Stardew Valley

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Kreeate

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Kreeate777

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97 comments

  1. Bonabopn
    Bonabopn
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    Hiyo! Thank you for the nice map, i have a few issues with the latest version though.


    • The latest game update lets players move the farmhouse, which reveals glitchy terrain where it begins on this map.
    • The mailbox moves with the farmhouse, leaving behind a second mailbox, which functions, but cannot be moved.
    • As another user pointed out, there is a second pet bowl spawned in the center of the map. It can be moved, but the original pet bowl cannot.
    • The spouse outside area spawns two squares below the cobblestone slabs in the top-right corner, instead of on top of them. (Only tested this with abigail)

    1. Kreeate777
      Kreeate777
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      Thank you so much for the valuable feedback!

      At the moment there are many glitches, bugs and issues that need to be resolved with maps and the new 1.6 version.
      I am looking into these issues together with support from the modding community.
      Feel free to continue posting any other issues you may come across as it is difficult for me to comprehensively test everything by myself.

      I may consider completely remaking the entire map for 1.6, but I need to be sure that all 1.6 bugs and issues are resolved first, so that's a last resort.

      Thanks again for your support!
  2. RiftstalkerSekun
    RiftstalkerSekun
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    Hey, in 1.6, with the Plantopia Farm (Optional 2) map, there is an issue with not being able to walk to the bus stop area when leaving the farm, or being able to walk to Robin during the intro cutscene sequence.

    You can still walk freely to the Backwoods area and access Pelican Town by way of the carpenter's, and then access the bus stop by way of Pelican Town. Access to and from Cindersap Forest works as well. You can freely walk into your farm FROM the bus stop zone, you just can't seem to leave the farm and go back to the bus stop unless you go all the way around town via Cindersap Forest or the Backwoods. And unfortunately, there isn't an error that gets thrown to SMAPI to post here that might help pinpoint things further.

    Is there a chance that you could please fix this? I love this map, and I don't want to have to change to something else, no other map really hits that sweet spot of 'large, but not too large of a planting area'.
    1. Kreeate777
      Kreeate777
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      Hello,

      Thank you for the feedback, it is much appreciated.  I plan to update all farm versions to be compatible with SDV 1.6.
      At the moment I'm a bit occupied with work and IRL stuff, but updating these maps is certainly on my to-do list.

    2. RiftstalkerSekun
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      Awesome, it's great to hear that you plan to update for 1.6! I hope that things become less busy for you soon. Please remember to take care of yourself, and I look forward to your update!
    3. Kreeate777
      Kreeate777
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      I've done a quick-fix test version of the alternative version 2 farm.  Now called "Plantopia Farm - Alternative Version 2.1 (SDV 1.6)"
      You can find it in the "Files" tab.
      Please could you test it out and give feedback here.

      The warp issue from farm to BusStop should be fixed now.
      I believe there is still an issue with the intro scene, but that is not a priority right now.
      The missing TV issue should also be fixed for new farms.

      Thank you for the kind words! Your input is much appreciated!
    4. RiftstalkerSekun
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      It works great, with both my previous save and with a fresh one! The warp-point is fixed and I am able to go freely between the farm and the Bus Stop :D

      I ran through the intro cutscene as well, just to see what would happen, and it worked perfectly through the Bus Stop section until the scene transition to the farm map. Then, neither my character's, Robin's, nor Lewis's sprites appeared, and it soft-locked on the part where Lewis's sprite is supposed to walk from the farmhouse to greet you. However, after pressing the Skip button to get out of that cutscene, everything else worked perfectly! (And honestly, in my opinion, the cutscene shouldn't be a huge priority over the other stuff you have going on, you fixed the Bus Stop issue and that's more than good enough for me.)

      Thank you so much for being so quick about fixing this. I really appreciate it!
    5. Kreeate777
      Kreeate777
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      Thanks so much for your quick and comprehensive feedback.

      Yes, the intro cutscene is a bit of an issue at the moment.  I'm unsure what exactly ConcernedApe changed that is causing this.  I am talking with the mod community and trying to find out why the NPC's and character sprites are invisible during this particular scene.

      I'll find a solution eventually ;-)

      Glad the Bus Stop warp issue is fixed at least.
    6. RiftstalkerSekun
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      There is one more thing that I missed until I played a little bit longer and worked my way over to it, but it's not a huge-huge deal.

