Stardew Valley

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Pathoschild

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Pathoschild

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301 comments

  1. 1306984025
    1306984025
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    Can you speed up the animation speed of obtaining the treasure chest?
    The lengthy animation of looting treasure chests in the skeleton mine is maddening
  2. gkenshin
    gkenshin
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    Can you speed up Prize Ticket usage in the Lewis house?
  3. Zelgidar
    Zelgidar
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    Can this be used to simulate animation canceling for tools? I'm not looking to use tools quicker than that, but it'd be nice if it sped them up to be comparable to that and not have to deal with autohotkey scripts and what not.
    1. ultimateaim
      ultimateaim
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      This already exists as the "swing tool" option from the mod options menu.
    2. Zelgidar
      Zelgidar
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      Yes, but what should I set it to in order to simulate animation canceling? Also as far as I know it effects the fishing rod, which you can't speed up with animation canceling.
    3. Pathoschild
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      Nope, you can't simulate animation cancelling with this mod since it's really about playing the entire animation faster. You can change 'tool swing speed' and 'weapon swing speed' to approximate the speed of animation cancelling, but it'll also affect tools/weapons that don't support animation cancelling like you said.

      If you're looking for the specific values to set, you can use Generic Mod Config Menu to change the swing speed in-game and see which value seems right to you.
  4. jagroy
    jagroy
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    any chance you can speed up the animation of the forge? trying to grind crit chance and power, and it takes ages to reforge so many times
    1. Pathoschild
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      I added that to my list of ideas for future versions. Thanks for the suggestion!
  5. kkfkkkfk
    kkfkkkfk
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    I hope to accelerate the speed of the prize  machine.
    It looks very slow When you have many Prize tickets.
    1. Pathoschild
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      It's not supported yet, but I added that to my list of ideas for future versions. Thanks for the suggestion!
  6. ririch1yo
    ririch1yo
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    My game version is 1.6.3, can I use version 1.11.10 of this mod
    I'm sorry to bother you
    1. Pathoschild
      Pathoschild
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      It might work, but I wouldn't recommend it. There are changes in Stardew Valley 1.6.4–1.6.5 which affect mods, so it's much safer to use the latest version of both the game and mods.
    2. ririch1yo
      ririch1yo
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      Thank you for your reply. Sorry to bother you
    3. ririch1yo
      ririch1yo
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      smapi 4.0.6 does not seem to work with the latest version of the mod.
      Google Translate
    4. Pathoschild
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      It should work with SMAPI 4.0.6 in theory, but probably not Stardew Valley 1.6.3. I suggest keeping your mods as-is until you're able to update Stardew Valley and SMAPI to the latest versions.
    5. ririch1yo
      ririch1yo
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      ok
  7. Xiarno
    Xiarno
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    Is it possible, for weapons, to add a new slider to separate weapon swing speed and weapon special speed? (The right click button on weapons I mean)
    1. Pathoschild
      Pathoschild
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      I added that to my list of ideas for future versions. Thanks for the suggestion!
    2. Xiarno
      Xiarno
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      Thanks!
      I heavily use the hammer spam method but it works best if the special attack lasts a bit longer. So I want the special attack to last normally but the swing to be fast and I can't do that with just the weapon speed!
  8. bronze34
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    hello i keep receiving this error in smapi whenever me and my wife chop trees, not really sure what it means figured i'd just let you know, it happens whenever she chops trees, it doesn't matter if im just standing still or not

    [Fast Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
    at StardewValley.TerrainFeatures.Tree.tickUpdate(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 463
    at Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<>c__DisplayClass4_1.<Update>b__0() in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:line 73
    at Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.Update(Int32 playerAnimationID) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:line 73
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. SepherTG
      SepherTG
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      Me too

      [Fast Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
      NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.TerrainFeatures.Tree.IsLeafy() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 966
         at StardewValley.TerrainFeatures.Tree.tickUpdate(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Tree.cs:line 455
         at Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<>c__DisplayClass4_1.<Update>b__0() in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:line 73
         at Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.Update(Int32 playerAnimationID) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:line 73
         at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    2. Pathoschild
      Pathoschild
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      I added a potential fix in the upcoming Fast Animations 1.11.10. If you come ping me with @pathoschild in #modded-game-support on the Stardew Valley Discord, I can send you a preview version to make sure it's fixed for you. Thanks for reporting it!
  9. 010223
    010223
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    Can you increase the adsorption speed of Dropped items?If I move too fast, I have to occasionally turn back to pick them up
    1. Pathoschild
      Pathoschild
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      Hi! Changing magnetism is out of scope for this mod, but you could try equipping two magnet rings to increase it.
    2. 010223
      010223
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      Oh, I know this. What I mean is to increase the speed of adsorption, not the range
    3. Pathoschild
      Pathoschild
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      Yeah, that's part of the magnetism mechanic, it's not just an animation speed.
  10. bronze34
    bronze34
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    there seems to be a compatibility problem opening treasures chests with the mod "auto fishing 2.0". the treasure chest automatically opens up and then the character seems to auto cast the rod making another fish pop up all of a sudden and after that minigame is finished it doesn't matter if you catch the fish or not, the character will be stuck in a casting rod animation
    1. Pathoschild
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      Hi! Does that still happen if you set the fishing animation speeds to 1?
    2. bronze34
      bronze34
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      hello it doesn't happen anymore with fishing animation speed 1, thank you! i think the problem has to do with auto fishing 2.0 itself, i notified the creator of that mod but haven't received a reply yet unfortunately