Stardew Valley
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321 comments

  1. foggywizard
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    Please do not send bug reports if they are not concise
    Something like "It doesn't work" tells me nothing about why it's not working, especially when there's nothing there to support this claim. Same with saying that the one you're going after is mysteriously not dateable. Especially that second one. If the dateablility patch (which is literally just changing a single value from "NotDateable" to "Dateable", btw) is not being applied, there is absolutely nothing I can do on my end to force content patcher to apply the patch it's already been instructed to apply and it's working for most others, so... *shrugs*. Other bugs, such as dialogue misspellings, characters walking off into nothing, events getting stuck looping, those I can do something about, probably. Depends on whether I get a report from the log parser so I can narrow down the issue or not. Be specific. Give as much information as you possibly can. Include a SMAPI log. Only with these three things can I possibly iron out any bugs that might pop up.
  2. bobapplesims
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    Are the other mods really necessary or just sugestive? I can't seem to install the others correctly and its getting slightly frustrating, I was really eager to use this mod
    1. foggywizard
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      Necessary mods are necessary. CKM or Hugs and Kisses is absolutely necessary for marriage sprites to work. Custom Companions is not necessary but the part of the pack that is a CC content pack with throw up errors because it can't load. That's not an actual issue. It just means it can't load. If you cannot install Stardew Valley mods correctly, I really suggest going back to basics and reading all the documentation for SMAPI installation, how SMAPI loads, how to install mods manually, and how to do basic troubleshooting with the SMAPI online log parser. Vortex won't teach you that stuff so it makes it hard for the average user to know what's going on and how the mods work, particularly the fact that installing literally any SDV mod is as easy as dropping a folder in the Mods folder because that's exactly what you're doing. Learning to troubleshoot the mods you install is an absolute must if you're using mods for any game. Point blank. Period. And that means learning a bit about how modding for that game works in general. 
  3. AtariShi
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    The wizard isn't "single" for me. Do I have to wait until a certain event happen for him to be dateable? 
    1. LavenderSkelly
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      is he set to dateable in the config?
    2. AtariShi
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      I believe so, yeah.
    3. MojoCupcake
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      Check the content.json. If he's not found in "Date" lines ("AllowValues" and "Default") just write his name in.
    4. AtariShi
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      OMG TY SO MUCH, apparently he wasn't in the config.json file for the "Date" lines. I can finally officially date everyone in town now ToT.
    5. HannaVictoria
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      He's likely off by default so as to make it easier to use Looking for Love with Romanceable Rasmodius.
  4. rosetintedgl4ss
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    Apologies in advance if the question has already been made, but we would like to ask if it is possible to download separate portions to this mod, for a NPC-specific experience ? I would like, for example, to have Sandy and the Wizard available, but am afraid that tampering with the files by deleting the other NPC files might lead to a bug -- as I'm still getting familiar with STV mods. Do you happen to have a version of the mod that runs without it being a whole package for all NPCs mentioned ?

    (I hope that is clear enough, but if not, please do tell us)
  5. Shurieken
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    Hi! I am using this mod alongside SVE. I also have a mod that changes the wizard's sprite. This mod is seeing that I have SVE and disabling the wizard sprite change, causing my wizard sprite mod not to function. Is there a solution to this? Thanks for the hard work!
  6. baoproiop1
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    b
  7. baoproiop1
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    if I had the Romanceable Rasmodia mod ( which change the wizard into female and let you romance her) does these mods interfere with each other cause i really want to romance Sandy.
  8. trujft
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    Getting event script error.

