Stardew Valley
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LeFauxMatt

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Help & Support (18 comments)

  1. LeFauxMatt
    LeFauxMatt
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    Should you encounter any difficulties with the mod, I kindly request you to share the specifics of your issue in this forum. Providing comprehensive details will significantly aid me in assisting you towards a resolution.

    Upload your SMAPI log at https://smapi.io/log and share the link. Detailed instructions can be found directly on the page.
    Even in the absence of visible errors in your game, these logs are invaluable and often crucial for effective troubleshooting. Issues without a log may be removed. Thanks!
  2. Caranud
    Caranud
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    Hello. I translated your i18n file into
    French (using Internationalization),

    https://smapi.io/json/none/fbd654048f614e718f629aeb21f516f6

    The translation doesn’t seem to work. The GMCM only show the translation of « Customize Toolbar » (and its tooltip, also translated) but nothing else. The icons translation doesn’t work either.

    The mod itself work correctly.
  3. Khyraen
    Khyraen
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    the link to the list for mods in the extra download is not working
  4. BirdWalker
    BirdWalker
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    Hello, I am having the following issues:

    1 - Changes aren't being saved the first time from the Generic Config Menu. I figured out a work around by saving, the save button visually resets things, and then redoing the action and hitting the save and close button.

    2 - There is always one option off screen. Let's say I have 8 buttons, only seven will be shown in the Generic Mod Config, the 8th only visible by using the arrow buttons to push an option down to take over the last spot.

    3 - The last icon is, for some reason, either ends up in the upper left hand corner of the screen or is stuck in place when the bar shifts from the top or bottom while moving.

    My Smapi log: https://smapi.io/log/4004ddb5c0b74476b80f3e837d9e7c8b

    The StardewValley.Menus.TitleMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.

    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')

    These two lines seem to relate to the 2nd of my noticed issues.

    I have many other mods, this is the only one I'm having an issue with when it comes to configuration. I have uninstalled and reinstalled multiple times, I also have the support mode for other content patcher mod icons.
  5. 7083dmmlo
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    I have installed Smart Building and this mod.When I start game,Smapi shows:
    [Smart Building] Failed loading the per-mod API instance from Toolbar Icons. Integrations with other mods may not work. Error: NullReferenceException: Object reference not set to an instance of an object.
       at StardewMods.ToolbarIcons.ModEntry.GetApi(IModInfo mod) in X:\Repos\stardew-mods\ToolbarIcons\ModEntry.cs:line 35
       at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi(String uniqueID) in SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 88

    What should I do (╥﹏╥)
    1. LeFauxMatt
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      Can you please share your whole log? Instructions on on the pinned comment.
    2. 7083dmmlo
      7083dmmlo
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      https://smapi.io/log/f0d272b5af9346209e43510d87054f88
    3. LeFauxMatt
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      This is now fixed in the latest update to Smart Building.
    4. 7083dmmlo
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      Thank you very much!!!!
  6. cb99
    cb99
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    Updated your mod today on my gameplay and somewhat it made the icons transparent. The icons are now hard to find which one are which, is it a bug?

    Link: https://imgur.com/lKSgn6P
    1. Nephatrine
      Nephatrine
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      I'm having the same issue.
    2. LeFauxMatt
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      It looks like it might be a compatibility issue with a theme. Can you please share your log so I can see what other mods you have installed?
    3. Nephatrine
      Nephatrine
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      Well that does help. I disabled and re-enabled mods until I found the culprit and it's DaisyNiko's Earthy Recolour. The new update just doesn't seem to like it. I don't see any errors in the SMAPI log though for the combination.

      https://smapi.io/log/1a58da1f577643bcb4e58da2d76511f2 (ignore all the "skipped" mods - those are just the config files from all the mods I disabled)
    4. LeFauxMatt
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      Thank you for checking that. I'll test it out. This mod tries to match whatever theme you have installed by sampling colors, but if it samples the wrong color then it can accidentally be replaced by transparent which is what's happening here. I'll have this fixed in the next update.
    5. cb99
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      Log: https://smapi.io/log/f863394098984b2b81c5625b94c891af

      I don't have the DaisyNiko's Earthy Recolour but I have others for interior and exterior.
    6. LeFauxMatt
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      The update today should fix the icons so that they're compatible with DaisyNiko's Earthy Interface.
  7. cb99
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    Smapi had this on a yellowish text
    [Toolbar Icons] Font Settings uses deprecated code. ToolbarIconPressed event is deprecated. Please subscribe to the IIconPressedEventArgs event instead.

    [Toolbar Icons] Light Switch uses deprecated code. ToolbarIconPressed event is deprecated. Please subscribe to the IIconPressedEventArgs event instead.

    [Toolbar Icons] Smart Building uses deprecated code. ToolbarIconPressed event is deprecated. Please subscribe to the IIconPressedEventArgs event instead.
    1. LeFauxMatt
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      This can safely  be ignored.