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This page was last updated on 20 April 2024, 7:50PM
- Changelogs
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Version 2.8.2
- Changed: Improve cursor snapping for controller users when using the crafting menu.
- Fixed: Issue where an error would be printed to the console when attempting to load certain textures.
- Fixed: Update mutexes before attempting to lock them, which should improve some issues where mutexes were failing to lock when attempting to craft.
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Version 2.8.1
- Fixed: The temporary menu class used to avoid immediately loading the full Better Crafting menu would throw an error when the user is using certain mod combinations.
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Version 2.8.0
- Added: You can copy, paste, and delete categories when editing them now, making it easier to move a category into or out of your Per-Save Data or to share them. Additionally, you can shift-click the delete button to reset *all* your categories.
- Added: Better Crafting will attempt to automatically color its UI buttons to match your current UI theme.
- Changed: When opening the game menu, the Better Crafting menu won't load until you directly access it, which should improve performance somewhat.
- Changed: Added some diagnostic logging for performance.
- Fixed: Workbench connectors not working correctly.
- Translation: Removed the Turkish translation file, as that is out of date and there is an external mod providing it.
- API: Added a new event to let other mods add extra icons to the built-in icon picker.
- API: Fixed setting item to `null` in pre-craft event causing crafting to fail.
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Version 2.7.0
- Added: The mod now uses a global save for categories and favorite recipes. This can be toggled on a per-save basis. Saves with existing category / favorite customization will automatically start with per-save customization enabled.
- Added: New dynamic rules for selecting recipes based on item category, context tags, and edibility. With these, almost all recipes in the base game are categorized using rules rather than manually.
- Changed: The "Items from Mod" dynamic rule now only displays the count of recipes within the current menu mode (cooking vs crafting) when you're selecting a mod.
- Changed: Update tool-tip rendering in our menu to be more like the base game.
- Fixed: Unable to translate a certain string from the "Items from Mod" selection dialog.
- Fixed: When using the Kitchen, always add the location's fridge to the inventories to craft from, regardless of other discover settings.
- Fixed: The controls to toggle dynamic rules on, as well as include items in the Misc. category, should not appear on the Misc. category itself.
- Fixed: Change to word wrapping causing some text to not appear on new lines when it should.
- API: When using the trigger/map action to open the menu, there is a new syntax that allows for greater flexibility in configuring how inventories are discovered.
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Version 2.6.2
- Added: a quick setting to hide the Edit Categories button, since someone requested it and it's easy.
- Fixed: Issue where the Use Nearby Chests setting would not have its initial value set correctly when opening the settings menu, causing it to be reduced over time.
- Fixed: Issue where the Use Nearby Chests setting would be unable to include all chests in its active area due to scanning limitations meant to limit performance impacts.
- Fixed: Improve performance of item comparison slightly by changing how we apply our harmony patch for Item.canStackWith.
- Fixed: Improve word wrapping when dealing with exceptionally long unbroken character sequences, which is mainly an issue in non-English languages.
- Translation: Updated Korean language strings. Thanks, wally.
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Version 2.6.1
- Changed: Junimo Chests are no longer blacklisted.
- Fixed: Properly check if the optional background texture is available before attempting to load it. Fixes error messages every time the menu opens.
- Fixed: Fixed an issue where the Transfer to Inventories feature would not work correctly when using Better Chests.
- Fixed: Improve de-duplication logic for inventories.
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Version 2.6.0
- Note: This should be the last release for a while, barring any unexpected bugs. I've been toying with a few ideas while mindlessly working on this, but I have what I want thought out for Almanac now.
- Added: You can now re-order your categories when editing them.
- Added: There is a new option to open the crafting menu with the full height of your screen if opened via a workbench, kitchen, or other means that does not place it within the game menu.
- Changed: When listing the available mods to include items from a mod, we now count how many items there are from each mod, and put those without items at the end of the list. Further, we sort the list alphabetically by mod name.
- Changed: When crafting an item that will have attachment slots, show the attachment slots in the recipe tool-tip.
- Changed: When viewing a recipe with an absurd number of ingredients, try to fit it on the screen better by using more columns.
- Fixed: Apply theme text colors more thoroughly to the crafting menu.
- Fixed: Spaces appearing near recipes when a recipe would be included both by manual selection and because it matched a rule.
