Hey bud, just wanted to say your Alternative 1 map made this game everything I wanted it to be, and I appreciate you for making it! Looking forward to the updated version of Alternative 1.
Hi so I'm loving this farm but I've discovered an issue with compatibility with SVE. When you unlock the nexus and the warp points, the warp point on the farm ends up a little below the water at the top left at a rather random point. Is there a way to move that warp point to somewhere more convenient? (for example, on other farms I've used it's ended up in front of the warp point you get to when you use a warp totem to get back to the farm) Any and all help would be appreciated, thank you <3
Hi, i really like the farm. but is there a possibillity that the tree stumps bee gone on the farm? There are so much and they comeeveryday back when you move them.
The stumps on my farm are not supposed to respawn at all. Are you using any mods that may cause this? Please upload your SMAPI log here and I can try to find the problem for you.
You can find information about uploading your SMAPI log here. Let me know if you have any difficulty. I will try to assist.
1. Go to your Stardew Valley folder, then mods --> FarmTypeManager --> data 2. In there should be a file with yourfarmname.json. Open it with a text editor like Notepad++ or Notepad. 3. Make sure that all the options are set to false at the top as per my image. If they are not, you can type them in manually.
You can upload it to somewhere like MediaFire or Catbox. Catbox is probably easiest as it doesn't require registration. Just zip your save folder and drop it in Catbox, then paste the link here.
If the Winter Mystery Quest does not start, it could be another mod that interferes with it. Make sure to visit the bus stop between the hours of 6 a.m. and 4 p.m during Winter. Walk to bus stop. Do not ride the horse.
If you can provide your SMAPI log then we can try to solve the problem.
I have now changed some coordinates from Farm to Bus Stop. Please download version 2.1.1 and see if that fixes your problem. Let me know if it is fixed for you.
Hi! I love the look of this farm (I really don't like dirt patches and this has some of the least yet). Just curious. Does this farm replace any of the farm types or is it a new farm type? Thanks!
Heyy. So fist, I really love this map, but there is ONE BIG PROBLEM. Every day ores are spawning where you exit to the Bus stop. I tried changing that with the Farm manager configurator, but to no avail. Would be so great if ypu could fix that, it's pretty annoying. Otherwise the map is just wonderful. xx
Thank you for using my mod and for the valuable feedback ❤️
I've had no other reports of a similar issue and in my own tests there are no ore spawns at the Farm exit to the Bus stop. I'm assuming you mean Farm Type Manager? My mod does not have any settings specifically for FTM. This could be because the farm is already created. As a test, make a temporary new Plantopia Farm with the FTM mod disabled. See if the ores are still spawning. If not, then we know it's FTM that is causing this issue. You can disable a mod by renaming the mod folder to ".modname". You just put a "." in front of the mod folder name. Remember to rename it back when you are done :)
I can try to help you solve the issue if you provide your SMAPI log. If you follow this link, you will find instructions how to find your SMAPI log and how to upload it. After that, kindly share the link to your log here. Once we have the log, we can try to figure out what is causing the issue. You could also upload your save file here and I can try to fix the issue for you. Instructions to finding your save file can be found here.
Hiyo! Thank you for the nice map, i have a few issues with the latest version though.
The latest game update lets players move the farmhouse, which reveals glitchy terrain where it begins on this map.
The mailbox moves with the farmhouse, leaving behind a second mailbox, which functions, but cannot be moved.
As another user pointed out, there is a second pet bowl spawned in the center of the map. It can be moved, but the original pet bowl cannot.
The spouse outside area spawns two squares below the cobblestone slabs in the top-right corner, instead of on top of them. (Only tested this with abigail)
Hey, in 1.6, with the Plantopia Farm (Optional 2) map, there is an issue with not being able to walk to the bus stop area when leaving the farm, or being able to walk to Robin during the intro cutscene sequence.
You can still walk freely to the Backwoods area and access Pelican Town by way of the carpenter's, and then access the bus stop by way of Pelican Town. Access to and from Cindersap Forest works as well. You can freely walk into your farm FROM the bus stop zone, you just can't seem to leave the farm and go back to the bus stop unless you go all the way around town via Cindersap Forest or the Backwoods. And unfortunately, there isn't an error that gets thrown to SMAPI to post here that might help pinpoint things further.
Is there a chance that you could please fix this? I love this map, and I don't want to have to change to something else, no other map really hits that sweet spot of 'large, but not too large of a planting area'.
Thank you for the feedback, it is much appreciated. I plan to update all farm versions to be compatible with SDV 1.6. At the moment I'm a bit occupied with work and IRL stuff, but updating these maps is certainly on my to-do list.
Awesome, it's great to hear that you plan to update for 1.6! I hope that things become less busy for you soon. Please remember to take care of yourself, and I look forward to your update!
I've done a quick-fix test version of the alternative version 2 farm. Now called "Plantopia Farm - Alternative Version 2.1 (SDV 1.6)" You can find it in the "Files" tab. Please could you test it out and give feedback here.
