About this mod
Adds a fresh variety of wired objects: sensors, displays, numeric logic and more!
- Requirements
- Permissions and credits
As of Sparkz 2.0, I am maintaining only minimal explanation on this page. Check out the
official mod repo page for more documentation!
Sparkz comes in two release versions: a standard release which includes (more or less) balanced recipes for Sparkz items, and a creative release which allows any Sparkz or vanilla wiring items to be crafted for 1 pixel from the Wiring Station or a Tabula Rasa.
FEATURES
-Data Wires! Use wire connections to transfer and manipulate numeric data
-Displays: Linked Display and Small Linked Display can be used to display numeric data
-Sensors: Light Sensor, Wind Sensor, Thermometer and Liquid Sensor can either trigger binary wires or send numeric data
-Scanner: Reads information about a nearby entity. Interact to switch between Current HP and Max HP modes (more modes coming)
-Counter: Uses binary signals to increment, decrement, and reset a stored value, which can then be sent to a display
-Comparator: Compare two numeric values with >, <, and == (interact to switch modes)
-Operator: Perform addition, subtraction, multiplication and division! (interact to switch modes)
-Memory Cell: Store numeric data. The bottom nodes are for data input and output, the top nodes are used to lock input or output
-Binarizer: A simple passthrough which strips numerical data from a binary signal. This can be useful when connecting devices that use both numeric and binary data (sensors, comparators, counters)
-Traps: Wall-mounted traps that fire bullets, flame, or rockets when powered! (more types coming soon)
-Source Pipes: Used to create water, poison, or lava when powered
-Quick Wall Button: A version of the default Small Wall Button which can be pressed rapidly - useful for incrementing Counters
-Wired Target (experimental): Triggers wires and turns temporarily solid when hit by projectiles
-Improvements to a few of the vanilla wire objects
USAGE
-Sparkz recipes are crafted from the Wiring Station or a Tabula Rasa
-WIP documentation for individual Sparkz objects can be found at http://community.playstarbound.com/index.php?resources/sparkz.117/
SUGGESTED MODS (for Creative release only)
Tabula Rasa
INSTALLATION
Place the /sparkz/ folder in your starbound /mods/ folder. That is all.
CREDITS/ACKNOWLEDGEMENTS
-Many scripts and assets taken with or without modification from the Starbound base assets. Much of the credit for this mod goes to the excellent development team at Chucklefish
-Thanks to leosky for testing!
VERSION HISTORY
v2.0
-Added "Data Wire" functionality - send numbers over wires!
-Displays, Sensors (4 types), Scanner, Counter, Comparator, Operator, Memory Cell, Binarizer
-Added Traps (3 types)
-Added a Quick Wall Button
-Added Wired Target (WIP)
-Improvements to a few vanilla wired objects
-Removed a number of objects which have been added to the vanilla game
-Many small (and large) changes and reworks
v1.1
-Added .modinfo file
-Made Wiring Station also a wired object, with two inputs to turn on bulbs
v1.0
-New graphics for Wiring Station and Wire Tool
-Added Water, Lava, and Poison Source Pipes
-Added Drain
-Added Light Sensor
v0.9
-Added Alarm
-Created alternate Wire Tool to avoid overwriting default
-Included some content from Logic 101