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SaiyanKurosaki

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21 comments

  1. RohanRiyait
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    could we get archer playable in story
  2. generenamuacu
    generenamuacu
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    could you make Grim playable?
    1. SaiyanKurosaki
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      Someone probably could, but I have no idea how to even start with that
  3. vivzdanger
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    First of all , amazing work on the conviction mods. Its rare enough that conviction even has mods. If it isnt too much to ask, is it possible to add 4 player COOP to conviction? Last stand would be really nice on 4 players. Since blacklist has an 8 player coop mod, I thought it would be doable on conviction too since they are very similar games
    1. SaiyanKurosaki
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      Sorry I don't think thats possible, even if it was I have no idea how to mod the game on that level. I just edit textures
  4. 3EArcher
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    saw your work. loved it. in the pictures the armor looks gray, but in game it's almost white. i'm a conviction zealot myself. learned how to mod the game and use the python from santiagocore himself. i even created a more advanced mod than the original loadout, but never released it. kept it for self-use. i'll be more than happy to teach you if you are interested.
    1. Loginnerer
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      Curious, do you guys think its possible to make Deniable Ops "Proceed to next stage" active at the press of a button? This would literally raise Conviction from meh to 100 if I am not forced to take down hordes of men as vanilla asks me to.

      I have achieved this through Cheat Engine, though it requires me to take few people down to find the correct value address to edit, and the effect will be lost after next loading screen (address changes). 

      You modders make me excited af. What are some things you are interested in achieving? (Question for anyone reading this)
    2. 3EArcher
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      actually i gave what you are saying a lot of thought. simply to slip past enemies, a thorough/no contact with mission. that would be cool. though my specialty lies in armor mash-up (which has some serious rules in Conviction unlike blacklist) and gun behavior correction. for example you know how when you move; the crosshair gets bigger and precision drops to almost zero? i fixed that. now you can move and shoot with precision (john wick style for all guns). i also turned the FAMAS gun into a Sniper Rifle (and much, much more).

      i guess for me it's the ability to create something different, something more. that searching within codes, how to pair two parts together that weren't meant to be. failing and starting over until it works. like a symphony. i simply could not accept the game i LOVED to be flawed and once i learned how to make it better, i did.
    3. Loginnerer
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      Oh yeah, it seems to me that if I don't exactly hold the aim still while firing - more than often the gun shoots, but nothing comes out of it. (Bullets can not be heard landing on surfaces, nor past close enemy ears. It's like they do not exist.). Even if uniforms and guns are the main modifiable things, it still brings me joy to see mods come out for the few games that I like.

      I don't consider myself as a modder, but Santiago helped me out too to disable character lights (just a simple .ini edit for his old existing mod). Nice, helpful guy. Wonder if he will be back.
    4. 3EArcher
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      all fixed in my mod. also fixed the shotguns not to be so useless. and increased the enemy presence in each area by x4.

      really doubt it about Santiago though. i was both lucky and unlucky to know him in his final days of modding. i learned many things from him but he retired before he could teach me the bigger, advanced methods. he said he was bored with modding (specially splinter cell) and had to attend to real life stuff. there is another talented person in modding splinter cell games. the person with ID tag: Dan Brother. he also worked with Santiago. i always wanted to contact him and ask him to teach me the rest but i didn't want to be rude and bother him. also pretty sure he will reject.
    5. SaiyanKurosaki
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      Interesting, does it still look white even with the Character Glow disabled?
      I'll make a version which should be more grey (when I have time), textures are weird in that they are always a bit off hue in-game, i.e. to make my blue visor my texture is a bit purple-ish
      The only other thing I can think of is maybe our monitors are displaying colours differently, I'm using a Philips 288E2A (I colour configured it and everything)

      Yo that's cool, do you have a discord I'd be more than happy to be a beta tester lmao cos ik nothing about this stuff
    6. SaiyanKurosaki
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      I don't really consider myself a "modder" tbh, I lack the knowledge to do the cool stuff you see for other games. I'm just a guy who was like hey this one guy on YT had a cool skin for Archer a few years ago, wonder how he did that? Eventually found a tool that let me extract and place the texture in on the fly and got to work messing around with sliders in GIMP (cant afford Photoshop)

      My goal is personally to provide cool skins hopefully, I use my own Blackout (Blue Lights) all the time lol, I'd also like to know how to change the lights on everyone else, for some reason texture changes don't effect the lights on Kestrel, 3E Elite, 3E Shadow or 3E Splinter Cells (Red Archers), so the game is forcing a red light to appear in front of those specific lights, not sure why Archer is different.
      I really wanted things like a freecam etc as I wanna do a video essay-type thing for this game and I wanted to get cool shots and do fun things like hide archer in every transition between segments stuff like that.

