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310 comments

  1. Nareelesia
    Nareelesia
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    I finally managed to get the two rooms, but no mater what i place it dissapears

    and also doest anyone know how do i move one of the rooms to the botoom like they have in their official pic?

    now im stuck with two open room that i cant place anything in even after deleting the mod.
  2. CutsiePie3890
    CutsiePie3890
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    Here is a continued version for 1.6

    https://www.nexusmods.com/stardewvalley/mods/20966
    1. Faerymaiden
      Faerymaiden
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      Thank you!!
    2. qiyu114514
      qiyu114514
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      非常感谢!
    3. cabubnexus
      cabubnexus
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      thank you so much
    4. Miaomiao09
      Miaomiao09
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      thankuuuuuuuuuuuu
  3. ashifaeya
    ashifaeya
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    i dont understand the description. can someone do a tutorial with video? 
  4. linastarion
    linastarion
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    how do i tell what my startPos is? is there a way to tell on my map or is that a mod? sorry, beginner here :c
    1. Ichini38
      Ichini38
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      Hi, im confused the same as you, have you find out the startPos:')
  5. 0115Element1150
    0115Element1150
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    im currently using this mod along with the custom dateable npc aspen. anytime i boot the game smapi says it cannot generate a custom room for aspen. is that an issue with the aspen mod or is this mod having trouble for some reason?: https://smapi.io/log/46d63ca860b14742b2b85a7e28fc4d81
  6. hbamazon
    hbamazon
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    [Custom Spouse Rooms] Failed in FarmHouse_loadSpouseRoom_Prefix:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'.
    File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
       at StardewValley.GameLocation.ApplyMapOverride(String map_name, String override_key_name, Nullable`1 source_rect, Nullable`1 destination_rect) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1781
       at CustomSpouseRooms.ModEntry.MakeSpouseRoom(DecoratableLocation location, HashSet`1 appliedMapOverrides, SpouseRoomData srd, Boolean first) in E:\Source\Repos\StardewValleyMods\CustomSpouseRooms\LocationPatches.cs:line 292
       at CustomSpouseRooms.ModEntry.FarmHouse_loadSpouseRoom_Prefix(FarmHouse __instance, HashSet`1 ____appliedMapOverrides) in E:\Source\Repos\StardewValleyMods\CustomSpouseRooms\LocationPatches.cs:line 172
  7. Marpakbaz
    Marpakbaz
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    this mod is genuinely impossible for a layperson (non-coders) to use. lol
    1. Jawdroppinglydownbad
      Jawdroppinglydownbad
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      ikr i thought i was the only one confused when i read the description lol
  8. Kitfox22
    Kitfox22
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    Can anyone please tell me the values I need to enter to have the first spouse room in the normal spouse room position in the fully upgraded vanilla farmhouse and a second spouse room to the direct right of it? The 'tutorial' code is for a modded farmhouse, and i have no idea where to even begin to know what values i need for the normal farmhouse. Please help.
    I know this is a big ask, but I have brain damage from an injury, so if you could please explain it in simple terms, I'd really appreciate it.
  9. xx1128xx
    xx1128xx
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    请问一下,这个mod到底要怎么修改,不修改会有什么影响
  10. germtime
    germtime
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    Is this mod useable with stardew expanded npcs yet or no? I completely lost Sophia's room with an upgrade so I wanna move it but idk if this will work.