               "Action": "EditImage",
               "Target": "LooseSprites/Cursors",
               "FromFile": "assets/Cursors.png",
               "FromArea": {
                  "X": 0,
                  "Y": 32,
                  "Width": 64,
                  "Height": 16
               },
               "ToArea": {
                  "X": 368,
                  "Y": 32,
                  "Width": 64,
                  "Height": 16
               },
               "When": {
                  "Animation": "false"
               }
            },
        {
               "LogName": "Bounce Seed Spot",
               "Action": "EditImage",
               "Target": "LooseSprites/Cursors_1_6",
               "FromFile": "assets/Cursors.png",
               "FromArea": {
                  "X": 0,
                  "Y": 0,
                  "Width": 64,
                  "Height": 16
               },
               "ToArea": {
                  "X": 161,
                  "Y": 0,
                  "Width": 64,
                  "Height": 16
               },
               "When": {
                  "Animation": "bounce"
               }
            },
            {
               "LogName": "Pulse Seed Spot",
               "Action": "EditImage",
               "Target": "LooseSprites/Cursors_1_6",
               "FromFile": "assets/Cursors.png",
               "FromArea": {
                  "X": 0,
                  "Y": 16,
                  "Width": 64,
                  "Height": 16
               },
               "ToArea": {
                  "X": 161,
                  "Y": 0,
                  "Width": 64,
                  "Height": 16
               },
               "When": {
                  "Animation": "pulse"
               }
            },
            {
               "LogName": "Seed Spot",
               "Action": "EditImage",
               "Target": "LooseSprites/Cursors_1_6",
               "FromFile": "assets/Cursors.png",
               "FromArea": {
                  "X": 0,
                  "Y": 32,
                  "Width": 64,
                  "Height": 16
               },
               "ToArea": {
                  "X": 161,
                  "Y": 0,
                  "Width": 64,
                  "Height": 16
               },
               "When": {
                  "Animation": "false"
               }
            }
         ]
      }
  2. childeless
    childeless
    • member
    • 0 kudos
    This mod helps me out so much and I love it! Just wanted to let you know that SMAPI noted there's no update key in the manifest! An easy fix that can be done by those that download it, but just wanted to pass it on in case you didn't realize or forgot.
  3. RadModder
    RadModder
    • premium
    • 49 kudos
    I've been playing with this mod installed for a while now and it is great!  I have over 1k hours in this game and I thought I was good at spotting the artifact spots, but I now realize I was probably regulary missing some (especially in the forest).
  4. CrimsonCroi
    CrimsonCroi
    • supporter
    • 1 kudos
    I was just thinking I needed something like this, a BIG marker I couldn't miss. A few re-color's have marker changes but sometimes I miss the flowers SOMEHOW. Thanks for making something even I couldn't miss!
    1. EllieBellaLuna
      EllieBellaLuna
      • member
      • 55 kudos
      <3 Glad you like it! I plan on making updates to this mod for different color options.