About this mod
Remote triggered mines, or proximity mines are now modded in Starbound!
- Permissions and credits
- Changelogs
Scroll down for changelog
I have modded Mines into Starbound! Yay! This is an upgrade to my 'Proximity Mines' mod. These mines now have 3 settings:
Proximity mode, Timed mode and Remote mode!
In Proximity Mode, an armed mine will detonate if someone approaches them. However, they only explode when armed and you can disarm a mine if you do it properly.
In Remote Mode, you can manually detonate a mine with a switch!
In Timed Mode, the mine will automatically trigger after a certain amount of time! (Currently set at 10 seconds)
The explosion triggered by mines are larger than bomb explosions, deal more damage, and can hurt the person who placed them (unlike regular bombs)!
Video demonstration:
http://www.youtube.com/watch?v=AY3TRcXdpRg








(Note: As of v1.03, interacting with a remote mine sets it to timed mine mode, and interacting with a timed mine sets it to proximity mine mode)

Mines require 2 Steel Bars, 2 regular bombs, 2 circuitboards, and 2 wires to craft. Mine switches require 2 Steel Bars, 2 wires, and 2 circuitboards to craft. Both are only craftable on a MetalWorks Station.
Mines require 2 Steel Bars, 2 regular bombs, 2 circuitboards, and 2 wires to craft. Mine switches require 2 Steel Bars, 2 wires, and 2 circuitboards to craft. Both are only craftable on a MetalWorks Station.
MOD REQUIREMENTS:
=================
Starbound with Update v. Angry Koala 23/12/2013
(I will try to update as soon as each patch hits but please assume that for now if the version above is not the same as the
most current version of Starbound, the mod is incompatible.)
INSTALL INSTRUCTIONS:
=====================
Extract the folder called 'mines' from the .zip archive and place it in your starbounds/mods folder.
UNINSTALL INSTRUCTIONS:
=======================
Delete the folder called 'mines' from your starbounds/mods folder.
HOW TO USE:
===========
1) Open your 'player.config' file (should be found in the starbounds/assets folder)
2) Scroll to where it says '"tier2" : ['
3) Hit enter and add ' { "item" : "mine" }, '
4) Hit enter again and add ' { "item" : "mineSwitch" }, '
I will make mines spawn in appropriate places in the future.
Future objectives:
===================
1) Make the mine glow various colours depending on current state
2) Tossable mines (coded as throwables instead of placeable objects). This has to wait until projectiles/weapons are able
to run .lua scripts
3) Throwing something at a mine, shooting a mine, or damaging a mine in some way sets the mine off
Changelog:
==========
v1.03
------
- Angry Koala patch fix!
- Timed mines have been implemented!
- Mines can now be placed on background tiles!
- Added a very short delay when mines are triggering nearby mines, creating a sort of 'chain explosion' effect
- Adjusted Remote Mine light colour.
v1.02
------
- Remote mines have been implemented!
- Added 'Mine Switch' object used to trigger Remote mines
- Fixed a bug where mines would sometimes do no damage
v1.01
------
- Cleaned up code
- Mine now also destroys background blocks/objects
- Mine damage has been adjusted
- Mines now detonate nearby mines
- Mines can now be placed against walls and ceilings
v1.0
------
Release
ENJOY!
I'm on twitter @lnsentience if you have any questions