FAQ: Bug Help
spoilers for the Adventurer's Guild Expanded Questline below!!!!!
- Lorre, help! Robin just walks into the woodpile on the side of my farmhouse during the event to build Silly's basement!
Alright, so:
1. Are you using a custom farm map that isn't Grandpa's Farm or Immersive Farm 2 Fix?
Yes: It's recommended to turn Farm Basement Entrance in the config to 'false'. From there you can use the config options 'Bus Stop Basement X Position' and 'Bus Stop Basement Y Position' to change the position of Silly's basement in the Bus Stop, if you so please. If you do not want it to change then do not change the numbers in the config. Also, do not change it to anything other than integers (whole numbers), else the game won't load the basement entrance and you won't be able to go in.
You can use the mod Debug Mode to find the coordinates you need. The first number will be the X coordinate and the second will be the Y coordinate.
No: Proceed to the next question.
2. Did you change the position of the farmhouse from its original spot?
Yes: Then the entrance is where it's supposed to be in vanilla. You can use the options in the config, Farm Basement X Position and Farm Basement Y Position to change where it shows up in-game. You can use the mod Debug Mode to find the coordinates you need. The first number will be the X coordinate and the second will be the Y coordinate.
No: Maybe that's an issue on my end. Submit a bug report and I'll get back to you.
12 comments
i even change the cord with the help of debug mod
and still no luck