This page was last updated on 04 February 2022, 10:05AM
Changelogs
Version 1.7.0
Added an optional setting for the host to pause time when any player is in a cutscene (disabled by default)
Fixed a minor synchronization display error when a player joins while the game is paused via voting or override
Version 1.6.3
Players who join have their vote to pause automatically set to match the host's current vote to pause (configurable)
Displays vote related messages to all players (locally configurable)
Added pause override functionality to host (configurable)
Added pause override hotkey for host (configurable)
Version 1.6.2
Added support for the Generic Mod Config Menu
Version 1.6.1
Disabled display of vote pauses for host when the feature is disabled
Version 1.6.0
Added vote pause toggle functionality, default binding is "Pause/Break", where if all players have voted to pause then time will be paused until one of them votes again
Version 1.5.1
Fixed double damage bug on Skull Cavern shaft drops when fully unpaused
Version 1.5.0
Added error message for host when a player joins without this mod
Added error message for host when a player joins with a mismatched version for this mod
Fixed bug causing health to not reduce when dropping down shafts in the Skull Cavern
Added configurable boolean to disable the Skull Shaft Fix for compatibility with certain mods
Automatically disables Skull Shaft Fix when SkullCavernElevator mod is loaded
Disabled invincibility parameters specifically during saving to prevent potential compatibility issues
Handled edge case errors in the shouldPause method for asynchronous checks before initialization
Version 1.4.3
Fixed a bug causing health to not increase in certain conditions (thanks zedqt!)
Version 1.4.2
Fixed the player blinking once after pause invincibility ends
Version 1.4.1
Made the invincibility logic more robust and less annoying if you happen to pause on top of an enemy
Version 1.4.0
Implemented monster and health locks while paused
Version 1.3.0
Implemented the Skull Cavern time fix, making game time last for longer if all players are in the Skull Cavern as it does in singleplayer
Revised the pause behavior regarding tool use to more accurately match singleplayer (thanks TylerDurdenMhm!)
Made the X graphic over the game clock subtler
Version 1.2.1
Fixed a bug causing the X to draw when the HUD wasn't being displayed
Version 1.2.0
Added a small X graphic over the game clock when time is paused that can be disabled via config.json
Version 1.1.3
Fixed a bug that was counting having the fishing rod cast as a pausable moment (sorry for anyone taking advantage of that ;-) )
Version 1.1.2
Fixed an occasional bug that would prevent food and drink buffs of the same type from being renewed when consuming the same while paused (thanks dagger!)
Version 1.1.1
Immensely reduced the amount of bandwidth the mod uses, on the order of about 99.99%.
Version 1.1.0
Completely revamped the netcode logic to manually control when data is synchronized. This should fix irregular behavior that was previously caused by relying on Stardew Valley to natively synchronize its fields across clients.