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Blackbird

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blamebandit

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Distinct Difficulty alters the basic settings for normal, easy, and hard in a way that makes each mode feel unique. Easy and Hard now require less and more Evo points respectively, and the number of required Evo needed to exit creature stage has been raised above default in all modes.

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Distinct Difficulty alters the basic settings for normal, easy, and hard in a way that makes each mode feel unique. Easy and Hard now require less and more Evo points respectively, and the number of required Evo needed to exit creature stage has been raised above default in all modes.

Thus far I has modded creature mode, the general difficulty tuning file, space super powers and space tuning, and tribe mode. If anyone has a request for more features and options or a compatibility patch with another mod I will get back to you as soon as possible.

Progress meter will no longer match your actual position if any one knows how fix this let me know.

Full List of changes includes
-3 max herds
-slightly varied health and damage multipliers
- slightly faster turning speed
-shorter battle roar delay
-larger call radius
- varied chase distance
-fruit and meat now give 1 evo point on easy and normal
-the balence of evo points gained and needed
-faster glide speed (12)
-varied healing radius
-modified health points per food
-higher max jump
-longer lasting fruit
-faster reaction
-varied hunger gain
-lower hunger satisfaction
-varied posse heal
-varied starvation pain
-tiny resting health recovery (0.001)
-varied hunger delay
-tribe creature ratios upped to 4 (from 3)
-lower feast duration
-varied tribe hunger
-tribe hunger satisfaction
-varied tribe hunger decay delay
-varied tribe starting members
-higher bundle carry
-varied chieftain respawn time
-varied hut health and damage
-varied tool damage
-varied tribe repair delay
-higher tribe speed
-space ally health
-space disaster values
-space enemy health
-higher space mission reward
-space mission times
-space npc awareness
-space player health
-space spice
-space super powers multipliers lowered

As this is my first mod I may have overlooked something, so let me know. I will be updating on an as needed basis.