Stardew Valley

FAQ: Bug Help
spoilers for the Adventurer's Guild Expanded Questline below!!!!!


- Lorre, help! Robin just walks into the woodpile on the side of my farmhouse during the event to build Silly's basement!

Alright, so:

1. Are you using a custom farm map that isn't Grandpa's Farm or Immersive Farm 2 Fix

Yes: It's recommended to turn Farm Basement Entrance in the config to 'false'. From there you can use the config options 'Bus Stop Basement X Position' and 'Bus Stop Basement Y Position' to change the position of Silly's basement in the Bus Stop, if you so please. If you do not want it to change then do not change the numbers in the config. Also, do not change it to anything other than integers (whole numbers), else the game won't load the basement entrance and you won't be able to go in.

You can use the mod Debug Mode to find the coordinates you need. The first number will be the X coordinate and the second will be the Y coordinate.

No: Proceed to the next question.

2. Did you change the position of the farmhouse from its original spot?

Yes: Then the entrance is where it's supposed to be in vanilla. You can use the options in the config, Farm Basement X Position and Farm Basement Y Position to change where it shows up in-game. You can use the mod Debug Mode to find the coordinates you need. The first number will be the X coordinate and the second will be the Y coordinate.

No: Maybe that's an issue on my end. Submit a bug report and I'll get back to you.

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underanesthesia

2 comments

  1. DARK50UND
    DARK50UND
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    For Grandpa's Farm, setting the coordinates of Silly's basement to X:90, Y:49 will place the door as intended by this mod. Hope this helps.
    1. Eve31
      Eve31
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      You're a godsend! I only need to change the X and Y position and it show up, definitely should check the coordinates for different map or house position, cuz at first I thought it's my custom farmhouse that make it gone ;-;