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Cr4y7

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  1. Cr4y7
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    ==============
    NOTICE FOR 3.23
    Due to the current keybind issues, I have remapped everything using no modifier button or double tap. This means a number of quality-of-life bindings are missing (select primary weapon, select gadget, ...), but generally I am surprised that this mostly works out ok. See the updated notes. Let me know if you prefer the old complex mappings or the new simple ones!
    Please contribute:
    Double-tap does not work https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-111570
    Cannot set modifier+key https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-97142
    No rotate tractor keybind https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-111574
    ==============
  2. JoTa10190
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    Thanks for spending time on the mapping! :)  I've been using your complex mapping since 3.16 / 3.17 which has been fantastic, can't find myself willing to go back to KB + M with it!  After 3.23 messed up gamepad modifiers I stepped back to wait for your update, although the simple map gets us back in for Invictus, I very much prefer the complex map with modifiers / double tap and hope it can return.

    I think BusterScruggs had found within STARC-111874 that it was possible to use preferred binds with the modifier but that we'd have to set them in game, export the XML, and correct the errors within the XML.

    Would love to know why CIG claimed killing the modifier was intentional and not a bug even though the default gamepad layout picture in the settings still shows it.  Hard to effectively map the bunches of functions without it and a huge regression for sure!  Figures I ended up upgrading to a Dualsense Edge just days before they wrecked the modifier function lol.
  3. jackparker171
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    As an avid console player i became super familiar with your controller layout and found it perfect for flying ships and would switch to m/kb for on foot gameplay! Going to try out your 3.23 simple layout but would deffo prefer the modifier and double tap layout in future if you could work one out.

    Thank you for spending the time mapping! its greatly appreciated 
    1. Cr4y7
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      Thank you for the feedback!
  4. Anu79
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    Waiting for the 3.23 update hyyype
    1. Cr4y7
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      Yeah me too :3 Played around in the EPTU a bit but for now there are too many issues. Cannot bind things properly.
      https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-108764
  5. Styrbiorn
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    Everything seems to be working fine except that when ever I press the jump button the vibration of the dualsense gets activated and won't stop.

    edit; managed to turn it off in the DS4 windows program by editing the profile.

    mod endorsed, thank you for making this available to us 
    1. Cr4y7
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      Yes I had that issue, too. Turned off vibration in the Star Citizen settings.
    2. Styrbiorn
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      Hey Cr4y7 is there any chance I could maybe temporary add you on Discord or Steam? I would love it if I can remap some of the controls to make it a bit more similar to the Elite Dangerous one. Tried to tinker with it my self but I just ended up breaking everything ;(
  6. WiseFerret
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    Thank you very much for your excellent work!
    I have two questions:
    1. The "fire weapon" is set to R1, and "throttle foreward"  is set to R2. Doesn't it mean I cannot shoot and move forward at the same time? Or should I learn to use my middle fingers for the R2 and L2 buttons?
    2. I want a "SpaceBreak" mapping, so I can fly decoupled in relative safety. Is there a way to easily edit the xml file for that?
    PS I run on linux, which has inherent dualsense driver, so I don't need to deal with ds4windows :-)
    1. Cr4y7
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      Yes you will need to use the index finger for R1 and the middle finger for R2 during space combat. You can easily change any mappings in the Star Citizen settings and export them to the xml file (with the same advanced menu I used in the video to import them). Happy new year!
  7. forestwolf777
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    My best change:
    RS  - pitch, yaw.   
    LS - left, right, throttle.
    L3 - down , R3 - up
    LT, RT  - Roll
       
    1. WiseFerret
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      Interesting. If you use L3 for Down, how do you Boost?
    2. forestwolf777
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      I have extra buttons under the gamepad that duplicate any button, I have a boost on the cross.  So all control axes and boost are always available without modifiers, very convenient and intuitive
  8. chef423
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    For Focus Mode simply map the left trigger (zoom in) and the right trigger (zoom out) or just press Y again to disengage Focus.
  9. chef423
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    Any real reason you didn't make this mod for the DualSense Edge? The 2 paddles are ideal for leaning during FPS and rolls in the spaceship!
    1. Cr4y7
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      Sure but I have the standard DualSense!
    2. chef423
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      Ill need to dig to get the XML for using the paddles. only 2 on the Edge vs 4 on the Xbox Elite 2. But they could be very useful.

      Could you assist?

      Plus there are 2 'function' buttons/tabs kinda under the sticks, those could be put into service as well.
  10. Dellenium
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    I was wondering if there was a blank Template for reprinting custom ones, I rebound a few and found it to be effective for AC

    LS up/down - Throttle
    LS left/right - Strafe

    Trig's - Roll
    Modifier + Trig's - Up/Down Strife

    Gyro Down - Reset Power
    Gyro Up - Max Engines
    Gyro Left - Max Weapons
    Gyro Right - Max Shields

    Same layout as power triangle as seen in ship.

    Just wanted to reprint with new bindings as this is a very badass setup you have made sir, appreciate all the time and effort. Tried to use a xbox and was missing too much functionality, thanks again
    1. Cr4y7
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      By blank template you mean the controls file or the diagram figure? You can modify the diagram figure using the source files in the zip archive, on draw.io.

      Thanks for the suggestions!
    2. forestwolf777
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      good idea with these management changes, I'll try it out today.
  11. BananaBravo
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    Does this work with ps4 controllers? Please and thank you.
    1. forestwolf777
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      Yeah, it works fine for me on PS4)