Hi I was wondering if you could update your mod? I would love to use it in the 1.5 update. Thank you for making this mod I know there's a lot of work that goes into it.
I am having a problem where dig spots around town and the desert never go away once dug up, as if you are keeping the soil tilled after digging. Running SV 1.2.33 and SMAPI 2.5.5.
I came here with the same issue as I'd love for this to just work on the farm only. Further down someone commented to just use the pick axe to put the soil back to normal from an artifact dig spot. It'll work for now at least.
It works if you restore the soil immediately, but once a new artifact spot appears on that tile you can't use the pickaxe on it, so you have to waste energy in the early game if you want to ever be able to get an artifact from that tile again. Why the mod isn't restricted to the farm only baffles me.
The mod defaults to whole game. To find the config file, go to the folder where your games files are stored, open the Mods folder and look for the folder NoSoilDecayRedux. With your game not running, use a program like Notepad++ to edit config.json (or just config if your setup doesn't show file extensions), delete the word false and type in true. Don't change anything else.
Are you working to fix the sprinkler problem, i think it has to do with the fact that the tile has decayed if there is not a plant on it beacuse when i removed this mod and went back into the game all the spots that where not getting watered where no longer tiled
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{
"farmonly": false
}
The mod defaults to whole game. To find the config file, go to the folder where your games files are stored, open the Mods folder and look for the folder NoSoilDecayRedux. With your game not running, use a program like Notepad++ to edit config.json (or just config if your setup doesn't show file extensions), delete the word false and type in true. Don't change anything else.
Save the file, then re-start your game.