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Goldenrevolver

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Goldenrevolver

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84 comments

  1. dimasardana23
    dimasardana23
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    I have build the slime hutch, craft mushroom incubator, make 5 life elixirs, and have 1 mushroom to hutch. But the incubator don't do anything neither left click nor right click at it. Can someone gives explanation?
  2. borkowski32
    borkowski32
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    This isn't compatible with increasing the slime hutch limit is it? I have mine set to infinite but it seems like I still only get max 20 :(
    1. Goldenrevolver
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      sadly I just hardcoded the math. can you link me the mod you use to remove the limit?
  3. kaihen0106
    kaihen0106
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    Hi! Just wondering if it was possible to add the green mushrooms from Stardew Valley Expanded to this? Or if there was a way I could add them myself? If not, I still love this mod and will continue using it!
    1. Goldenrevolver
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      this "green mushroom" is an enemy, correct, not just an item? if you know basic C#, you can probably easily add them for a personal edit of this mod. the bigger concern is that we need permission from the authors of SVE to release such a feature publicly. I don't use SVE so I don't know these green mushrooms, nor do I know the authors of SVE. do you want to reach out to them what they think about this or should I try?
    2. kaihen0106
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      Yeah, they're just like the regular bouncing mushrooms but green and they drop green mushrooms. I don't know anything about C#, unfortunately. I'll ask on the SVE page as well and get back to you if I hear anything!
    3. borkowski32
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      Omg yes, I actually tried incubating a green mushroom just to see. Would love if this could be added
  4. SpencerGuzman
    SpencerGuzman
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    bro these mushroom guys are friggin cute
  5. tomsmary
    tomsmary
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    Hi, is this mod compatible with Better Slime Hutch by glymr? That mod also changes the appearance of the slime hutch so I'm assuming not, sorry if this is a stupid question.
  6. Caranud
    Caranud
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    Hi again, here’s the translation of your i18n file into French (using Internationalization). Another one.

    https://smapi.io/json/none/9774557b20804dcc83d28fd8b58185aa
  7. applejupiter
    applejupiter
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    hello! i'm wondering if the mushroom guys reproduce on their own once you have multiple of them like slimes do, or if you have to incubate each and every one you want? thank you!
    1. Goldenrevolver
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      they don't reproduce on their own, so you can use the incubator to get as many as you want and then get profit from the mushrooms they produce after that
  8. TheAnxiousAngel
    TheAnxiousAngel
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    Hi just wondering if they attack you and do damage? I couldn't tell by the wording "jump at you" haha. I'm starting a new playthrough and this is so freakin cute I cant't wait to get a slime hutch
    1. Goldenrevolver
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      they don't do damage to the player
  9. Hyrulic
    Hyrulic
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    Does it still work in slime hutches built outside the farm? 
    1. Goldenrevolver
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      yes, since 1.6 mods should be ready that buildings can be in locations that are not the farm, so I updated the mod to check all slime hutches, not only the ones on the farm
  10. BeetlesBitsandBobs
    BeetlesBitsandBobs
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    Hi! I absolutely love the mod, but when combined with the mod "Comfortable Slime Hutch Mod" by Kana it seems to break. I disabled the slime hutch changes from this mod but it broke the mushroom incubators. I know this is probably a stupid question, but is there any fix for this? Like a way to separate the files for the slime hutch assets from the incubator functions? Sorry. I'm new to Stardew Valley modding. 
    1. Goldenrevolver
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      the incubator should function with the hutch visual changes disabled. I'll check if there is a bug with it. my incubator only works inside a hutch, not outside on the farm if you tried that. and it was definitely not a stupid question.
    2. BeetlesBitsandBobs
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      hi! I did not try to use it outside. whenever I disabled the visual change, the incubator was replaced with a giant error sign and was no longer in the crafting menu. Hope this helps if its a bug
    3. Goldenrevolver
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      yep, that sounds like I messed up with a condition somewhere when I converted the incubator to the new 1.6 machine logic. I'll check it out. thank you for the additional information

      edit: yes, that is precisely what happened. adding the machine is accidentally behind the condition that the interior changes are also enabled. I'll quickly fix that