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atravita

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atravita

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  1. atravita
    atravita
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    Hi! If you're looking for assistance with this mod, I need a smapi.io/log to help debug.

    (also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
  2. matalines
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    This mod needs update asap for 1.6.5.
    1. Glutzahn
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      sadly the mod author does not have it on their prioritylist rn, but they said that everybody who wants can take an update into their own hand, so maybe someone on the forums could update it if one requests it? dunno
  3. yuanjihua112233
    yuanjihua112233
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    AtraCore can't run in Stardew Valley of Android. Is there any other way to make this mod run?
  4. Glutzahn
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    ModAuthor said this on their Core Mod: 
    " it's not a priority for me right now, I will do it if I have time, but there is not a guarantee I will have time in anything near the reasonable future, and if I don't, I don't.

    Everything I do is licensed MIT. People should feel free to do their own takes, including using my code as a base."

    1. LenoraRose
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      Thanks for noting this. 
  5. Kinasin
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    is this coming to 1.6
  6. Smolvoidcatto
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    Update for SDV 1.6 and bug fixing?
    1. violetlizabet
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      Please have patience, atravita's mods are rather technically complex and it is likely to take some time before they are updated.
    2. eriejuly
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      said there its a major if for an update
  7. ThebystF0
    ThebystF0
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    Does it have a Spanish translation?
  8. tahsword74
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    hi ^^ running into problems between this mod and garden village :
    [table]19:55:14ERRORGinger Island Mainland AdjustmentsMod crashed when editing asset 'Characters/schedules/Hephaestus', which may cause errors in-game. Error details:ArgumentOutOfRangeException: Index and count must refer to a location within the buffer. (Parameter 'chars')
    at System.Text.EncoderNLS.GetBytes(Char[] chars, Int32 charIndex, Int32 charCount, Byte[] bytes, Int32 byteIndex, Boolean flush)
    at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder)
    at System.IO.StreamWriter.Write(String value)
    at GingerIslandMainlandAdjustments.AssetManagers.AssetEditor.CheckSpringSchedule(IAssetData e) in C:\Users\night\source\repos\StardewModsSolution\Ginger Island Mainland Adjustments\Ginger Island Mainland Adjustments\AssetManagers\AssetEditor.cs:line 159
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)[/table]
    here is my full log with the harmony summary https://smapi.io/log/1aa39d7201a8480ca2864a2709ed8f45 (yeah i know im a mod junky x)) apreciate if u could guide me on how to fix it or if i need to ask on the garden village mod page thanks :)
    1. atravita
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      Okay, this one is interesting, but the tl;dr is go to Spritemaster's config and disable the patches on CustomNPCFixes SpriteMaster has.

      The long story short:
      1. Spritemaster tries to run schedules in parallel.
      2. This doesn't work
      3. Disabling that feature will cause it to not happen.
    2. tahsword74
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      interesting indeed ! i ended up ditching garden village because i wasnt using it anyway but i might still try to do that and see if it fixes my performance issues with the Market town mod. apreciate it bro thanks :)
  9. xAffinityx
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    This is an awesome idea! Just wondering any thoughts on adding the wizard? I'm not sure how difficult that would be
    1. atravita
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      Adding him isn't actually too hard, but I would need to make sure that he has functioning schedules if I do add him, especially since he lives quite far from town and would have longer travel schedules.
    2. xAffinityx
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      That would be cool! Thanks for responding
    3. atravita
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      Yeah, since I'll need time to test to make sure I'm not breaking anything, it's not likely to make the next update (which I almost have ready!), but definitely on the list for the one after!
    4. xAffinityx
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      No worries! It's a lot of work I'm sure, I'll keep an eye out. I appreciate the consideration alone. (:
    5. Inflicta
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      Unless you make him be lazy and teleport to the beach to catch the boat in time...?
    6. atravita
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      He's actually been in for a while (although by default settings only if he's married)! I think I have some code in the NEXT version to "stage" NPCs in the Saloon if they have too far to walk, and the code's been able to speed up NPCs with long traveling paths for a while now!

      (Some of the RSV villagers were a littleeee too far.)
  10. Gyropilot
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  11. jayjaydub
    jayjaydub
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