- API: Added the ability for content authors to create custom dynamic rules using the game's native item queries feature by modifying the target path `Mods/leclair.bettercrafting/Rules`
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Version 2.5.0
- Added: Added the ability to label recipes as new. You can choose to either label a recipe as new if you haven't crafted it yet, or if you haven't hovered your mouse over it to view its tool-tip yet.
- Added: A dynamic category rule to match all of a specific mod's items.
- Added: Dynamic category rules for: floors and paths, fences, furniture.
- Added: Dynamic category rules for all remaining item buffs.
- Changed: You can now toggle recipes on and off even if a category is using rules. Please note that you can only enable extra recipes, you can't hide recipes that matched a rule.
- Changed: Updated how buffs are displayed in recipe tool-tips, to bring them more in line with Stardew Valley 1.6.
- Fixed: When receiving recipes from other C# mods via the API, optional interfaces are now detected correctly.
- Fixed: Changed the logic for loading recipes to not use locking, in case that was what's been causing some loading freezes for one user.
- API: Added the ability to track which specific Items are being consumed when crafting a recipe.
- API: Added a new post-craft event that can be used to modify items after its ingredients are consumed, using the tracked items as mentioned above.
- API: Added the ability for mods to register crafting and post-crafting events that apply to all recipes.
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Version 2.4.0
- New: Added a setting to allow crafting from nearby chests. The request was made for Convenient Chests compatibility, and it was easier to just make a distinct feature for Better Crafting.
- Changed: Started caching a lot more recipe state in the crafting menu, improving performance by over 100% on average when the menu is open.
- Fixed: Make sure to check that the item is actually an object before checking for buff data.
- Fixed: The menu's exit code not running when closing the game menu while the crafting page is not the current page.
- Fixed: Attempt to handle mutexes that aren't reported as locked but that we have obtained a lock for, since apparently that's a thing.
- Fixed: Fix an issue with the Spooky Action system where locations would be considered occupied even after the player closed their menu.
- API: Added `IDynamicDrawingRecipe` for recipes that should have dynamic icons in the crafting menu, along with an API method that wraps the recipes to force them to be detected properly.
- API: The RecipeBuilder can set a drawing function using the same format as `IDynamicDrawingRecipe`.
- API: Data-driven ingredients can now have conditions to control whether or not they're displayed and required.
- API: Data-driven ingredients can now use item query fields to help filter items.
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Version 2.3.0
- Yes, I know. Two in one day. Sorry, I just needed to fix a few issues with the new data-driven crafting recipes. I've also added a bit more logging for the Better Chests interaction issues.
- Changed: Added support for rendering smoked fish using my custom item renderer.
- Changed: Add extra debug logging for when we are unable to lock inventories.
- Changed: Remove useless debug logging from the PFM integration module.
- Changed: Vanilla crafting recipes are suppressed if there is a data-driven recipe with the same Id.
- Fixed: Properly check each recipe's `Condition` field.
- Fixed: Properly support learning data-driven crafting recipes using the mail `%item craftingrecipe [recipe]%%` command.
- API: `CreateBaseIngredient()`, `CreateMatcherIngredient()`, and `CreateCurrencyIngredient()` now all have a parameter to set how much you get back when performing recycling.
- API: The `CreateMatcherIngredient()` method now takes a delegate to decide which item to return upon recycling, rather than a static Item reference.
- API: Data-driven recipes now have a flag for if they are known by default.
- API: Data-driven ingredients can now use item spawn fields to specify which item they would be recycled into.
- API: Data-driven ingredients now have a recycle rate field to specify how much the player should get back if they recycle it.
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Version 2.1.0
- New: Added first-party custom crafting stations for content pack creators.
- New: Added a fancy label to the menu that appears when using a Kitchen, Workbench, etc. as well as the knew custom stations.
- Changed: Buildings with inventories are now supported, such as Junimo Huts.
- Fixed: Better null handling when checking for big craftable actions. Stops spamming warnings in the log in certain circumstances.
- Fixed: Detect storage items added by Expanded Storage and categorize them appropriately.
- API: Added a `[station]` property to the map tile action.
- API: Added several properties to `IBetterCraftingMenu` to expose more of the menu's state.
- API: Add a flag to the `IPopulateContainersEvent` to let mods disable container discovery.