The warp issue from farm to BusStop should be fixed now. I believe there is still an issue with the intro scene, but that is not a priority right now. The missing TV issue should also be fixed for new farms.
Thank you for the kind words! Your input is much appreciated!
It works great, with both my previous save and with a fresh one! The warp-point is fixed and I am able to go freely between the farm and the Bus Stop :D
I ran through the intro cutscene as well, just to see what would happen, and it worked perfectly through the Bus Stop section until the scene transition to the farm map. Then, neither my character's, Robin's, nor Lewis's sprites appeared, and it soft-locked on the part where Lewis's sprite is supposed to walk from the farmhouse to greet you. However, after pressing the Skip button to get out of that cutscene, everything else worked perfectly! (And honestly, in my opinion, the cutscene shouldn't be a huge priority over the other stuff you have going on, you fixed the Bus Stop issue and that's more than good enough for me.)
Thank you so much for being so quick about fixing this. I really appreciate it!
Thanks so much for your quick and comprehensive feedback.
Yes, the intro cutscene is a bit of an issue at the moment. I'm unsure what exactly ConcernedApe changed that is causing this. I am talking with the mod community and trying to find out why the NPC's and character sprites are invisible during this particular scene.
There is one more thing that I missed until I played a little bit longer and worked my way over to it, but it's not a huge-huge deal.
There is a second pet bowl to the left of the greenhouse, along the little river. It can be moved out of the way at the Carpenter's like you would move any other building, but cannot be demolished at the Carpenter's. I don't know if this has to do with the extra pets that were added in 1.6 (extra pets need their own water bowls), or if the extra bowl can be demolished when you unlock the ability to have extra cats/dogs/turtles on the farm. But, again, since it can be moved out of the way, it's not a huge issue at this time. I will report back when I unlock the ability to have multiple pets.
I also encountered this issue. In the updated map, I can see that you have rearranged the position of the pet bowl. However, the 1.6 version update makes this pet bowl unnecessary as it cannot be watered
Thank you so much for the feedback. I will update all maps regarding this issue in future. For now I am focusing on core issues but I'll certainly fix all other issues as well.
I add compatibility with NPC Map Location for farm 4 and thought it would be nice to share the code (so there is no more walking in the bus area on the map when walking in the farm). { "Action": "EditData", "Target": "Mods/Bouhm.NPCMapLocations/Locations", "Entries": { "Farm_Kreeate.Plantopia4/PlantopiaFarm4": { // location name from step 2 "MapVectors": [ { MapX: 337, MapY: 260, TileX: 0, TileY: 0 }, // top-left map pixel from step 3 { MapX: 511, MapY: 385, TileX: 150, TileY: 65 } // bottom-right map pixel from step 3, and tile size from step 2 ] } } } (only remaining problem, the farmhouse is now in the middle of the farm map and I don't know how to fix it)
I would like see more information regarding your issue please. Kindly upload your SMAPI log to this link (instructions are at the link) and I'll have a look.
You can add the code above to the content.json file in your PlantopiaFarm folder.
This is a small fix specifically for NPC Map Location users and I may consider adding compatibility to the next Plantopia update. For now I'm waiting on some bug fixes in the next update of SDV before I update my mod.
118 comments
Thanks for using my Farm map.
The stumps on my farm are not supposed to respawn at all. Are you using any mods that may cause this?
Please upload your SMAPI log here and I can try to find the problem for you.
You can find information about uploading your SMAPI log here.
Let me know if you have any difficulty. I will try to assist.
https://smapi.io/log/9875cc91089b447799c0552a8fdde2a1
this is my SMAPI log
One thing you can try is:
1. Go to your Stardew Valley folder, then mods --> FarmTypeManager --> data
2. In there should be a file with yourfarmname.json. Open it with a text editor like Notepad++ or Notepad.
3. Make sure that all the options are set to false at the top as per my image. If they are not, you can type them in manually.
It looks like the Omni Farm Redone mod together with Farm Type Manager mod has left/transferred some settings to my map.
Try the above 3 steps and see if that fixes the stump spawning issue. Let me know if not and we can try a few other things.
Please can you upload your save file and I'll see if I can fix it.
Catbox is probably easiest as it doesn't require registration. Just zip your save folder and drop it in Catbox, then paste the link here.
this is my save file:
https://files.catbox.moe/6yx881.zip
If the Winter Mystery Quest does not start, it could be another mod that interferes with it.
Make sure to visit the bus stop between the hours of 6 a.m. and 4 p.m during Winter. Walk to bus stop. Do not ride the horse.
If you can provide your SMAPI log then we can try to solve the problem.
______________________________________________________________________________________________________________________
EDIT: Also, make sure to follow the footprints in snow (marked in green) and then activate the bush (marked in red).
I have now changed some coordinates from Farm to Bus Stop.
Please download version 2.1.1 and see if that fixes your problem.
Let me know if it is fixed for you.
