Just as a heads up, this map isn't really useable as of 1.6. if you try to leave your farm on the right (heading towards the bus stop), you will get stuck in a wall and unable to leave. It seems to be a problem with the bus stop warp points, but I'm unsure how to fix it myself so I figured I'd just mention it.
Hello, I love your beautification, they are so beautiful! So I would like to ask if your map MOD can be used in my MOD? And I would like to add some changes like houses, buildings or trees to it. The source address will be marked.
I hope to hear your good news and wish you a happy life.
hello I have a question is it okay if I start another save with this mod and when I want to play with my old saves I just remove it and put it back again when I'm going to play this save?
1.Crops can be grown on deck, which I think is a bug. 2.The sound of sand, not wood, moving on the deck. 3.The miner's lamp in front of the farm cave didn't work. 4.The sign at the south exit of the farm is not working.
Yes, you can choose the default farm, or you can set the farm map to replace any of the original 5 maps. If you open the "config" file you will have the ability to replace the farm map of your own choosing where it says "MapToReplace": "{Farm Option}". I think the mod is currently set the main map to "Foraging", so all you will need to do is replace the text "Foraging" with your preferred map
The values you can choose from are: Standard, Foraging, Fishing, Mining & Combat.
15 comments
I hope to hear your good news and wish you a happy life.
2.The sound of sand, not wood, moving on the deck.
3.The miner's lamp in front of the farm cave didn't work.
4.The sign at the south exit of the farm is not working.
I think the mod is currently set the main map to "Foraging", so all you will need to do is replace the text "Foraging" with your preferred map
The values you can choose from are: Standard, Foraging, Fishing, Mining & Combat.
Hope that helps