- API: Add a method to get recipes that should be exclusive to certain crafting stations.
- API: Expose the resource `Mods/leclair.bettercrafting/CraftingStations` for loading data on custom crafting stations, as well as reading `stations.json` files from content packs owned by Better Crafting.
- API: Expose the resource `Mods/leclair.bettercrafting/Categories` for customizing the default categories with content patcher. Please note that editing the defaults in this way is not effective if users have customized their categories.
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Version 2.0.0
- New: Works on 1.6
- New: Dynamic rules for foods that buff custom skills added through SpaceCore.
- New: Separate mod that adds a Magic Workbench, which lets you craft using items from within adjacent buildings.
- Changed: Storage items are no longer included in the Machines dynamic rule. There is now a specific Storage rule.
- Fixed: Various typos, mostly in documentation.
- Fixed: Improve menu performance a bit by caching some of item tool-tips.
- Fixed: When displaying a recipe with more than 20 ingredients in the Bulk Crafting menu, only show 20 ingredients at a time to support smaller displays. (Also who is making recipes like this? Who hurt you?)
- Fixed: Certain currency ingredients not rendering correctly, if anyone was using currency ingredients.
- Removed: Dynamic Game Assets compatibility code. DGA is dead, long live 1.6.
- API: Added the map action `leclair.bettercrafting_OpenMenu [cooking] [includeBuildings]` map tile action.
- API: Added the ability to run map tile actions from big craftables using the `leclair.bettercrafting_PerformAction` custom field.
- API: Added a `leclair.bettercrafting_HAS_WORKBENCH` game state query to check if a Workbench has been placed at the farm.
- API: Renamed IInventory to IBCInventory to avoid collision with vanilla.
- API: IInventoryProviders have a method now to return a vanilla IInventory to allow for future optimizations.
- API: Removed obsolete API methods.
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Version 1.5.0
- New: Added new dynamic filter for creating a category with all recipes.
- New: Added option to include a category's recipes within the Miscellaneous category. Usually, only recipes that don't appear in any other categories appear within Misc. However, enabling this on a category will allow its recipes to still appear within Miscellaneous.
- New: Added a new feature to recycle (or un-craft) items directly from the crafting menu. As this potentially affects game balance, the feature is disabled by default. You can also enable it separately for crafting and cooking.
- General: Added a few new icons to the icon picker.
- Fixed: Do not let users open the settings menu if they're holding an item, as that may result in the loss of the item.
- Fixed: Pressing the menu close button (`E`) may cause the menu to close when it should not.
- Translation: Added Portuguese language support.
- API: Fix typos in documentation.
- API: Allow passing a specific item to be returned when recycling a matcher-based ingredient. Doing so disables fuzzy-type item matching for the ingredient.
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Version 1.4.0
- General: Update to use SMAPI 3.17. Older versions of SMAPI are no longer supported.
- General: Improve performance slightly by reducing iteration when determining if a given recipe has sufficient ingredients to be crafted.
- Fixed: When clicking on UI elements when editing a category that is not rule based, do not send click events to the rule editors.
- Fixed: When performing inventory manipulation (such as crafting) using a chest located on another map, manually update the mutex to ensure the action doesn't hang.
- Fixed: When the "Crafting Skill" mod is enabled, do not use the incorrect ingredient consumption code. This should prevent any odd behavior, especially related to limit quality crafting and/or using lower quality ingredients first.
- API: Each mod now receives a separate API instance, which will allow for better tracking of which mod provided which data in the future.
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Version 1.3.1
- Fixed: Larger grid items in the Better Crafting menu were having their sizes calculated incorrectly.
- API: Added a new recipe builder to make it easier for other C# mods to manipulate recipes.
- API: Added a new method to count items, which is compatible with Better Crafting's quality settings and aware of the mod "Stack Quality".
- API: Change `CreateMatcherIngredient` to use methods for setting a display name and texture, to improve performance and i18n support.
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Version 1.3.0
- New: Categories can now have their items selected using dynamic filters, rather than being picked manually. This is now the default behavior for all categories in the cooking menu.
- New: Cookout Kits can now function as Workbenches, but for cooking! When enabled, using a Cookout Kit will let you use items from nearby chests. Additionally, Cookout Kits can be made longer lasting so that they don't vanish overnight or when you break them.