Thanks!
Thanks for using my map! This is a new Farm type and it doesn't replace any of the Vanilla Farms.
Thank you for using my mod and for the valuable feedback ❤️
I've had no other reports of a similar issue and in my own tests there are no ore spawns at the Farm exit to the Bus stop.
I'm assuming you mean Farm Type Manager? My mod does not have any settings specifically for FTM.
This could be because the farm is already created.
As a test, make a temporary new Plantopia Farm with the FTM mod disabled. See if the ores are still spawning. If not, then we know it's FTM that is causing this issue. You can disable a mod by renaming the mod folder to ".modname". You just put a "." in front of the mod folder name. Remember to rename it back when you are done :)
I can try to help you solve the issue if you provide your SMAPI log.
If you follow this link, you will find instructions how to find your SMAPI log and how to upload it. After that, kindly share the link to your log here.
Once we have the log, we can try to figure out what is causing the issue.
You could also upload your save file here and I can try to fix the issue for you.
Instructions to finding your save file can be found here.
I apologize for the long delay. Life keeps me busy and I don't always have time to spend on my modding.
The following has now been fixed in version 2.1.0 of the Main Farm version:
Once this farm is accepted and considered "okay", I will update the remaining versions.
You can still walk freely to the Backwoods area and access Pelican Town by way of the carpenter's, and then access the bus stop by way of Pelican Town. Access to and from Cindersap Forest works as well. You can freely walk into your farm FROM the bus stop zone, you just can't seem to leave the farm and go back to the bus stop unless you go all the way around town via Cindersap Forest or the Backwoods. And unfortunately, there isn't an error that gets thrown to SMAPI to post here that might help pinpoint things further.
Is there a chance that you could please fix this? I love this map, and I don't want to have to change to something else, no other map really hits that sweet spot of 'large, but not too large of a planting area'.
Thank you for the feedback, it is much appreciated. I plan to update all farm versions to be compatible with SDV 1.6.
At the moment I'm a bit occupied with work and IRL stuff, but updating these maps is certainly on my to-do list.
You can find it in the "Files" tab.
Please could you test it out and give feedback here.
The warp issue from farm to BusStop should be fixed now.
I believe there is still an issue with the intro scene, but that is not a priority right now.
The missing TV issue should also be fixed for new farms.
Thank you for the kind words! Your input is much appreciated!
I ran through the intro cutscene as well, just to see what would happen, and it worked perfectly through the Bus Stop section until the scene transition to the farm map. Then, neither my character's, Robin's, nor Lewis's sprites appeared, and it soft-locked on the part where Lewis's sprite is supposed to walk from the farmhouse to greet you. However, after pressing the Skip button to get out of that cutscene, everything else worked perfectly! (And honestly, in my opinion, the cutscene shouldn't be a huge priority over the other stuff you have going on, you fixed the Bus Stop issue and that's more than good enough for me.)
Thank you so much for being so quick about fixing this. I really appreciate it!
Yes, the intro cutscene is a bit of an issue at the moment. I'm unsure what exactly ConcernedApe changed that is causing this. I am talking with the mod community and trying to find out why the NPC's and character sprites are invisible during this particular scene.
I'll find a solution eventually ;-)
Glad the Bus Stop warp issue is fixed at least.
There is a second pet bowl to the left of the greenhouse, along the little river. It can be moved out of the way at the Carpenter's like you would move any other building, but cannot be demolished at the Carpenter's. I don't know if this has to do with the extra pets that were added in 1.6 (extra pets need their own water bowls), or if the extra bowl can be demolished when you unlock the ability to have extra cats/dogs/turtles on the farm. But, again, since it can be moved out of the way, it's not a huge issue at this time. I will report back when I unlock the ability to have multiple pets.
I will update all maps regarding this issue in future.
For now I am focusing on core issues but I'll certainly fix all other issues as well.
Thanks again!
{
"Action": "EditData",
"Target": "Mods/Bouhm.NPCMapLocations/Locations",
"Entries": {
"Farm_Kreeate.Plantopia4/PlantopiaFarm4": { // location name from step 2
"MapVectors": [
{ MapX: 337, MapY: 260, TileX: 0, TileY: 0 }, // top-left map pixel from step 3
{ MapX: 511, MapY: 385, TileX: 150, TileY: 65 } // bottom-right map pixel from step 3, and tile size from step 2
]
}
}
}
(only remaining problem, the farmhouse is now in the middle of the farm map and I don't know how to fix it)
I would like see more information regarding your issue please.
Kindly upload your SMAPI log to this link (instructions are at the link) and I'll have a look.
Thank you.
https://smapi.io/log/2da3b58ad8004edda407d516f8d1348f
thanksYou can add the code above to the content.json file in your PlantopiaFarm folder.
This is a small fix specifically for NPC Map Location users and I may consider adding compatibility to the next Plantopia update.
For now I'm waiting on some bug fixes in the next update of SDV before I update my mod.