      There is a second pet bowl to the left of the greenhouse, along the little river. It can be moved out of the way at the Carpenter's like you would move any other building, but cannot be demolished at the Carpenter's. I don't know if this has to do with the extra pets that were added in 1.6 (extra pets need their own water bowls), or if the extra bowl can be demolished when you unlock the ability to have extra cats/dogs/turtles on the farm. But, again, since it can be moved out of the way, it's not a huge issue at this time. I will report back when I unlock the ability to have multiple pets.
    7. Elecsheep12138
      Elecsheep12138
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      I also encountered this issue. In the updated map, I can see that you have rearranged the position of the pet bowl. However, the 1.6 version update makes this pet bowl unnecessary as it cannot be watered
    8. Kreeate777
      Kreeate777
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      Thank you so much for the feedback.
      I will update all maps regarding this issue in future.
      For now I am focusing on core issues but I'll certainly fix all other issues as well.

      Thanks again!
    9. Elecsheep12138
      Elecsheep12138
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      Thanks for your reply and for creating this map.
  3. cealesez
    cealesez
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    A link to download version 1.0?
    1. Kreeate777
      Kreeate777
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      Not sure why you'd want the broken, incomplete version 1.0 but I've added it under "Old Files".
    2. cealesez
      cealesez
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      sorry I had a problem with the generation of monsters but I already fixed it and it has nothing to do with the mod, google translator
  4. Wolxies
    Wolxies
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    I add compatibility with NPC Map Location for farm 4 and thought it would be nice to share the code (so there is no more walking in the bus area on the map when walking in the farm).
    {
             "Action": "EditData",
             "Target": "Mods/Bouhm.NPCMapLocations/Locations",
             "Entries": {
                   "Farm_Kreeate.Plantopia4/PlantopiaFarm4": { // location name from step 2
                       "MapVectors": [
                          { MapX: 337, MapY: 260, TileX: 0, TileY: 0 }, // top-left map pixel from step 3
                          { MapX: 511, MapY: 385, TileX: 150, TileY: 65 } // bottom-right map pixel from step 3, and tile size from step 2
                       ]
                  }
              }
    }
    (only remaining problem, the farmhouse is now in the middle of the farm map and I don't know how to fix it)
    1. Kreeate777
      Kreeate777
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      Hello,

      I would like see more information regarding your issue please.
      Kindly upload your SMAPI log to this link (instructions are at the link) and I'll have a look.

      Thank you.
    2. Wolxies
      Wolxies
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      https://smapi.io/log/2da3b58ad8004edda407d516f8d1348fthanks
    3. HiiAnakuma
      HiiAnakuma
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      Hi! I'm confused, where do I input this code?
    4. Kreeate777
      Kreeate777
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      Hi,

      You can add the code above to the content.json file in your PlantopiaFarm folder.

      This is a small fix specifically for NPC Map Location users and I may consider adding compatibility to the next Plantopia update.
      For now I'm waiting on some bug fixes in the next update of SDV before I update my mod.
  5. JelloJump
    JelloJump
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    Hi, this is my favorite farm map. I love that you have options, too. Thank you for making this!

    I have a small problem, though. I'm playing on Alternative Version 2 and the spouse patio doesn't align right. Once I have a spouse, they set up and will stand 1 row below the 2 rows of stone instead of on the stone. It gets a little in the way of building/decorating. 
    1. Kreeate777
      Kreeate777
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      Hello,

      Thank you for using my mod and for the report about the spouse patio!

      All the maps have identical spouse patio locations, so I will test them all extensively and will post updated files as soon as I've found and corrected the issue.

      My apologies if this issue caused you any inconvenience. 
  6. VoidedLunacy
    VoidedLunacy
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    How do i select it? I dont know how to make it my map https://i.imgur.com/Z2ecYP1.png
    1. Kreeate777
      Kreeate777
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      Hi,

      It doesn't look like the map mod is installed, or perhaps you are missing Content Patcher & SMAPI?

      Make sure you have all requirements installed correctly.

      If you have everything installed correctly and still get this issue, please upload your full SMAPI log to https://smapi.io/log/ and post the link back here.  Instructions to upload your SMAPI log can be found at the link.
    2. VoidedLunacy
      VoidedLunacy
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      I installed everything correctly and theres no log file
    3. VoidedLunacy
      VoidedLunacy
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      Is there any way to just replace the foraging map with it so it works?
    4. Kreeate777
      Kreeate777
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      If you have no log file, then SMAPI is most likely not installed correctly.  Verify that you have SMAPI installed correctly.
      A log file is created every time you launch the game with SMAPI.

      Also make sure you launch the game with StardewModdingAPI.exe and not Stardew Valley.exe.
    5. VoidedLunacy
      VoidedLunacy
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      Where is stardewmoddingapi.exe?
    6. Kreeate777
      Kreeate777
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      It will be in your game installation folder.

      If you use Steam, follow these instructions.
      If you use GOG, follow these instructions.

      Let me know if you need more help.
  7. BeanCraze
    BeanCraze
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    Not sure if this has been noted anywhere, but I tried to see if it was another mod causing the issue, but nope. I have no TV!

    on start of the game, the TV in the corner of the room is not spawning in, on normal or Co-op mode within the standard house nor the cabins!
    So I'm unsure why this is happening. Though I have CBJ Item spawner, so its not big deal, but figured i'd let ya know!

