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marac008

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marac008

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About this mod

150 new Starbound Mounts (ground and flying) - Upbeat Giraffe

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I present you the first mount mod with fully operational mounts. There are 150 mounts altogether, 70 ground, 20 flying, 20 swimming mounts and 40 transformations you can create, arranged by tiers. With new update you can upgrade all those 40 transforms from tier 1 to 11, so in a sense you can create 440 transforms. Every mount is individual, with his own unique set of animations, sounds, skills and techs and now mounts even have mining skill and they glow.

Mounts:
Heres a list of how skills and tech are distributed among mounts:
  • Tier 1 (Ground) - Melee
  • Tier 2 (Ground) - Melee, primary fire, 1 tech
  • Tier 3 (Ground) - Melee, primary fire, 1 tech
  • Tier 4 (Ground) - Melee, primary fire, 1 tech
  • Tier 5 (Ground) - Melee, primary fire, secondary fire, 2 techs
  • Tier 6 (Ground) - Melee, primary fire, secondary fire, 2 techs
  • Tier 7 (Ground) - Melee, primary fire, secondary fire, 2 techs
  • Tier 8 (Ground) - Melee, primary fire, secondary fire, alternative fire (AoE), 2 techs
  • Tier 9 (Ground) - Melee, primary fire, secondary fire, alternative fire (AoE), 2 techs
  • Tier 10 (Ground) - Melee, primary fire, secondary fire, alternative fire (AoE), 2 techs
  • Tier 10 (Flying) - Primary fire, secondary fire
  • Tier 12 (Unique) - Melee, primary fire, secondary fire (charged), alternative fire (AoE), 4 techs

Transforms (Upgradeable from tier 1):

  • Tier 1 - Melee, mining
  • Tier 2 - Melee, mining, primary fire, 1 tech
  • Tier 3 - Melee, mining, primary fire, 1 tech
  • Tier 4 - Melee, mining, primary fire, 1 tech
  • Tier 5 - Melee, mining, primary fire, secondary fire, 2 techs
  • Tier 6 - Melee, mining, primary fire, secondary fire, 2 techs
  • Tier 7 - Melee, mining, primary fire, secondary fire, 2 techs
  • Tier 8 - Melee, mining, primary fire, secondary fire, alternative fire (AoE), 2 techs
  • Tier 9 - Melee, mining, primary fire, secondary fire, alternative fire (AoE), 2 techs
  • Tier 10 - Melee, mining, primary fire, secondary fire, alternative fire (AoE), 2 techs
  • Tier 11 - Melee, mining, primary fire, secondary fire (charged), alternative fire (AoE), 4 techs
  • Swimming - Melee, primary fire (breathing underwater and lava/poison invulnerability)

Key inputs:
  • Mount activation - F button
  • Melee - Down + Left / Right
  • Primary fire - Left Mouse Button
  • Secondary fire - Right Mouse Button (Transforms - hold right moust button for charging)
  • Alternative fire (AoE) - Tap Down
  • Blink - G button
  • Dash - Tap Left / Right
  • Multijump - Tap Jump
  • Superjump - Up + Jump
  • Jetpack - Tap Jump (Transforms - Up + Jump)
  • Mining - Left Mouse Button + Right Mouse Button

Features:
- Mining power for all transformations (except swimming) - holding left and right mouse button activates mining, by the tier 11 its a bit stronger than diamond drill

- Light source for all transformations and tier 8, 9, 10 and flying/swimming mounts, this makes walking during night and mining a lot easier

- Charged projectiles - holding down mouse button will charge the projectile and when fully charged you fire multiple projectiles

- Melee attack doesn't use energy, because I wanted players to be able to use this attack when they are low on energy, but remember you can get hit by monsters

- You don't need Tier upgrades to unlock certain mount tiers, because I find that pointless, I want higher level player to try lower level mounts without having to get Upgrade chip all over again

- The higher the tier the better mount is, meaning they will be faster, jump higher, have stronger attacks and their techs will be more useful.

