my computer threw up an alert for this file as potentially dangerous. last time i ignored that when downloading nexus mods --- my (external) hard drive was corrupted ...... i'm scarred /lh but srs
dll files are often flagged as dangerous just because a dll file by its very nature could contain malicious code. It is a false positive and has nothing to do with the content of this mod.
I'm not sure what's up but I've got food on the table for my spouse and the man just won't eat it. Surely, he must be hungry by now!
I've tweaked the config settings to try to encourage him to eat the food but it still sits there, untouched. The food in question is listed as a loved item in Lookup Anything. I've also swapped out other loved dishes and they're ignored as well. (Does it need to be a vanilla food item? The ones I've been cooking are JA).
As far as I can tell, the only time the spouse ate the food on the table was the day I installed FotT with Another Hunger Mod. Am I missing something?
I can share a log and any other needed info, but there are no errors WRT this passive "hunger strike".
Hello. Playing with a lot of mods, so I don't know where the conflict is, but I'm getting an endless error loop when ending my day that looks like this:
Object reference not set to an instance of an object. at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241 at StardewValley.NPC.dayUpdate_PatchedBy<aedenthorn.FoodOnTheTable>(NPC this, Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
I'm afraid due to some kind of error during upload the v0.3.1 file didn't reach our servers properly. I did look on GitHub to see if I could rebuild it from the source and reupload it for you, but it doesn't look like you have committed v0.3.1 to the repo yet.
34 comments
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Does anyone know that is this mod works in version 1.6?
WWU 世界联盟
I've tweaked the config settings to try to encourage him to eat the food but it still sits there, untouched. The food in question is listed as a loved item in Lookup Anything. I've also swapped out other loved dishes and they're ignored as well. (Does it need to be a vanilla food item? The ones I've been cooking are JA).
As far as I can tell, the only time the spouse ate the food on the table was the day I installed FotT with Another Hunger Mod. Am I missing something?
I can share a log and any other needed info, but there are no errors WRT this passive "hunger strike".
Object reference not set to an instance of an object.
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241
at StardewValley.NPC.dayUpdate_PatchedBy<aedenthorn.FoodOnTheTable>(NPC this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
I'm afraid due to some kind of error during upload the v0.3.1 file didn't reach our servers properly. I did look on GitHub to see if I could rebuild it from the source and reupload it for you, but it doesn't look like you have committed v0.3.1 to the repo yet.
Sorry about that!