Stardew Valley

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Goldenrevolver

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Goldenrevolver

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108 comments

  1. Goldenrevolver
    Goldenrevolver
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    Welcome to 1.6, the update that allowed me to delete the FAQ because crafting recipes can now consume rings. Enjoy!
  2. DewStarr
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    Looks like a really cool mod! Is this compatible with Better Crafting and can I install it in mid game?
    1. Goldenrevolver
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      yes and yes
  3. sugaholic
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    Really liking the themed combined rings. The new Iridium Band makes sense, but I'm really missing the ability to wear what was effectively four Glowstone rings.
  4. ArcanumBaguette
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    Have you considered naming the Iridium Band, the Fighter's Ring? Mostly to fit Berserker/Paladin, as a 'choose your class' type of thing. Anyway, that is the feel I'm getting, and going to lean into. Always need my glow and magnets, so choosing my final slot as more of a class that my farmer has.

    Just my thoughts. Love the idea of the mod! Installing it now and really excited to give it a try, especially that fun looking Berserker ring...
  5. Caranud
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    Hello, I translated your i18n file into
    French (using Internationalization),

    https://smapi.io/json/i18n/f5df2e20609c498db867b7d9336d335f

    Thanks for your mod, have a good day !
    1. Goldenrevolver
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      thank you! I'll add it to the mod and credit you
  6. zhongb2001
    zhongb2001
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    Hello author, I translated your i18n file into simplified Chinese(zh.json), 
    https://smapi.io/json/i18n/5e03ce856a9c4c8b8e376749308eaaff
    1. Goldenrevolver
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      thank you, I will upload it this week and credit you
  7. MingSoogaroon
    MingSoogaroon
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    I translated it into Korean! Therer is it (ko.json)
    https://smapi.io/json/i18n/dfbf92326b3c46fea547c8cf853b38b1
    1. Goldenrevolver
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      thank you! I will upload it soon
  8. Kinasin
    Kinasin
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    Is this compatible with expansion mods?
    1. Goldenrevolver
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      I assume you mean something like SVE. I don't use them, but there shouldn't be any major conflicts. maybe one of them changes a recipe that I also change, but then simply one of the mods "wins". even if you notice that anything thematically doesn't work that well with a feature from those mods, you can simply turn it off in my config or tell me. I simply do not know what content expansion mods add, since I don't use them, but other than that, this mod only changes rings and only conflicts with mods like the ring mods mentioned on the mod page
  9. Th3Tob1
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    Made a german translation, is there a way to send you the translated file? Maybe discord? 
    1. Goldenrevolver
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      discord works, same user name as my display name here
  10. Theoddon
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    This is fantastic with 1.6 changes. I guess my biggest suggestion would be the ability to merge explorer's ring with Iridium Band at the forge, even if it's an optional setting. Not having constant glow/pickup radius is rough after playing so long with it.

    Won't be much issue when Wear More Rings updates for 1.6.
    1. Goldenrevolver
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      out of curiosity, what is your third ring? you have 2 ring slot after all: explorers ring, iridium band and X? also the explorers ring has the glow+pickup after all, so are you ditching the explorers ring in favor of the iridium band (which only has combat stats)? I never took off my explorers ring since writing the mod
    2. Theoddon
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      Burglar's ring is straight up OP for monster drops so I'd use Explorer's Ring + Berserkers. However, that means I miss out on 2x iridium band damage in vanilla and it's quite noticeable. In vanilla, I'd just use 2 Iridium Bands merged together with Slime and Burglars. That gives me 20% pure damage, pickup radius, glow radius, slime immunity, and extra loot. Everything you need but sadly that's not possible with this mod.

      Explorer + Iridium = no extra loot from burglar's and damage output feels less than vanilla with 2x iridium + slime/burglars
      Berserker + Iridium = no pickup radius / glow radius / no slime immunity
      Explorer + Berserker = way less damage output than vanilla with 2x iridium + slime/burglars

      If I could merge Iridium Band into Explorer's Ring, then I'd use Berserkers or Paladin as my second ring. Ultimately, I am just going to install wear more rings and wear all 4 at once. Based on my testing, all 4 at once doesn't make you as OP as stacking two iridium rings in the vanilla game.
    3. Goldenrevolver
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      thanks for the explanation. wearing all of them sounds op for me, but have fun

      also I never noticed the damage difference of the base game iridium band. like yes, the number on the screen was higher, but the amount of hits to kill didn't (noticeably) decrease. but I never was that much into combat. as you can see from my mods, I'm more into foraging <3

      I'll keep the theme of the mod like this for now, until I get a different idea.
    4. ultimadragon815
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      I always assumed we double iridium banded in vanilla for the stacked magnetism and light source(or was that just me?) but with this mod if I had a choice of a third ring I would pick the paladin over iridium for those rare times you are out of supplies and need to get those extra few layers in but even then the berserker ring should prevent that unless you're really unlucky.
  11. darkphoenixff4
    darkphoenixff4
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    Dunno why, but I can't equip the Iridium Band.
    1. Goldenrevolver
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      the current SV 1.5 version of this mod changes the 'on equip' call for the iridium band to remove the glow effect, so this might be an incompatibility with another mod you have installed that changes how equipping works in general. can you please send me an smapi log after trying to equip it https://smapi.io/log

      (the SV 1.6 version that I will release next week does not have this compatibility concern anymore)