About this mod
Reduces the physics simulation distance and disables physics simulation for mapped objects.
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Reduces the physics simulation distance and disables physics simulation for mapped objects.
Mapped objects means objects that have been placed manually by the developers, like barrels, boxes, loot crates, etc. A lot of these are destructible objects - this mod disables their physics. Items that are dropped from your inventory, for example, will still have physics simulation enabled.
Physics simulation will only happen if you are within 333 units, which isn't actually that far. You need to be standing right next to dynamic objects for their physics to be simulated (such as dropped ammo or consumables).
Overall, this should improve performance if you are already struggling, especially in dense areas where there are a lot of destructible objects.
How to install?
As per any other mod, extract the .pak file from the download and place in your ~mods directory.
This mod has a HIGH CHANCE of conflict with other mods. If you use mods that modify any files below (such as longer days, no stamina cost, etc) then you'll need to use a mod merger or it won't work!
Mod merger example: https://www.nexusmods.com/stalker2heartofchornobyl/mods/326
Or if you'd rather merge the mods manually (see sticky post): https://www.nexusmods.com/stalker2heartofchornobyl/mods/87?tab=posts
What file(s) does this mod change?
Stalker2\Content\GameLite\GameData\CoreVariables.cfg
Stalker2\Content\GameLite\GameData\DestructibleObjectPrototypes.cfg