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- Flexible Sprinklers
Flexible Sprinklers
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Version3.0.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
ShockahUploaded by
ShockahVirus scan
Activity logs
This page was last updated on 19 March 2024, 9:14PM
- Changelogs
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Version 3.0.0
- Updated to Stardew Valley 1.6 and SMAPI 4.0.0.
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Version 2.1.1
- Fixed a potential out of bounds error in the Cluster family behaviors.
- Added a missing feature to the easter egg.
- Switched to a more compressed configuration format for the `TierXCoverage` options.
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Version 2.1.0
- Replaced sprinkler tier power with new sprinkler tier coverage options.
- Added an easter egg.
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Version 2.0.0
- Taking sprinklers that are furniture into consideration.
- Refactored the code to allow sprinklers between tiles in the API (like Immersive Sprinklers (https://www.nexusmods.com/stardewvalley/mods/15239)).
- Removed deprecated "Flood-fill" family behaviors.
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Version 1.4.1
- Fixed a bug where tiles were being watered twice if the "Vanilla > Cluster" behavior was chosen.
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Version 1.4.0
- Reimplemented watering of tiles without a direct path to a sprinkler in the "Cluster" behavior (usually only a case if the behavior is set specifically to "Vanilla > Cluster").
- Added an option to additionally water the tiles the sprinklers are at.
- The mod now ignores unknown location sprinklers that are the current player item (UI Info Suite compatibility).
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Version 1.3.3
- Added Slime Hutch Water Spots compatibility.
- Potentially fixed the "Could not find the location the sprinkler is in." errors. Again.
- Added additional debugging information for the above error.
- Added `config.json` logging for debugging purposes.
- Added `config.json` versioning (not really used right now, but will be used to migrate users from the Flood Fill behavior family to Cluster).
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Version 1.3.2
- Super smallish performance improvements
- Fixed "Could not find the location the sprinkler is in." errors being written all the time
- Added an API to retrieve the mod's read-only config
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Version 1.3.1
- Fixed compatibility with the Solid Foundations framework
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Version 1.3.0
- An option to allow watering Garden Pots
- An option to allow watering pet bowls
- An option to ignore sprinklers' range
- Custom behaviors now also take into account the unmodified coverage shape of the sprinklers - improved behavior for Line Sprinklers
- Changed default behavior from "Vanilla > Cluster" to "Cluster"
- Fixed tools/weapons being used when right clicking on sprinklers to activate them or display the coverage overlay
- Obsoleted the "Flood fill"-family behaviors - they are still available, but will be removed in a future update
- API: Added `GetAllTilesInRangeOfSprinklers`, `GetSprinklerSpreadRange`, `GetSprinklerFocusedRange` and `GetSprinklerMaxRange`
- API: Obsoleted `GetFloodFillSprinklerRange`
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Version 1.2.5
- Fixed Slime Hutch water troughs not being watered with the Cluster behavior
- Fixed "optional" translations (usually tooltips) always using English in GMCM integration
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Version 1.2.4
- Performance improvements
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Version 1.2.3
- New setting: Split disconnected clusters (enabled by default)
- Fixed "show coverage on placement" being triggered by any objects, not just sprinklers
- "Fixed" Enrichers for Cluster behavior (this actually cannot work easily, but the "fix" is "good enough")
- General code improvements and optimizations
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Version 1.2.2
- Fixed coverage animation when there are multiple clusters while using the Cluster behavior
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Version 1.2.1
- Fixed behavior if the sprinklers were too good for a given cluster
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Version 1.2.0
- Added Cluster (with or without vanilla) behavior, with associated options
- Option to activate sprinklers before sleep
- Sprinkler coverage rendering, with associated options
- Behaviors now actually work in "steps", which can be animated via coverage rendering
- Slime Hutch water troughs are now watered
- Localization (i18n) support
- Performance improvements (caching)
- Changed some default settings
- Additional APIs for modders
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Version 1.1.2
- Fixed issues with Prismatic Tools sprinklers
- Stopping any already playing animations when activating sprinklers manually
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Version 1.1.1
- Fixed GMCM not being actually optional
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Version 1.1.0
- Implemented proper "Exact" edge case handling, spiraling around the sprinkler; Potential crash fixes; "Compatibility Mode" patching for Line Sprinklers
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Version 1.0.0
- Initial release
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- Author's activity
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March 2024
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19 Mar 2024, 9:14PM | Action by: Shockah
Changelog added
'Change log added for version 3.0.0'
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19 Mar 2024, 9:14PM | Action by: Shockah
File added
'Flexible Sprinklers [version 3.0.0]'
July 2023
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04 Jul 2023, 11:27AM | Action by: Shockah
Changelog added
'Change log added for version 2.1.1'
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04 Jul 2023, 11:25AM | Action by: Shockah
Changelog added
'Change log added for version 2.1.1'
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04 Jul 2023, 11:24AM | Action by: Shockah
File added
'FlexibleSprinklers [version 2.1.1]'
June 2023
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20 Jun 2023, 6:41PM | Action by: Shockah
Changelog added
'Change log added for version 2.1.0'
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20 Jun 2023, 6:40PM | Action by: Shockah
File added
'FlexibleSprinklers [version 2.1.0]'
May 2023
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30 May 2023, 8:39AM | Action by: Shockah
Attribute change
'Description changed.'
