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Shockah

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65 comments

  1. Shockah
    Shockah
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    This mod is currently unmaintained. It IS updated for 1.6.

    I've decided to step back from Stardew modding for the time being, due to general burnout, which I already felt during 1.5.6, and has only gotten worse with the 1.6 release. Who knows, maybe I'll come back to modding this game one day, but for now, it is what it is.

    If you're interested in maintaining the mod (just updates, bugfixes, compatibility patches, but maybe new features too?), let me know via a NexusMods DM, or on the Stardew Valley Discord server, or a Discord DM (my handle is @shockah) - I plan on giving mod page edit access to anyone interested, and also switching all DP to the maintainer.
  2. SilverJD
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    surprised this works in 1.6.9 and later, minor bug I found in the newer updates when going through a transition, animations don't play or maybe it stops the player from briefly freezing in place after the transition. Looks like they are sliding on ice, you have to continue moving to see it, but it's there. 
    I have many mods but found that deleting the mod and putting it back takes it away and back, so just so you know it might be a me thing.

    Love the mod btw just a minor visual bug, nothing game breaking.

    edit: after testing it more it's tied with "Movement while swinging" configs and having the tool or weapon highlighted if the config is enabled.
    edit again: its not just transitions but anything that would normally freeze your character in place just like picking up forageables makes you skate on ice, of course while holding a tool enabled in the config.
  3. MithranArkanere
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    Unfortunately, I had to disable this mod. It interacts badly with the Jump mod, making you jump farther than you should while holding an item or weapon tweaked by this mod, resulting in jumping off the edge of maps and into places where you may get stuck.
  4. Lesbiswan
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    Is the old version still working in 1.6? I found a glitch in it where you move around roughly 10x speed if you are charging a tool but I can't replicate it in the 1.6 version so was wondering if the old one still worked
    1. Shockah
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      I mean, technically some of the functionalities did work when using the old version in Stardew 1.6... but why? Just use the latest.
    2. forrestermarc
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      You can set the speed multiplier to daft values like this in the current version's config file if you want to do some Nightcrawler nonsense.
  5. oek0rw
    oek0rw
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    When moving the map, the character's movements become strange for a while. Is there a way to fix this?
  6. adryanbobbybrown
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    Why does this happen? https://imgur.com/a/IH5uIam
    1. Shockah
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      Side-effect of the mod working.
  7. ariesbleachclub
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    hi!! since the last update i've been having a conflict with this mod and yet another harvest with scythe mod, where when i right click to harvest a forage item with the scythe, my farmer gets stuck mid animation and i can't switch tools or do anything unless i collect another item or change locations. taking out don't stop me now fixed the issue buuuut i really hate playing without it lmao. it's not that big a deal honestly but i figured you should know about it
    1. Shockah
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      That sounds like something that should be fixed on the scythe mod's side, unless you can reproduce the issue with the new vanilla 1.6 Iridium Scythe.
    2. ariesbleachclub
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      yes it also happens with the iridium scythe. scythe mod's author is also aware of the issue
    3. Shockah
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      Without the other mod? Okay, I'll look into it.
      EDIT: Or not, I guess... see the announcement.
  8. Tdurbo15
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    This mod is awesome, but it's looks weird while using slingshot
  9. cricketnoises
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    Heyo! This mod is awesome, tool use is much easier now :D
    I wanted to ask about something that I'm not even sure is a bug but is kinda funny to me. During certain tool using animations, the hair for the player character seems to clip through their head a bit? This may be supposed to be an animation thing but I have the buzz-cut hairstyle and so it just looks like I go bald for a second lol. Is this intentional?
    1. Shockah
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      The game does not expect the direction to be changed during the animation, so... this happens.
    2. cricketnoises
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      Ah, gotcha. No worries then
  10. martin66789
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    Hi,

    It says this error:

    Failed loading PDB for 'DontStopMeNow.dll'. Technical details:Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
    at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
    at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
    at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
    at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 286

    LOG
    1. Shockah
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      This isn't even an error, it's just a trace line. This will happen for any mod that wasn't built very recently. It's safe to ignore.
    2. martin66789
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      Thanks for the quick response.
  11. FluffyNexusMods
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    BEST MOD EVER!! 😍
    No more double watering the same spot because of awkward positioning!
    This together with the skythe harvest mod makes harvesting my fields a blast!
    So happy I found this, thank you!! 🙏💜