Soft requirement; framework needed to make modded ores match their surroundings.
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Changelogs
Version 2.0.0
The entire mod has been rewritten from ground up for optimalisation, ease of making new updates in the future and clarity of code.
Added a separate version that is compatible with Animated Mining Pack.
Everything has been future-proofed, meaning that most custom locations from any mod should now be supported (with some exceptions that will still require manual implementation).
Corrected the colors of two rocks in the Dangerous Mines (Floors: 1-29), since they were unintentionally changed to a deeper blue.
Changed the colors of containers (barrels and crates) in the Dangerous Mines (Floors: 70-79) from brown to white, in order to match the icy theme.
Version 1.0.5
Added compatibility for the Downtown Zuzu mod.
Added new sprite sheets and edited some of the old ones.
Version 1.0.4
Added compatibility for the Boarding House mod.
Version 1.0.3
Added compatibility for the Ridgeside Village mod.
Version 1.0.2
Added compatibility for the Walk to the Desert - Redux mod.
Version 1.0.1
Added compatibility for the East Scarp mod.
Fixed an issue where the MinesTokens mod would always show up as updatable.
Matching Nodes is a simple mod that changes textures of mining nodes such as copper, iron and gold, as well as all gem and geode ones too! It makes it so that the color of every node you find will match the colors of other rocks found in that location. For a better understanding of how the mod works check out the screenshots!