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30 May 2023, 8:38AM | Action by: Shockah
Changelog added
'Change log added for version 2.0.0'
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30 May 2023, 8:37AM | Action by: Shockah
File added
'FlexibleSprinklers [version 2.0.0]'
February 2023
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10 Feb 2023, 7:42PM | Action by: Shockah
Primary image changed
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10 Feb 2023, 7:42PM | Action by: Shockah
Mod image added
November 2022
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13 Nov 2022, 9:49PM | Action by: Shockah
Changelog added
'Change log added for version 1.4.1'
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13 Nov 2022, 9:48PM | Action by: Shockah
File added
'FlexibleSprinklers [version 1.4.1]'
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13 Nov 2022, 5:51PM | Action by: Shockah
Attribute change
'File \'FlexibleSprinklers\' description changed.'
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13 Nov 2022, 3:12PM | Action by: Shockah
Attribute change
'Mod version changed to 1.3.3.'
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13 Nov 2022, 3:12PM | Action by: Shockah
Attribute change
'File \'FlexibleSprinklers\' category changed to Main Files.'
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13 Nov 2022, 3:06PM | Action by: Shockah
Changelog added
'Change log added for version 1.4.0'
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13 Nov 2022, 3:06PM | Action by: Shockah
Attribute change
'Description changed.
Mod version changed to 1.4.0.'
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13 Nov 2022, 3:05PM | Action by: Shockah
File added
'FlexibleSprinklers [version 1.4.0]'
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- Mod page activity
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May 2025
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18 May 2025, 10:51AM | Action by: AyuRavenwing
Tracked
Flexible Sprinklers
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07 May 2025, 2:25PM | Action by: Kirmon64
Untracked
'Flexible Sprinklers'
April 2025
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30 Apr 2025, 12:42PM | Action by: Ann2198
Tracked
'Flexible Sprinklers'
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29 Apr 2025, 8:45PM | Action by: wormyCo
Tracked
'Flexible Sprinklers'
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27 Apr 2025, 1:26AM | Action by: vsyl
Endorsed
'Flexible Sprinklers'
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26 Apr 2025, 1:41AM | Action by: 0tAkInHo
Endorsed
'Flexible Sprinklers'
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25 Apr 2025, 10:54AM | Action by: JackDaw12
Tracked
'Flexible Sprinklers'
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24 Apr 2025, 6:03PM | Action by: StarDragon85
Endorsed
'Flexible Sprinklers'
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23 Apr 2025, 10:11PM | Action by: Sacuna
Endorsed
'Flexible Sprinklers'
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23 Apr 2025, 4:06PM | Action by: Anoeshka
Untracked
'Flexible Sprinklers'
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18 Apr 2025, 12:14PM | Action by: TurkSeSo
Untracked
'Flexible Sprinklers'
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15 Apr 2025, 3:38PM | Action by: CH1T41007
Endorsed
'Flexible Sprinklers'
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11 Apr 2025, 2:03AM | Action by: chinis
Endorsed
'Flexible Sprinklers'
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07 Apr 2025, 12:15AM | Action by: GhostyGage
Endorsed
'Flexible Sprinklers'
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05 Apr 2025, 4:18PM | Action by: Jollyroger444
Tracked
'Flexible Sprinklers'
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04 Apr 2025, 2:24AM | Action by: InariWillowJashin
Tracked
Flexible Sprinklers
March 2025
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31 Mar 2025, 12:05AM | Action by: uniseth
Endorsed
'Flexible Sprinklers'
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30 Mar 2025, 9:26AM | Action by: panderge
Endorsed
'Flexible Sprinklers'
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28 Mar 2025, 7:24AM | Action by: 22222White
Tracked
'Flexible Sprinklers'
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26 Mar 2025, 11:03AM | Action by: possible21
Endorsed
'Flexible Sprinklers'
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