+ Modders
Q: Can I use the files from this mod for other mods to upload?
A: Yep, you are free to use the assets provided by this mod! The only rule I have about this is to not have them hidden behind a paywall. So, I'd prefer that these are to remain free. Donations points are fine though!
+ Mod Users
Q: How to install this mod?
A:
1. Install the latest version of SMAPI.
2. Unzip the zip file.
3. Drop the extracted folder in your mods folder.
Q: I experienced a bug! What should I do?
A: First of all, please do read the rest of the FAQ here in case there is an answer already provided and to also check the main page/Comments section of the mod in case I have listed the bug as a "known issue". If neither of them has the solution, feel free to comment the bug in the Comments sections or over in the Bugs section.
Q: Is this mod compatible with other mods?
A: This mod should work with other mods, albeit it would only be semi-compatible with mods that alter the in-game maps in any way, but nothing game breaking would occur.
Q: Is this mod compatible with multiplayer or the mobile version of the game?
A: In regard to multiplayer, there may or may not be some syncing issues with what can and won't spawn (most notable for farmhands, as since the mod works for the host just fine) and could cause the 'Unable to spawn in greenhouse' error in the SMAPI window. I have no idea what causes this to occur, but I can at least guarantee this doesn't affect the game whatsoever. (However, I must note that my game has a bit of a syncing issue when I play multiplayer in general, so I'm not sure if this is also specific to this mod)
I am unsure if this mod is compatible with the mobile version since I personally do not have it.
+ Known Issues
● Animals may sometimes spawn in places they shouldn't be in (such as in a tree, bush, or even on a building). This shouldn't happen all the time and is only a visual issue. They're likely to spawn unstuck in another in-game day.
● Animals that spawn in groups are likely to spawn right on top of each other. They are not stuck and will part from each other eventually.
● Some objects do not have collision, so animals may go through these areas (i.e. the lonely stone in the beach map). The animals may also walk through objects that are interactable (via inspection dialogue or quest).
● When using the Dynamic Reflections mod, the reflections of the swimming animals are likely going to look off. As of now, the only solution I can think of is editing the reflections in the dynamic reflections config file (Dynamic Reflections Config -> Water Specific Settings -> NPC Reflection Offsets -> Y Offset (Change the default "1.1" to "0.3")). The drawback is that this will also affect the water reflections from every other NPC as well.
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