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Author notes
There is no need to ask for my permission if you want to use any of my assets for other mods! <3
File credits
> This mod is heavily inspired by obamoose's kitty cats mod <3 I am a big fan of that mod and it was a very helpful guide (as well as the Custom Companion's guide) for me in regards to how to code my own mod here!
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Animal interaction dialogue should display once per day similarly to other NPCs (this change shouldn't impact the performance as much as it used to)
Fixed animals from appearing in the void
Version 1.2.0
Adjusted and updated some animal behaviors: Some animals may run away from the player if you're too close to them
Adjusted spawn rates for some animals
Fixed the slime cats spawning in the void bug
Minor mod structure overhaul
Updated the guinea pig's sprites
Version 1.1.0
Abigai's pet guineapig's cage is now configurable! You can choose between a pet bed or the vanilla cage (pet bed is chosen by default, but can be changed with the "Load Abigail's pet guinea bedding" configuration setting)
Added 2 animals
> Another stray cat > Chicks for Marnie's barn
Added 3 configuration settings
> "Allow random animals running loose" > "Enable spawn at day start" > "Load Abigail's pet guinea bedding"
Added the "Follow" behavior for some animals that may decide to follow the player in the same map when certain conditions are met
Updated animations. All of the animals now have idle animations to appear more dynamic
Updated sprites. Animals with the most notable appearance changes include:
> All 4 Stray dogs > Marnie's Rooster
Version 1.0.8
Added 1 animal with 4 versions
Added and adjusted several inspection dialogues
Added i18n files, users can now easily create their own translations
Added more config settings
> "Give Marnie a rooster" > "Load stray dogs"
Altered companion names
Fixed Dusty's house during the winter bug
Randomized spawn coordinates for some animals
Randomized the chance for the wizard's companion and the witch's slime cats to spawn
Version 1.0.7
Added two pet rabbits
Adjusted several inspection dialogues
Version 1.0.6
Added pinned keys to make inspection dialogue a bit more random
Corrected inspection dialogue typos (... well, expect for one ;) )
Version 1.0.5
Added Charlie the Chicken, who will occasionally show up in Marnie's place if you're not married to Shane
Added randomized inspection dialogue for some of the animals (the change doesn't apply every single time you click on the animal though... It only happens every now and then). The type of dialogue will also change depending on your heart level with the NPCs that these animals are associated with
Edited the internal structure of the mod for better organization purposes
Fixed one of Dusty's walking sprites
Removed the altered pitch of the rooster
The wizard's dragon can now go to the forest when it's raining or windy
Version 1.0.4
Added shadow pups to keep Krobus company in the sewers
Minor edits for Emily's parrot friend sprites
Version 1.0.3
Added 2 animals (Emily's parrot and a tuxedo cat in the town)
Added more config options
Version 1.0.2
The Domestic Animals mod is now separated from my previous mod, "Wild Animals"
Added Dusty's dog house
Gave the witch multiple black cat slimes
Gave the wizard a little dragon
Version 1.0.1
Added Dusty, a new cat for Willy, and more farm animals in Marnie's barn
This was mod was once a little bonus to my previous mod Wild Animals, but I have now decided to separate them into two different mods. You are guaranteed to see the animals as long as you have access to the areas that they spawn in. They tend to wander so you may or may not lose sight of some of them, especially if they wander behind the buildings and bushes.
These animals don't really do much of anything and are more of just moving decor for your valley that occasionally makes noises and interact with a little! Some animals may not be very fond of the player especially in the early game...
Below is the list of animals currently included in the mod:
Spoiler:
Show
A brown cat for Willy
A few black cat slimes that stay in the witch's hut/swamp
A little green dragon for the wizard
Charlie the Chicken
David, Abigail's guinea pig + changes his cage depending if he's inside or outside of it
Dusty, Alex' dog + changes his box into a dog house (this will automatically be disabled if SVE or Free Dusty mod is installed to avoid conflicts)
Emily's parrot companion
Rabbits for Leah
Rooster + more of Marnie's barn animals
Shadow pups in the sewers
Stray cats (if you want more cats in Pelican Town, download the Kitty Cats mod! <3 )
Concerned Ape for his marvelous game that I spent many, many hours on. Stardew Valley will always be placed in a special place in my heart and I will never regret owning the game (thanks again to my friend who bought it for me a couple of years ago!) His pixel art and the color palette are undeniably beautiful and I tried to have my animals match the aesthetic. <3
Pathoschild for their modding API "SMAPI" and Content Patcher. As well as PeacefulEnd for their modding framework Custom Companions. These mods allowed me to create this mod. I've always wanted to have more animals in the world of Stardew Valley because I just love animals. <3
Obamoose for their Kitty Cats mod! The moment I saw that mod I thought to myself "Wait a minute... That can be done now?" and it spurred on this drive to work on my Wild Animals mod (the Domestic Animals mod was once a part of this one as a little bonus). Whenever I felt stuck in the little coding process, I did comparisons with their adorable mod's coding structure as an example (and of course PeacefulEnd's Custom Companions in-depth wiki was a great help and easy to understand). The Kitty Cats mod was a great visual for me while I was creating this mod (and I love cats, so this mod is definitely staying in my game) <3
I just created a Ko-fi! If you like my works, then feel free to buy me a coffee~! I'll greatly appreciate the support! <3 However, my mods will always stay free for the public! If you have any inquiries about my commission rates and rules, please check it out on my ko-fi page :)