Anyone have any issues with the Dynamic Game Assets download needed for this? SMAPI says the file is broken so I can't get this Mod to function properly. Thx in advance!
Just a little suggestion for future Updates: 1. When repairing the star ship one could maybe be given a spacesuit. Without the spacesuit the player could then be taking damage all the time while being on the moon. 2. Maybe a magic ring then could be added too to be found on the moon. As long as it is worn the player could be able to survive in space while not wearing the spacesuit.
3. Maybe there could be a questline be triggered when finding some kind of artifact on the moon and showing it to Gunter. This then might give the possibility to build a research station from which could be travelled to space via a rocket and discover more planets like Mars and so on. Maybe this could come with added weekly quests from Gunter for Research of the different planets and so on.
Just a suggestion and an Idea if needed and liked. :)
Edit with more Suggestions:
1. Maybe the Milennium Falcon could once land on the space research station and a questline that brings you to famous places of Star Wars like the Cantina Bar with the Cantina Band could start. This would then be go well with the Star Wars Mods of FoolishGent ( https://next.nexusmods.com/profile/FoolishGent/mods ).
2. Maybe there could then be quest lines like a Star Trek quest line which give you powerfull tools like a ore scanner ( like in this mod here but feeling less cheaty: https://www.nexusmods.com/stardewvalley/mods/23312 ) or a self healing tool or whatever.
3. Maybe there could then be found more technologies, ores or more Planets like Pandora from "Avatar" and so on.
... In other words: This mod could open the world to all kind of SciFi stuff for StarDew Valley when made not too big or too much but in a little kind of funny and small way. I mean, why not? :)
I recall them saying that they would wait until 1.6 dropped, so either he's still working on it, or something may have happened, it's a pretty big mod so I hope it's the former.
hey i tried to play the latest version and after going into moon when i enter the cave the game gets freeze and the smapi file spams there is something missing on line 53 i tried to redownload the mod but nothing works, what's wrong?
does the celestial forge actually work ? I have the related soul and infinity weapon and then it shows something like 25x radioactive ore which i have in inventory but I can't combine them !
A lot of people, (me included) had problems with the newest version, which were fixed by downgrading. Could maybe put out a pinned comment or something like that so that new people are aware of the problems of the newest version?
completely broken don't even bother. 0.1.8 is a blank screen an 0.1.7 doesnt teleport correctly. can't believe i waste my only galaxy soul on a mod that doesn't work!
[Moon Misadventures] Exception generating dungeon: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) at MoonMisadventures.Game.Locations.DungeonLevelGenerators.BeltDungeonLevelGenerator.Generate(AsteroidsDungeon location, Vector2& warpFromPrev, Vector2& warpFromNext) in C:\Programming\StardewValley\ModSource\MoonMisadventures\Game\Locations\DungeonLevelGenerators\BeltDungeonLevelGenerator.cs:line 493 at MoonMisadventures.Game.Locations.AsteroidsDungeon.Generate() in C:\Programming\StardewValley\ModSource\MoonMisadventures\Game\Locations\AsteroidsDungeon.cs:line 339
This mod is currently not perfect enough, 0.1.8 cannot be used at all. I can still play with 0.1.7, but occasionally I encounter transmission errors and cannot load maps
Hey! I got the mod to work at first, but after I pet the gargoyle, the screen goes black and only the cursor is visible. The music plays but I had to force-quit the game because it wouldn't progress at all.
I'm running a bunch of other mods (Ridgeside Village and Stardew Expanded, Bigger Backpack, Better Junimos, and a few others needed to run those mods) and don't know if this is causing the issue or what
downloaded this thinking i wouldn't be one of those people but it happened to me, couldn't even escape fullscreen i had to force power off my laptop. downloading 0.1.7 now. it should have been sus that this page has no bugs tab
154 comments
1. When repairing the star ship one could maybe be given a spacesuit. Without the spacesuit the player could then be taking damage all the time while being on the moon.
2. Maybe a magic ring then could be added too to be found on the moon. As long as it is worn the player could be able to survive in space while not wearing the spacesuit.
3. Maybe there could be a questline be triggered when finding some kind of artifact on the moon and showing it to Gunter. This then might give the possibility to build a research station from which could be travelled to space via a rocket and discover more planets like Mars and so on. Maybe this could come with added weekly quests from Gunter for Research of the different planets and so on.
Just a suggestion and an Idea if needed and liked. :)
Edit with more Suggestions:
1. Maybe the Milennium Falcon could once land on the space research station and a questline that brings you to famous places of Star Wars like the Cantina Bar with the Cantina Band could start. This would then be go well with the Star Wars Mods of FoolishGent ( https://next.nexusmods.com/profile/FoolishGent/mods ).
2. Maybe there could then be quest lines like a Star Trek quest line which give you powerfull tools like a ore scanner ( like in this mod here but feeling less cheaty: https://www.nexusmods.com/stardewvalley/mods/23312 ) or a self healing tool or whatever.
3. Maybe there could then be found more technologies, ores or more Planets like Pandora from "Avatar" and so on.
... In other words: This mod could open the world to all kind of SciFi stuff for StarDew Valley when made not too big or too much but in a little kind of funny and small way. I mean, why not? :)
You meant that one, right?
Also its confusing but to use the forge you need to press the "ok" button of the inventory after placing the correct materials in the forge.
[Moon Misadventures] Exception generating dungeon: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at MoonMisadventures.Game.Locations.DungeonLevelGenerators.BeltDungeonLevelGenerator.Generate(AsteroidsDungeon location, Vector2& warpFromPrev, Vector2& warpFromNext) in C:\Programming\StardewValley\ModSource\MoonMisadventures\Game\Locations\DungeonLevelGenerators\BeltDungeonLevelGenerator.cs:line 493
at MoonMisadventures.Game.Locations.AsteroidsDungeon.Generate() in C:\Programming\StardewValley\ModSource\MoonMisadventures\Game\Locations\AsteroidsDungeon.cs:line 339
I'm running a bunch of other mods (Ridgeside Village and Stardew Expanded, Bigger Backpack, Better Junimos, and a few others needed to run those mods) and don't know if this is causing the issue or what