- Changed: The maximum number of visible tabs along the left side of the crafting menu is now calculated based on the height of the menu, rather than being hard coded.
- Changed: Use two columns for displaying a recipe's ingredients if the recipe has more than five ingredients.
- Changed: Add support for more category ingredients with names and icons.
- Fixed: When opening a Workbench, return that the action succeeded so that they game won't try performing another action immediately.
- Fixed: Do not crash in the menu handler when replacing a crafting menu with no material containers list.
- Fixed: The crafting menu handles it better when the game window changes size, though it may still act a bit odd in some cases.
- Fixed: Catch an error if one is thrown while getting a list of all NPCs in the game for the purpose of displaying likes/loves.
- Fixed: Do not scroll the recipe list when the mouse is over the inventory display, to improve compatibility with certain mods that may modify the inventory.
- Fixed: Un-cache recipes whenever the recipe data assets are invalidated.
- Fixed: Do not crash in the cooking menu when hovering over a recipe that creates an item with no object information entry.
- Fixed: Do not crash in the crafting menu if more than one recipe is registered with the same name.
- Fixed: Remove duplicate inventories from the inventories list after discovery to avoid displaying inaccurate ingredient counts.
- Compat: Added support for [Stack Quality](https://www.nexusmods.com/stardewvalley/mods/13724) when it comes to crafting. It will appropriately detect the number of items in a stack of a given quality, particularly when limiting crafting by quality.
- Compat: Added support for [Custom Backpack Framework](https://www.nexusmods.com/stardewvalley/mods/13826) (and potentially other backpack mods) by allowing the crafting menu to expand as necessary to display more inventory rows when there are more than 3 rows.
- API: Added method to register new dynamic rule handlers. Configuring rules is still a work in progress, but a simple text input is supported.
- API: The method to add a new default category now allows you to use rules.
- API: Removed a couple deprecated methods from the API interface. They still work, but new implementations shouldn't use them.
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Version 1.2.1
- New: Display character heads for gift tastes by default, rather than names. This should take up quite a bit less space for items that are liked and/or loved by many characters. There is an option to display names instead.
- Fixed: Do not error if an error is thrown when trying to determine if an NPC likes a given item.
- API: Added a property to `IBetterCraftingMenu` for accessing the active `IRecipe`, allowing other mods to more easily perform actions based on the current recipe.
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Version 1.2.0
- Added: The crafting menu now displays NPC gift tastes in tool-tips, and allows searching for items that specific NPCs like or love. By default, this only displays gift tastes that you have already discovered in-game, as well as only appearing on tool-tips while Shift is being held.
- Fixed: Do not ignore containers with a `null` location when performing crafting.
- Fixed: Do not ignore the existing container list when replacing the crafting menu contained within GameMenu, in case other mods have added containers.
- Mod Compat: Added an option to change the priority of Better Crafting's menu event handler, potentially allowing for increased compatibility with some mods that access the game's default crafting menu.
- Mod Compat: Added built-in support for SpaceCore and Dynamic Game Assets. The extra file "SpaceCore Support" is no longer necessary.
- API: Added an event to allow other mods to easily add custom containers to any Better Crafting menu, including the menu embedded in the GameMenu.
- API: Added a method for getting a reference to the currently active Better Crafting menu, in case other mods need it for some reason.
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Version 1.1.1
- Fix: Whenever closing the menu, make sure that we release all inventory locks so that no chests / workbenches / etc. are left in a state where they only function for one player in multiplayer scenarios.
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Version 1.1.0
- Fixed: Add translation support for currency ingredients.
- Fixed: Do not write empty category arrays to a user's saved categories if the data has not been initialized yet.
- Fixed: Fix support for inventory providers that don't have require mutexes, as well as providers for inventories without a physical location.
- API: Add translation support for default categories added through the API.
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Version 1.0.0
- New: Added a button to transfer items from your inventory into all the chests connected to a workbench / kitchen. This is like a chest's "Add to Existing Stacks" button, but for a lot of chests at once.
- Fixed: Improve error checking for recipes, since a lot of mods unfortunately introduce recipes with data errors.
- Fixed: Stop repositioning the mouse cursor when using a gamepad and exiting the menu.
- Fixed: Draw better tooltips when a recipe doesn't have ingredients.
- API: Improve support for custom recipes not based on an existing vanilla `CraftingRecipe`, including support for recipes that don't produce items at all.
