there's a small portion of the map, located in the above right corner of the elevated terrain (not the mining area) where the two cliffs intersect and creates a sort of glitch? i can't figure out how to post an image unfortunately, but it's clearly visible even the pictures you've shared here.
this is the vanilla map and this is your map edit. i've circled the terrain i'm referring to in red. it appears that on the vanilla map, there's a curved section in that corner that creates a seamless blend of the terrain. however, in your map edit, that curved section of terrain is missing so it instead creates a visual glitch.
Hello! I love your mod, it is very helpful and much nicer to look at and use than the original map!
I hope it's not too much trouble, but can I request a version where the three staircases directly in front of the farmhouse line up? The little hill's staircases are three tiles wide but the house's stairs are only two, it's really difficult to design around :(
I don't know how to send an image through here, it wants an http url for some reason? but I think if I send a link to the file it should work: file:///C:/Users/Appletiel/Documents/pathing%20problem.PNG If it works it also shows that the grass on the level below clips through the cliff wall above, I don't know how easy that is to amend but again I hope it's not too much trouble!
Unfortunately the file you linked is on your PC only so no way for me to see it. :) But if I understand correctly you want the stairs to line up, that's easy enough but it will take a bit of redesigning. As for the grass problem I'm sorry but I don't understand. :/
I'll upload the version with the lined up stairs soon though!
May i request that you place the waterbowl back? I wouldn't mind it gone really, but i didn't like that my pet no longer spawns outside. They're just gone all day... I miss my puppy :(
On a side note: FINALLY someone who keeps the aesthetic of the hilltop map while upgrading those horrendous plank bridges! THANK YOU!
I think i just want a version with the bowl in it's regular place. That way i don't have to download several other mods to get the one listed in your recomendation to work :) I try to keep my mod list on the minimum.
When you say didn't work you mean it doesn't load or that it crashes or something? When you load a game with the map if it doesn't load you can alt-tab to SMAPI and the red text will say why it didn't. Can you share that please?
Edit: Please download the new version and see if it's working :)
Hmmm that means that you don't have the farm file. Can you check inside the folder to see if it's there? Should be in "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP]Stone Hill-Top Farm\assets" if you have the game on steam.
Try installing manually and see if the file "Farm_Mining.tmx" is inside the assets folder. Maybe it got deleted for some reason?
The Farm_Mining.tmx file happened to be in the [CP]Stone Hill-Top Farm folder and not inside the assets folder (same thing in the RAR folder). Moving it to the assets folder did the trick! Thanks for that and ofcourse the mod! Nice update to the farm
this showed up when i loaded my hill-top farm (its not a new farm) ?[Content Patcher] Mod crashed when loading asset 'Maps/Farm_Mining'. SMAPI will use the default asset instead. Error details: SContentLoadException: Stone Hill-Top Farm loaded map 'assets/Farm_Mining.tmx' with invalid tilesheet path 'z_fences.png'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 300 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 177 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92 at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 146 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 302
23 comments
I haven't touched the hills at all tbh, I only replaced the stairs and the bridges so whatever glitch there is is from the vanilla map.
I'm not sure what exactly are you talking about as well so if you can describe please and I'll see what I can do. :)
I hope it's not too much trouble, but can I request a version where the three staircases directly in front of the farmhouse line up? The little hill's staircases are three tiles wide but the house's stairs are only two, it's really difficult to design around :(
I don't know how to send an image through here, it wants an http url for some reason? but I think if I send a link to the file it should work: file:///C:/Users/Appletiel/Documents/pathing%20problem.PNG If it works it also shows that the grass on the level below clips through the cliff wall above, I don't know how easy that is to amend but again I hope it's not too much trouble!
Thanks so much for the lovely mod!
Unfortunately the file you linked is on your PC only so no way for me to see it. :)
But if I understand correctly you want the stairs to line up, that's easy enough but it will take a bit of redesigning. As for the grass problem I'm sorry but I don't understand. :/
I'll upload the version with the lined up stairs soon though!
On a side note: FINALLY someone who keeps the aesthetic of the hilltop map while upgrading those horrendous plank bridges! THANK YOU!
Edit: Please download the new version and see if it's working :)
Got this with the newer version also, Am I doing something wrong? Thanks.
Try installing manually and see if the file "Farm_Mining.tmx" is inside the assets folder. Maybe it got deleted for some reason?
?[Content Patcher] Mod crashed when loading asset 'Maps/Farm_Mining'. SMAPI will use the default asset instead. Error details:
SContentLoadException: Stone Hill-Top Farm loaded map 'assets/Farm_Mining.tmx' with invalid tilesheet path 'z_fences.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 300
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 177
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 146
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 302