Stardew Valley

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Prism 99

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klatuprism

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About this mod

Stardew Realty is the continuation of the mod Farm Expansion and adds the ability to purchase additional plots of Farm land that can be used for growing crops and raising animals.

Requirements
Permissions and credits
Translations
  • Portuguese
  • German
Changelogs
This is a continuation of the Farm Expansion mod.  The mod has been changed from a single Farm location to a framework that allows multiple
new lands be added via Content Packs.  To try and be as compatible as possible the entrance to the farm expansions has been moved from the
Farm to the Backwoods.  The mod currently supports up to 10 additional farm lands. (The power of you PC may reduce the playable number)  

Content Packs can specify conditions and a gold value that are required to purchase the land.  Once a piece of land has met its requirements, it
will be placed for sale.  Stardew Realty places a sign board in Pelican Town from which the Player can view and purchase any land currently for
sale.  The morning after the Player purchased a piece of land they will receive a mail confirming their purchase.

The For Sale sign is only visible when there is land for sale.

To help getting around the farm expansions a Farm Expansion Warp Network is provided ([CTRL][Z] to access)(Configurable).  Expansion maps that are configured for the Warp Network will have an entrance to the Warp Network to allow you to move from expansion to expansion and home quickly.


Custom Buildings
To support such large farms I have also added 3 custom buildings, a Greenhouse, a Fromagerie and a Winery.

Fromagerie
The cheese factory building comes with 3 large vats that accept 50 milk products at a time for large scale cheese making.

Winery
The winery can be used for kegs or casks.  Works very well with PFM - Expanded Casks if you want to have a high volume winery.

Greenhouse\Large Greenhouse
A custom Greenhouse available in 2 sizes.  They perform the same way as the Greenhouse on the base Farm.


Game Mechanic Enhancements
To help with farming such large plots of land, I have added enhancements to the Junimos and crop growing season.

Junimos
To fill the gap of none of the popular Junimo mods working on farm expansions I added some basic enhancements to the expansion Junimos:
  • Working in the Rain - Junimos will harvest crops in the rain (for a fee)(Configurable in GMCM menu)
  • Re-Seed - Junimos will replace what they harvest with the same seed (Seeds are sold by the Junimos at a 25% discount)
  • Winter Work - Junimos will harvest crops in the winter (for a fee)(Configurable in GMCM menu)
  • Night Work - I think Junimos deserve time off, so night work is not an option
  • Working Radius - the distance Junimos will search for crops is configurable
  • Maximum # of Junimos - the maximum number of Junimos per hut is configurable

Crop Season
To provide extra time for harvesting a grace period can be specified, by season, to allow you time to get the end of season crops in
  • Configurable in GMCM menu

Auto Grabbers
I added some basic deluxe auto grabbing capabilities in the farm expansions:
  • Grab Flowers - auto grabbers will harvest flowers
  • Grab Fruits - auto grabber will harvest fruits
  • Global Grabber - grabs all foragable items worldwide, including farm expansions
  • Radius - configurable operating radius

Treasure Areas
I have added support for location Treasure areas.  Within these locations parts of the map have hidden treasures buried in the ground.  They are found by digging in the dirt.  This uses the built in game Treasure framework I have just added the seeding of Treasure spots in an expansion.

Mine Carts
With 1.6 the mine cart network has been opened up to modders without any additional frameworks.  SDR expansion now support mine cart destinations.  The expansion destination will be listed as one of the standard destinations whenever a Mine Cart menu is opened.

Custom Weather
SDV 1.6 made adding custom weather a supported thing.  I have started a custom weather framework (I would call it experimental at this point) which allows each expansion to be experiencing different weather conditions each day.  This option can be disabled via GMCM option.


Game Tweaks
  • Currently the game does not check locations to see their season when picking weather. So you can set n SDR Expansion to Summer all the time, however if the game season is winter and the weather is snow, you will get snow in your summer expansion.  I have added a fix that if a SDR Expansion is set to summer and the game weather is Snow, the expansion will get rain instead.
  • At the start of a new year the game adds debris to locations.  The game does not check for paths being in place and will put debris on the path.  I have added a fix that will not put debris on tiles.



Just For Fun Stuff
  • I have made the Mushroom Box craft-able, so you can place extras where ever you want.
  • I was playing around with places to sit and added the ability to sit on a bridge (Can be disabled via GMCM)
  • I added night lighting to my custom buildings (to be released).  As part of that framework I added nightlights to ponds (Can be disabled via GMCM) to give fish ponds a nice glow at night

General Compatibility

Building and Animal Mods
With 1.6 buildings and animals are now purchased via the normal methods.  Each of the vendors are now aware of locations beyond the Farm.

Multiplayer
The mod is now working in multi-player. It may still have some quirks as 1.6 is very new.  If you find any issue please report it.


Specific Mod Compatibility
  • BFAV - no longer needed in 1.6
  • Shop Tile Framework - no issues
  • Farm Tractor Mod - no issues
  • Automate - no issues
  • Pond Paint - no issues
  • Stardew Valley Expanded - no issues
  • Modest Farm Map - no issues
  • Double Standard Farm - no issues
  • Better Junimos - is not compatible
  • East Scarp - no issues
  • Ridgeside Village - no issues


Current Expansions


Languages
I have implemented SMAPIs multilingual support. Currently I only have the text for English, any translations are gladly welcome.


Known Issues
Clean slate at the start of 1.6

F.A.Q.s
  • Why is there no For Sale sign in the Town?
    • There is no land currently for sale.  The sign is only visible when expansions are available.
    • You have not installed any expansion content packs.  There are no expansions included with this download.  You need to download at least 1 of the expansion packs in order for the For Sale sign to be shown.
    • To see what the packs you have installed, in the SMAPI console window enter 'fe_packs'[enter].  This will list all of the installed expansion content packs and what their current status are.
    • You can also enter the command 'fe_forsale'[enter into the smapi console].  This will list the lands currently for sale.
  • My game seems 'choppy' as I've expanded.
    • The choppiness will most likely occur when the game does it's 10 game minute update.  During this time the game cycles through every object on every map.  The more expansions, the more objects, the longer it takes to process the 10 minute update.
    • If you have 'Real Time Fees' enabled for Junimos this may also cause choppiness.  Turning off this option may gain you some performance.





Farm Expansion Customization
Using my other mod Stardew Web you can customize various parameters about the farm expansion:
  • Foraging - what type of items can be found foraging
  • Artifacts - what items can be found as artifacts
  • Fish - you can stock your expansion ponds with whatever type of fish you want
  • Season - an expansion can be locked to one season.  Add 4 expansions and you
    can have 4 seasons all year round.  The seasonal override does not change the weather in an expansion, so lookout for snow in the summer. (The snow does not impact your crops, it just looks strange)



For Modders
What is required to make a content pack?
  • a TMX file of your farm expansion map (the map needs to have an exit from all 4 sides)
  • a couple of png snapshots of you map (for thumbnails)
  • an expansion.json file with the details of your map

For more specifics on creating an expansion, see my Wiki


Future for this Mod:
With 1.6 out, hopefully comparability becomes and issue of the past.  Not sure where it is going next, I am waiting for something to pop into my head.