For any permissions regarding the parts of this that were part of Siv's Marriage mod, see Siv's Marriage mod. My own work on this is my own and I would really prefer people not take it without permissions. This includes for translations (just contact me, fam. I don't bite. I just don't like people not talking to me first). There is a protocol for making translations, since the files should, ideally, be included with the base mod. That protocol is found here: https://stardewvalleywiki.com/Modding:Translations#How_to_provide_mod_translations
File credits
As shown on Siv's Marriage mod (However, I have written further dialogue, created all the additional updates to Siv's original sprites as they became necessary, and did all of the Content Patcher coding and map updating and compatibility patching):
Base Mod (everything except listed under "Other") sivolobwho
Other (with permission) Lilly Ampleton (Clint's marriage dialogue) Owlsworthy (Willy's marriage dialogue) Rhuenkun (Gus' marriage dialogue)
Fixed a cyclical pathing issue. Thai translations updated.
Version 2.2.4
Thai, Spanish, and Russian translations added
Version 2.2.3
Fixed Sandy's include
Version 2.2.2
Tentative Spouse Room fixes
duplicate dialogue fixes
Sandy's home and events are tentatively fixed
Added Spouse patios
Version 2.2.1
Fixed missing player dialogue in i18n
Fixed missing portraits
Removed things I forgot to remove from the old LfL
Version 2.2.0
-Overhauled file structure for easier translations
-Updated for 1.5.5
-Fixed bugs
Looking for Love is geared more for the older players wanting to romance someone who isn't... basically a teenager. It's a conversion of the old Siv's Marriage mod, updated for modern Content Patcher practices so that there's no need for replacing vanilla files with out-of-date XNBs anymore.
With this also comes a slew of bugfixes and updates. You can now, for example, have Pam's events happen in her upgraded house. No longer will the "marnie, sandy, and pam are my husband" bug plague players. Even Lewis now has unique wedding dialogue, and none of the characters will appear magically in the audience. Marnie will not flip to her older self if you're using her update sprites and marrying someone else. No maps need to be replaced altogether in order to bring the changes needed, increasing compatibility with other mods (Specific patches now included as well!). Whole content pack has been rewritten from the last iteration to allow for easier translating and better modularity. Don't like someone? Just disable them and none of their changes will take effect now!
Features new to 2.2.0: You now can go to Marnie's barn, if you've made friends with her and turned the option on in the configuration file. Features Custom Companions bonus content pack that alters the animals inside interior based on what events you've seen, both with her and her nephew.
For translators: Each character has their own file with a .default.json, same as the i18n does. Just make a translated version of that same as you would for i18n and it will automatically work, same as if you were making it for i18n. This is to keep even the dialogue changes largely modular without making a bunch of tedious, redundant entries into the i18n. Please see the modding wiki for more information about etiquette regarding making translations and submitting them for use.