- API: The API now provides convenience methods for creating simple ingredients so that external mods don't need to reinvent the wheel for basic tasks.
- API: The API now provides convenience methods for creating simple recipes that implement existing `CraftingRecipe`s with custom ingredients.
- API: The API now lets mods create new default categories and add recipes to them.
- API: Consolidate all interfaces used by the API into a single `.cs` file for easy inclusion in other mods once SMAPI 3.14 is available.
- API: Basically, a lot of API stuff happened and will be cool once 3.14 is out.
- Add-On: Created a new add-on for Better Crafting that lets you craft buildings via the crafting menu. Buildings constructed this way are finished instantly. Due to the somewhat cheaty nature of the add-on, it is not included by default but available as an optional download.
- Maintenance: All Better Crafting code, including the API, now uses nullable annotations and file-scoped namespaces.
- Maintenance: General code cleanup.
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Version 0.15.0
- Compatibility: Added built-in support for Vintage Interface 2, Overgrown Flowery Interface, and Starry Sky Interface.
- Mod Authors: Added a `bc_theme` command to list all themes, or change the current theme if called with an argument. `bc_theme reload` will reload all themes, including the active theme. `bc_retheme` can be used as a shortcut for that.
- Mod Authors: We now have support for themes. Themes allow you to replace the buttons texture, as well as set custom colors for a few things in the menu. See the Vintage Interface 2 theme for an idea. Content packs can add a theme by including a theme.json.
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Version 0.14.1
- Fix: When opening settings from the game menu and closing it, the menu could appear with a strange offset in some situations.
- Translation: Added Chinese language support.
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Version 0.14.0
- General: Added support for scrolling the category tabs.
- General: Removed the limit on the number of categories.
- General: Added a console command to clear the recipe cache.
- General: Add a warning in the console when Dynamic Game Assets is detected but our compatibility mod is not.
- Fix: Use separate recipe caches for each player in split-screen, as certain recipe adjustments may only affect one player.
- Fix: Clear the recipe cache at the start of every new day in case recipes have been adjusted due to leveling up, etc.
- Fix: Use integer positioning for all UI elements to avoid odd rendering of text and sprites.
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Version 0.13.1
- Add support for localizations overriding the ingredient search character.
- Fix the search window's Tip not having a localization key.
- Improve tool-tip positioning logic to better avoid covering the cursor.
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Version 0.13.0
- Added a search button to the crafting menu. Search by recipe name, description, and optionally by ingredients. When searching, matching text is highlighted in recipe tool-tips.
- Added an option to sort recipes alphabetically.
- When editing categories, you can now hold Shift to view an item's full tool-tip. Additionally, buff icons will appear on the normal miniature tool-tips to make sorting food into categories easier.
- Slightly adjust the layout of the Bulk Crafting window for better aesthetics.
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Version 0.12.0
- Added "Bulk Crafting"! Craft a lot of something at once using a nice sub-menu that shows you how many ingredients it will use up.
- Changed the default right-click action to instead open the Bulk Crafting interface.
- Added configuration for left and right click actions, as well as extra hotkeys for favoriting an item and for opening bulk crafting.
- Added a new icon picker for category icons.
- Disabled unused StackSplit Redux integration for crafting multiple times. Bulk Crafting is better.
- Add update keys for ModDrop to, hopefully, stop SMAPI from claiming there's an update when there's not.
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Version 0.11.0
- Added "Extended Workbench" feature. When enabled, Better Crafting will detect chests connected to the Workbench or kitchen and make their inventories available for crafting.
- Add support for re-opening the pause menu to its crafting page after closing Better Crafting's settings in GMCM.
- Added support for using Ctrl+Shift for bulk crafting.
- Fixed the fridge in the island farmhouse not being detected properly.
- Fixed overly-strict rules for validating chests without a set game location.
- Fixed bug where ingredients may not be consumed in some cases.
- Improve support for CustomCraftingStations using a Harmony patch to get direct access to the CCS restricted recipe list.
- Improve support for CustomCraftingStations by replacing its crafting menu with a Better Crafting menu when possible.
- Add several methods to the API.
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Version 0.10.0
- Added option to use lower quality ingredients first when crafting.
- Added option to limit crafting materials based on quality.
- Added notice to tooltips when a recipe added with the API does not support quality limits.