    Also the map fixed from below works fantastic! Love this map! Would love to see an edit for the Big map to have the visual of the change! <3
    1. Kreeate777
      Kreeate777
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      Hi,

      Thank you for your feedback.  It is always welcome :)
      The TV not spawning is an issue with new maps in SDV 1.5.6 & SMAPI and is a known issue.
      I apologize for this inconvenience and I will certainly fix it in the next SDV update. [ I may even include a few bonus seeds in the new map ;) ]

      Please can you give more information regarding your comment about the "Big map"?  I'm not sure I understand your comment about the visual change.
  8. malenkowicz
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    choosing option 1 in new game creation automatically check "spawn monsters on map" in extra settings. Dunno if that was intentional but defo worth checking if you choose to play with it and don't want monsters on farm. 
    1. Kreeate777
      Kreeate777
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      Hi,

      Thanks for the feedback.  I've just checked this and it seems to be the same for all my map options.  I'll investigate further and update as necessary.

      EDIT:  After a quick check with the modding community, it seems that all custom farms in 1.5.6 defaults to monster spawning being checked.  Hopefully this will be fixed in the upcoming 1.6 version, but I'll actively look for a solution in the meantime.
  9. puppetnin
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    I'm not sure if this is a function more of this mod or the other, but the Extended Minecart plays oddly with this map. It puts the minecart on the far side of the pond and inconveniently far from the farmhouse, instead of right beside the house near the entrance from the bus stop.  Is there a way to adjust this map to account for that, or should I ask for an adjustment from the maker of that mod?

    Also, thank you for such a lovely farm map! It's very well designed and I like it a lot.
    1. Kreeate777
      Kreeate777
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      Hello,

      Thank you for the feedback.  My guess is that the author of Extended Minecart will have to add a compatibility patch for my farm map.
      If they have any feedback or suggestions for my map, please let me know.
    2. Kreeate777
      Kreeate777
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      Alternatively, if you like, I could make an additional version of the map and add as many minecarts as you like.
      Simply take a screenshot and mark where you'd like the warp points (minecarts) to be, then upload the screenshot here. Then I'll make the map for you.
    3. malenkowicz
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      I know i'm late with response but you can move it manually. Go to Robin, move buildings and then you can move where it will appear on your map. Work flawless on my game 
  10. kemmalungsalit
    kemmalungsalit
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    This is fantastic! Any chance we could have the stumps south of the house stop respawning when harvested? Presently using alternative version 2 and each time that i clear them out they come back the next day.
    1. Kreeate777
      Kreeate777
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       Very glad that you are enjoying the map.  Of course I can make a version where the stumps don't respawn.

      EDIT: I've played the Alternative Version 2 and once I've cleared the major stumps, they stay away.
      Could you possibly upload your SMAPI log and then paste the resultant log link here on this page please?
    2. kemmalungsalit
      kemmalungsalit
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      EDIT: I did some testing and determined it was likely "Extended Farm" which has a feature where it respawns logs on your standard farm that it enhances. I disabled it and reloaded my save and it didn't change anything. When I made a new farm though, it seemed to have resolved it. It looks like maybe the change to the stump rules is baked into the save.

      Here is the log at the time, in troubleshooting I've cleaned it up a bit but I'll leave it here: My log

      Thank you so much for making this mod. Your work is so great it actually got me to restart my farm and talk my partner into joining me since your work has made it so much easier for us to design our dream farm!!

      P.S. Not that it is necessary but is there any chance we could get a water troph or something by the farm on the east side for easier refills? Not a big deal if no, since now there is a really legitimate reason to get a well!!
    3. Kreeate777
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      It seems like Farm Type Manager has created a config file for your farm that overwrites the default spawning rules.

      You can have a look at this page (scroll down to Spawn Settings) for instructions how to find and edit the config file.
      Let me know if this helps at all, or if you need further assistance.
    4. kemmalungsalit
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      You responded so fast I didn't have a chance to edit things fast enough to make it clearer! I amended my post above to explain the developments. I just wanted to let you know that I think that it is now resolved. Thank you so much for everything and your incredibly prompt response!
    5. Kreeate777
      Kreeate777
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      You are very welcome and I'm glad that the issue is now resolved.

      Getting back to your earlier suggestion of a water source closer to the farm house...

      I've added Alternative 4 in the optional files tab.  It's the same as Alternative version 2, but with an added small pond near the farm entrance.
      Let me know if you want the location of the pond changed and I'll move it to wherever you like :)

    6. kemmalungsalit
      kemmalungsalit
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      You're actually amazing because that's nearly exactly where I placed my well, wow!! I'll be using this version right away. Thank you so much!