- Energy consumption is bound with tiered armour, meaning if you want to use e.g. tier 7 mounts it is advisable to use tier 7 or higher armours for optimal energy consumption, if you have tier 6 or lower armour and use tier 7 mounts your energy will be depleted faster.

How to use it:
First you have to create a DNA extractor (gun), whit this gun you can kill all monster types except flying and fish, and you will extractMonster DNA from them. Then you have to build Mount Station or Transform Station with which you can create Mounts and Transformations by using that Monster DNA.

Mounts are used like techs, meaning you have to select them at Tech Station, and then activate them by pressing "F", if terrain is not flat try jumping and then pressing "F", and move away from object, you can't activate mounts in front of an object.

Upgrading transforms:
You can upgrade your transform mounts by buying Upgrade station, putting the right ingredients inside it and upgrading transforms, its as easy as that. So for example if you would like to upgrade your tier 1 transform to tier 2 you would use Tier 1 transform chip + Inferior brain + 10 Steelbar + 10 Monster DNA, or from tier 1 to tier 4 you would use Tier 1 transform chip + Inferior brain + 10 Durasteelbar + 20 Monster DNA, and you on. All the recipes can be found on Upgrade station.

Upgrading recipes:
Tier 2 - Tier 1 chip + Inferior brain (1) + Steel Bar (10) + Monster Dna (10)
Tier 3 - Tier 1 chip + Inferior brain (1) + Titanium Bar (10) + Monster Dna (15)
Tier 4 - Tier 1 chip + Inferior brain (1) + Durasteel Bar (10) + Monster Dna (20)
Tier 5 - Tier 1 chip + Inferior brain (1) + Aegisalt Bar (10) + Monster Dna (25)
Tier 6 - Tier 1 chip + Inferior brain (1) + Ferozium Bar (10) + Monster Dna (30)
Tier 7 - Tier 1 chip + Inferior brain (1) + Cerulium Bar (10) + Monster Dna (35)
Tier 8 - Tier 1 chip + Inferior brain (1) + Violium Bar (10) + Monster Dna (40)
Tier 9 - Tier 1 chip + Inferior brain (1) + Rubium Bar (10) + Monster Dna (45)
Tier 10 - Tier 1 chip + Inferior brain (1) + Impervium Bar (10) + Monster Dna (50)
Tier 11 - Tier 1 chip + Inferior brain (1) + Diamond (15) + Monster Dna (55)

I wish there was another way of upgrading techs, but unfortunately there isn't any, at least not that I know of.

Multiplayer:
I didn't test this mod for multiplayer, so I can't say for sure it will work (but probably wont).


Flying mounts:
Getting Flying mounts is the same as getting regular mounts, you just need more resources to create them. They just have primary and secondary fire, but can fly all the time without using energyAttack damage and energy consumption is the same as for Tier 10 mounts (could change in the future but for now its like this).

Swimming transforms:
With these transforms you can completely explore oceans since it will give you underwater breathing and lava/poison invulnerability so you can explore acid and lava oceans too.


Installation:
Extract Starmount.rar to the Starbound Mods folder (.../steam/steamapps/starbound/mods)

It has to look like this:
.../steam/steamapps/starbound/mods/Starmount/...


Credits:
Redpack Tech Flying Carpet - http://community.playstarbound.com/index.php?resources/redpack-tech-flying-carpet.1068/ (Used part of RedPack Jetpack tech code)

Frackin Flora - http://community.playstarbound.com/index.php?resources/frackin-flora.925/ (Used DNA icon for Monster DNA)

Some monster parts - Big thanks epsiloneagle256 for taking time and ripping some monster parts for me

AnTiMonster - http://community.playstarbound.com/index.php?resources/antimonster-big-bag-of-monsters.301/ (Used some monster parts)

Freaks of Nature - http://community.playstarbound.com/index.php?resources/freaks-of-nature.688/ (Used some monster parts)

XS Mechs - http://community.playstarbound.com/index.php?resources/xs-corp-mechs-continuation.2662/ (Used his mod as a reference for adjusting my mod for Upbeat Giraffe)


Bug report?
If you have any kind of problem with my mod you can send me your starbound.log file which is located in .../steam/steamapps/starbound/starbound.log