- Added settings button to the Better Crafting menu when the Generic Mod Config Menu is installed.
- Fixed ingredient check calls not passing a list of inventories along, which would break SpaceCore support.
- Fixed rendering order issue with certain menu components that would cause tooltips to draw under the menu components.
- Fixed bug with my menu closing code that might store a reference to a stale cleanup method.
- Compat: Implement support for a potential new StackSplitRedux API. Awaiting the acceptance of a pull request.
- Compat: Add slightly better support for CustomCraftingStations. The crafting menu in the game menu now supports limiting the listed crafting recipes. However, opening the crafting menu from a workbench or the kitchen will still fail to limit the listed crafting recipes.
- API: Added OpenCraftingMenu() call that can be used to open the Better Crafting menu. It supports a few useful paramters, including the ability to limit the menu to only display certain recipes.
- API: Added GetMenuType() call to get a reference to the BetterCraftingMenu class for doing evil things that might be better handled with a feature request.
- API: Added RemoveRecipeProvider() call.
- API: Added InvalidateRecipeCache() call.
- API: Added GetRecipes() call to get an iterator over all our known recipes.
- API: IRecipeProvider instances can now provide additional recipes that might have not otherwise been discovered.
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Version 0.9.1
- Display crafted item counts when advanced crafting information is enabled in Stardew's options.
- Add support for displaying more than 3 rows of player inventory.
- Allow Better Crafting to draw items from chests in other game locations when paired with an appropriate mod.
- Use a different event for replacing vanilla menus which is more compatible with other mods.
- Add initial support for the Cooking Skill mod.
- Fix an exception from the Custom Crafting Station mod.
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- Author's activity
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April 2024
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20 Apr 2024, 7:50PM | Action by: KhloeLeclair
Changelog added
'Change log added for version 2.8.2'
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20 Apr 2024, 7:49PM | Action by: KhloeLeclair
File added
'Better Crafting [version 2.8.2]'
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20 Apr 2024, 3:27AM | Action by: KhloeLeclair
Attribute change
'Description changed.'
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20 Apr 2024, 1:09AM | Action by: KhloeLeclair
Changelog added
'Change log added for version 2.8.1'
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20 Apr 2024, 1:08AM | Action by: KhloeLeclair
File added
'Better Crafting [version 2.8.1]'
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19 Apr 2024, 11:29PM | Action by: KhloeLeclair
Changelog added
'Change log added for version 2.8.0'
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19 Apr 2024, 11:28PM | Action by: KhloeLeclair
File added
'Better Crafting [version 2.8.0]'
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18 Apr 2024, 6:44AM | Action by: KhloeLeclair
Changelog added
'Change log added for version 2.7.0'
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18 Apr 2024, 6:43AM | Action by: KhloeLeclair
File added
'Better Crafting [version 2.7.0]'
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13 Apr 2024, 6:29PM | Action by: KhloeLeclair
Changelog added
'Change log added for version 2.6.2'
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13 Apr 2024, 6:28PM | Action by: KhloeLeclair
File added
'Craftable Buildings [version 2.5.1]'
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13 Apr 2024, 6:26PM | Action by: KhloeLeclair
File added
'Better Crafting [version 2.6.2]'
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13 Apr 2024, 4:04AM | Action by: KhloeLeclair
Changelog added
'Change log added for version 2.6.1'
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13 Apr 2024, 4:04AM | Action by: KhloeLeclair
File added
'Better Crafting [version 2.6.1]'
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12 Apr 2024, 3:05AM | Action by: KhloeLeclair
Changelog added
'Change log added for version 2.6.0'
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12 Apr 2024, 3:04AM | Action by: KhloeLeclair
File added
'Better Crafting [version 2.6.0]'
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10 Apr 2024, 7:36AM | Action by: KhloeLeclair
Attribute change
'Description changed.'
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10 Apr 2024, 7:35AM | Action by: KhloeLeclair
Primary image changed
'The latest iteration of the crafting menu, for Stardew 1.6, including a fancy label for the workstation and NEW indicators on new recipes.'
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10 Apr 2024, 7:33AM | Action by: KhloeLeclair
Mod image added
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10 Apr 2024, 7:26AM | Action by: KhloeLeclair
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'Craftable Buildings [version 2.5.0]'
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April 2024
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