Stardew Valley

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Draylon

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Draylon

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  1. Draylon
    Draylon
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    I Pushed a New Update adding the ability to Toggle on/off for each location. As its now location based instead of global, I'll have to manually add maps to the toggle list, Please Leave a comment if you want me to add locations, And I'll see about adding them, (as i need to find out their internal names and such).
    Current List
    SVE Locations. (There is quite a few of them it looks like, Might decide to run a parallel release for it as it has that many options)
  2. sectonia
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    I know it's been a long time since you've touched this mod, but would it be possible to update it with the new tiles added to 1.6? If not, I completely understand :) 
    1. Draylon
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      Honestly speaking, I probably won't be updating it. Its a lot of work, and its not my area of expertise when it comes to modding in the first place.

      If someone wants to pick it up and maintain or update in my place, to anyone whos sees this response, I am down for that.
    2. mthyrds
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      that's sad to hear but completely understandable - this has always been one of my favorite mods just because it makes the game seem so aesthetically pleasing. thanks for all the original hard work you did for this!
    3. sectonia
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      That's understandable! Thank you for all you've done so far!! I really hope someone else can try and update it at some point! 
    4. Canoidi
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      waiting
  3. marchareui
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    Hi,can I try to make an unofficial update for this mod?I can't live without it.
    1. Draylon
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      Yup, Feel Free, If i remember correctly i left some of the tools that i used to make it, like a cutout blocking everything but dirt terrain for outdoorstilesheet, in the download folder.
    2. marchareui
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      Yes!Those really helped a lot!Thanks!- ̗̀(๑ᵔ⌔ᵔ๑)
  4. CaptainJonesy
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    is this doesn't work with custom map? I use Lost in the Mountain map, and it doesn't work at all, even on vanilla location like the bus stop or the forest. All I got is just a lag every time I enter location. Or is it doesn't work because I use earthy recolor? :((
    1. Draylon
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      Its been a long time since I fiddled with this mod, but If memory serves internally all farms are referenced as "Farm" in terms of the save file, so it shouldn't matter if its a custom map or not.
      The lag is probably because it has to do location checks, if you're running on a light machine or with a lot of other mods it might be more apparent, though it shouldn't really be laggy, its not doing a lot.
      If memory serves it should work with earthly recolor, however I don't have a specific Patch for that one, because I couldn't get permission while i was working on it. (I got it over a year after I finished, and never had the motivation to go back and add it, as its honestly kind of annoying to do, especially when i'd have to relearn how I did it in the first place.)
      However, I don't believe that I have it set to be exclusionary, so as long as you set it to an existing setting it should show up and patch that into the game.
    2. CaptainJonesy
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      I tried using it with a couple of base game Farms, it still not working, in any locations. So I guess the issue isn't because of the custom farm (or the recolor, because I asked other and Pastoral works fine with DaisyNiko's). Probably clash with one of the many mods I have? idk. damn it. The smapi log doesn't show anything too. Maybe I'll check later when I purged my mods. Thanks for replying though. 
    3. Draylon
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      this works by doing a targeted patch to specific tiles, so if you have another mod that overrides my patches somehow with how it works or somethig that would definitely make mine not work.
    4. CaptainJonesy
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      hm, I'm sorry, I'm too stupid to understand that. Would something like tilesheet mod have an effect on it?
    5. Draylon
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      A) You're not stupid, I just used terms that I am familiar as a modder with without thinking if you currently have the knowledge to understand them, it is my fault, not yours. If you started talking to me in chemistry or Medical terms I'd be lost as hell, but that doesn't mean we're stupid.

      B) Potentially yes.
      There are several kinds of "Edits" that a mod maker can use to change a tilesheet

      I do the kind called an overlay, where it takes what I've made and "Adds" it to the sheet over top of it, and what I add has a level of transparency (a level of see through), so the result is a fusion of what i've added and the original.

      Then there is a Replace, which is an Edit that says, instead of using the original, use this instead.

      So What I believe must be happening is my Overlay goes through, but you may have another mod going after it in the order in which your mods load, that is using Replace, which is throwing out the original version which I've added to.

      Hopefully that is a little more understandable.
  5. akakakazi
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    very nice grass ,make my eyes comfortable
  6. idonttouchgrasslolurbad
    idonttouchgrasslolurbad
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    please make one for earthy recolor im begging
  7. sectonia
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    Love this mod!! But I've noticed something odd. Like mentioned in a previous comment, I get a really long lag time entering and exiting buildings on my farm. However!! For some reason, this only happens when I have only the farm location enabled. When I have all locations enabled I have no lag! I don't get any error or anything on SMAPI either so it's weird.... I don't mind having all locations on, just thought it was something weird I noticed :)
  8. Ghallok
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    Earthy recolor compatibility? 
    1. Draylon
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      its on my Modding to-do list, once I get around to working on things. I didn't have Author permission for it when I first made the mod, however since then I have gotten permission, but I just haven't been in a modding mood for a while.
    2. Ghallok
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      no worries, its my go to recolor mod so i'll track this mod and wait for the update 
  9. SolarWarden11
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    Hello! I love and need this mod so much for the custom farm map im using. Question... it's not really usable because eveerytime I enter or exit a building on my farm theres about a 10 second black screen :( it only happens when i add this mod weirdly enough. When I take it away it goes back to normal...is there anything I can do to fix this or make it better? Im not sure if im the only one with this problem
    1. Draylon
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      huh, it shouldn't really be causing that much lag... or it would be causing that much on all transition screens, one of the 2, my best guess is there is some kind of conflict with another mod going on somehow, maybe specifically related to the farm map and its tilesheet? not sure... does your smapi log have any errors or red text or anything when this happens? https://smapi.io/log
    2. adafsdghfjgm
      adafsdghfjgm
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      This happens to me too but it's nothing wrong with the mod but more on with our devices (i have over 200 mods along with a massive customfarm map so you'll get used to it soon.)
  10. UsagiTheOne
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    Probably one of my favorite mods
  11. wudecki
    wudecki
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    Any way to make it work only on farm?
    1. Draylon
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      yes, there is a toggle for locations in the config menu