    [game] Event script error: Value cannot be null. (Parameter 'source')[game] In event #282815614 for location Mountain[game] On line #45: speak Linus "$q -1 null "#It's embarrassing...#$r -1 0 event_embarrassing1#It's not embarrassing. They're the ones that are wrong.#$r -1 0 event_embarrassing2#It doesn't matter. I'll stand with you through anything."/pause 1000/speak Linus "I'm so fortunate to have someone like you in my life, @.$h"/pause 500/speak Linus "I... I love you.$4"/pause 100/emote farmer 16/pause 200/question fork1 "#I love you, too.#I'm sorry... I don't feel the same way."/fork rejectLinus/speak Linus "Really? I'm so glad.$4"/pause 2000/speak Linus "It's been a long night, hasn't it?$4#$b#Let's go to sleep...?$4"/globalFade/viewport -1000 -1000/changeToTemporaryMap Tent2/viewport -1000 -1000/warp farmer 2 3/faceDirection farmer 1/warp Linus 4 3/faceDirection Linus 3/viewport 2 3 true/pause 500/speak Linus "I laid out this sleeping bag for you.$h#$b#I'm sure it's not as comfortable as your bed, but...$h"/pause 100/move farmer 1 0 1/emote farmer 32/emote Linus 32/pause 2000/globalFade/viewport -1000 -1000/changeLocation Mountain/viewport -1000 -1000/end position 29 8[game] Error running event script Data\Events\Mountain#282815614 on line #45 (speak Linus "$q -1 null "#It's embarrassing...#$r -1 0 event_embarrassing1#It's not embarrassing. They're the ones that are wrong.#$r -1 0 event_embarrassing2#It doesn't matter. I'll stand with you through anything."/pause 1000/speak Linus "I'm so fortunate to have someone like you in my life, @.$h"/pause 500/speak Linus "I... I love you.$4"/pause 100/emote farmer 16/pause 200/question fork1 "#I love you, too.#I'm sorry... I don't feel the same way."/fork rejectLinus/speak Linus "Really? I'm so glad.$4"/pause 2000/speak Linus "It's been a long night, hasn't it?$4#$b#Let's go to sleep...?$4"/globalFade/viewport -1000 -1000/changeToTemporaryMap Tent2/viewport -1000 -1000/warp farmer 2 3/faceDirection farmer 1/warp Linus 4 3/faceDirection Linus 3/viewport 2 3 true/pause 500/speak Linus "I laid out this sleeping bag for you.$h#$b#I'm sure it's not as comfortable as your bed, but...$h"/pause 100/move farmer 1 0 1/emote farmer 32/emote Linus 32/pause 2000/globalFade/viewport -1000 -1000/changeLocation Mountain/viewport -1000 -1000/end position 29 8).ArgumentNullException: Value cannot be null. (Parameter 'source')   at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)   at StardewValley.Menus.DialogueBox.checkDialogue(Dialogue d) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 606   at StardewValley.Menus.DialogueBox..ctor(Dialogue dialogue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 121   at StardewValley.Game1.drawDialogue(NPC speaker) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10352   at StardewValley.Event.DefaultCommands.Speak(Event event, String[] args, EventContext context) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.Commands.cs:line 436   at StardewValley.Event.tryEventCommand(GameLocation location, GameTime time, String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.Commands.cs:line 261

    Can I do anything to fix this or do I just need to wait for it to be updated?
  9. annatiasstory
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    Hello will it be update with 1.6? i really need it .Thank you!
    1. Fluffytabi
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      This! I'm dying to marry Willy again hahaha
    2. kedamohno
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      SAMEEE :,)
    3. KINOSEYO
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      sameeeeeeeeeeeeeeeee
    4. Ivyh
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      Me toooo TT
    5. lisakw
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      Here, here!!! I'm especially missing being able to update the sprites to a younger version!
  10. otonek0
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    Please update this mod to 1.6 T.T
  11. gummynyx
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    im sorry if this is a stupid question but are both CKM and Hugs and kisses needed or only one?
    1. ForgottenGhost127
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      You need both, otherwise it can cause certain bugs when hugging the villagers or kissing your partner before marriage.
  12. GumballGame777
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     How is it used?
  13. OdessaSilverburg
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    I can't figure out how to make Marnie available to date. I have all the boxes checked using the in game options and Marnie is select-able as a dating option however, it doesn't show her as single. I
    deleted all my mods that affected non romance-able npcs and loaded this one hoping to fix it, but nothing seems to work. I looked through the info thinking it might be like the wizard issue with them not being on the list. But she's on the list and a toggle on the in game selection, and to test I selected Gus as a datable saved and went to the title, when I loaded my save he was set to single, so then I unselcted him and saved and he was still single until I reloaded my save then he wasn't datable. I did it with every option but for some reason Marnie is the only one it doesn't work on, I even did the breakup scene between her and Lewis just in case it was a necessary trigger, still nothing. Any insight would be much appreciated, if it's any help I had the CP robin romance mod on before, but it has been since deleted.