East Scarp contains a LOT of events, and I would first off recommend that you install EVENT LOOKUP. This helps narrow things down.
I'm not going to list them all here atm, since most merely involve entering either the East Scarp map or the East Scarp Inn or the houses at selected heart levels, but I did think I should take note of Rosa's arc re: the journal:
Please note this story arc has not been tested on multiplayer, and if you are playing co-op, I would recommend that you and the farmhands follow the steps at roughly the same time. There is a bunch of map-patching and unlocking involved, which is generally driven by the host. If the next stage does not unlock for you as a farmhand, you may need to encourage your host to befriend Rosa.
ALL THESE EVENTS ARE MORE FUN IF YOU HAVE JULIET INSTALLED.
(Lavril will enhance them further too, if she is installed and unlocked)
At four hearts:
Enter the Inn, Rosa will invite you to help her with a task.
At Eight Hearts: (a minimum of 14 days after the first event):
Enter the Archaeology House, here you will find Rosa talking with Gunther.
Talk to selected NPCs to uncover more of the story (ie: Jasper, Jacob, George, Evelyn, Rosa).
Visit the Orchard at the decided time (will not trigger on the same day as the above event, when they say "tomorrow' they mean "tomorrow - or later" Don't worry, you can't miss this one).
There are four different variations of this event: Juliet + Lavril unlocked, only Lavril, only Juliet, no additional NPCs.
Return to the Orchard House with the specified item (you can do this straight away).
Return to the Orchard House the next day (or later).
Enter the trapdoor and pick up the ruby ring.
If there is no ruby ring, and the map you enter is empty, you may need to go into [FTM] East Scarp/Data/ and delete the file with your save file name on it. This will reset the FTM spawn.
Read all the notes.
Take the Ruby Ring into the Inn.
DO NOT gift the ring to anyone until after you've seen the Inn event. If you happen to accidentally gift it or sell it, you will need to do the above with the [FTM] file to spawn another. A regular Ruby Ring will not trigger the event - it needs to be the one that cannot be worn.
After seeing this event, you can do what you want with it, but I would *suggest* holding onto it, as it may reveal more content later (and almost every NPC will hate it anyway).
Enter the Orchard House again.
Note that this one will remove all the notes from the ??? location, so please read them before you take the ruby ring to Rosa.
Note that in the ??? map, there may be several blocked tunnels. These are linked to my other mods. If you see any of my maps with a trapdoor, chances are it will be connected. The one on the far right-hand side will be revealed in Eyvinder's release, later this year.
There is one more final event with Rosa, which will trigger in the main East Scarp map some time after you've seen the Archaeology House event.
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https://www.nexusmods.com/stardewvalley/mods/93
Once you do, open stardew then load your character. Letter "I" is the toggle button for it then just search vintage ruby ring it should show up then you"ll have it back
Basically go into your SMAPI-console and type in:
player_add (O)EastScarp_Vintage_Ruby_Ring
This should spawn the ring into your inventory; guess they changed it?
Edit: They did; the changelog for Version 2.4.0 (which is the first one that is/was compatible with 1.6) states:
While I'm at it, the "specified item" the guide mentions is Oil (normal oil, not truffle, not any other kind, just Oil).
It also seems the oil is not actually consumed by that event (??), and the ring will be to the right of the screen next to a table, so be careful not to blow it up (bonus: if you have the forage perk that allows you to sometimes get double forage, you'll get TWO of the ring...). I only know what to do with the ring because that was the one thing this guide elaborated on -- there is absolutely NO information provided to the player that would ever lead them to bring it to Rosa. Most players (myself included) would be inclined to just immediately discard it. :|
I only wound up here because I skipped all the cutscenes, and had to find the answers by looking at the mod's dialogue files in Notepad because this guide is so vague... If you watch the cutscenes, you probably don't need this guide, so why make it vague for those of us who actually need it? Could this not have been made into a series of quests in the player's journal so we have any idea whatsoever what to do? Or maybe not let the player skip the earlier cutscenes that tell them what to do? :(
The whole quest is written in a very murky way, you are often left with no pointers of what to do or where to go next. Really needs some hints sprinkled here and there, like, maybe change the description of the ring to "it looks... intriguing" or "you can sense the air of mystery about it" or something like that to convey its value and add some pointers to the dialogue, like instead of Rosa saying SHE should return to the cabin later let her ask the player to return with a bottle of oil.
Use the event to find the mod, which is shown in red
ACherryOrchard_Rosa
First off, when you enter the Smugglers Cave where the big slimes are and loose note scraps you will notice a "ancient sword" and "ruby ring" and collectable items. This "Ruby Ring" has a very unique ID to it in the game files and SHOULD NOT be discarded. You can not simply purchase a new one to continue the quest line. That will not work. This is what I did during my playthrough thinking the ring was a normal ring when in fact is was not.
The way I was able to solve this was going into the mod folder located at this path:
\Mods\[FTM] East Scarp\data
In your data folder you will find a save file named after your farm name with a series of numbers afterwards. it should look something like this:
YOURFARMNAME_8675309_SaveData.save
You will need to edit this save file with notepad or some sort of text editor of your choice. Please MAKE A COPY of this file before editing. This is always a good practice. Now with the simply patch fix...
First you want to find this series of code below:
{
"MapName": "Custom_ESSmugglerDen",
"Name": null,
"Tile": "5, 7",
"Type": "Forage",
"ID": 109,
"DaysUntilExpire": 0,
"SpawnTime": 600,
"ConfigItem": null,
"MonType": null
},
After you have found that you want to add this code right after it.
{
"MapName": "Custom_ESSmugglerDen",
"Name": "Item:Ruby Ring",
"Tile": "33, 7",
"Type": "Item",
"ID": 534,
"DaysUntilExpire": 0,
"SpawnTime": 600,
"ConfigItem": {
"Category": "Item",
"Name": "Ruby Ring"
},
"MonType": null
},
Essentially it should look like this when being edited:
{
"MapName": "Custom_ESSmugglerDen",
"Name": null,
"Tile": "5, 7",
"Type": "Forage",
"ID": 109,
"DaysUntilExpire": 0,
"SpawnTime": 600,
"ConfigItem": null,
"MonType": null
},
{
"MapName": "Custom_ESSmugglerDen",
"Name": "Item:Ruby Ring",
"Tile": "33, 7",
"Type": "Item",
"ID": 534,
"DaysUntilExpire": 0,
"SpawnTime": 600,
"ConfigItem": {
"Category": "Item",
"Name": "Ruby Ring"
},
"MonType": null
},
Once you have added that new string of code into your file simply save the file and load into game and check the den to make sure the ring is indeed back where you first found it before discarding it thinking it was just a normal loot drop or if a enemy had happened to destroy it because of Napalm Ring is equipped.
But yeah, this will add the unique Ruby Ring back into the Smugglers Den where you can pick it back up and take it to the Inn to complete your quest line progression. I just did this myself and worked perfectly and got my cutscene with Rosa to continue the quest line progression. This did not disturb any of my quest line or make me need to redo anything I had done before. Just a simple little patch to bring the ring back.
This is my first comment here so I hope this may help someone along the way.
Buying one from Marlon does not work, as the event does not trigger when I go to Rosa.
Anyone figured out how to successfully get it back?
Thanks in advance!