      I'm really hoping modding catches on for this, its a great game that just oooozes fun. 
    7. Loginnerer
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      Shotguns are funny. I bet you have noticed how no guard ever hears kills made by shotgun if you let the target catch the whole thing (pellets) without anything missing or hitting a wall.

      One of the first "glitches" I found was that detonating a remote mine (or any other explosion) at gun stash makes extra reinforcements spawn, without anyone going on alert. I trigger this often for tenser security to have extra ghosting challenge. 

      Besides ghostable "Proceed to next zone", I once also achieved a state where bodies nor guns were no longer disappearing (vanilla only keeps 5 bodies at once).

      Is there some discord server or any other place where Conviction modding chatter happens? Do you intend to release anything at some point, such as 4x enemies? Was there a limit you tested? Did they start sharing the spots where they move and stand, or rather occupied empty ones?
    8. SaiyanKurosaki
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      I actually did notice that about the shotguns, they're super glitchy and I love it, I have an ungodly amount of playtime on this game (I was like 10 when I got it). Also same its really neat to be able to have 20 enemies out without them being on alert, I have a feeling we both know pretty much every weird oddity that you can do through f*#@ing about. My personal favs being in Petersburg last section you can forever rotate on a pillar and Russian Embassy you can drop down/fall down (if ur friend likes to blow you up) to a usually inaccessible part of the map during the last section.

      Honestly idk if there is a discord or anything like that yet, we may literally be only people that care enough about it right now
    9. Loginnerer
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      I noticed that on some lights it depends where you aim - if the guard starts a search, or keeps calm after getting spooked for second.
      Then there are lights that do not get reacted to at all. Thinking of experimenting this further to reveal more replay value. I hope they are dependent on light types, not some inconsistent level-building mistakes that all have to be memorized.

      There is a pillar you can climb around forever, you mean?

      Btw I used a game trainer once that allowed me to(in addition to what known mods already allow:)
      -One hit kill
      -Magic bullet (you teleported to the location of a guard that you shot)
      -Freeze enemies (everyone is incapable of moving to another position; walking guards walk in place until hotkey is pressed again.)
      -Save and Load teleport location (I used this to start stages from opposite sides)

      This trainer worked only for 1.03, not 1.04 that is the newest. 
      I wonder if a game trainer could do these things - can a mod? I know nothing about these things.  
    10. 3EArcher
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      there is a catch in enemy spawn unnoticed. in my mod i x4 the number of reinforcement meaning i have to kill 48 or 40 enemies to proceed to the next stage, but the number of enemy presence in each area all together will not exceed 11 in any given time (when passive reinforcement is called). when in combat they come out in bunch and 3 at a time but still never exceed 11.
      when killing several people in a specific area, the enemies keep bunching up in another area to a point that something happens i call "a clog". that is when enemies will not walk their route and just freeze at their place. then you have to move to the other area and kill several enemies so the clog is gone and enemies spawn to lesser populated area. just for fun i increased the number to 100 enemies. there is no limit to enemy reinforcement coming out of the monster boxes (that is what the game calls those red doors enemies come out of).
      i tried to increase the initiate number of enemy presence (before reinforcement is called) but there is a glitch. the last enemy never appears. meaning one guy remains but does not spawn so you can not clear an area.
      regarding the white suit i mentioned: for me even the color of the splinter cells in the main menu covering behind the table will become white as well! so fun.
    11. 3EArcher
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      we actually are the last people caring enough about this game. teleporting and location change is deep stuff and i have no knowledge of it as well. many things in this game needs deeper modding skills. many things are tied to each other and are scripted. for example archers' clothes in last section of the story mode on the plane. in order to wear that attire you have to be physically in there. meaning that set of clothes only exists  in there, like a section of the map. can not be extracted. when you look at the codes it only says "Antonov Specific" and two simple indicators to initiate the clothes in the area. through mash-up i managed to create something VERY similar to it though. i'll add you guys on discord and show you. 
      in my opinion, with blacklist being that dull and boring and the next splinter cell game not coming out for several years also requiring extra gear to play, conviction is all we have.
    12. Loginnerer
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      My experience in (10-man stages) has always been +2 immediate reinforcements, not only 11th guy.
      And tbh why I love that glitch is also because of how much important it is to hide a body. Depends on stage of course.

      The last guy that didn't spawn - did you check behind all reinforcement doors using sonar? Maybe it's a doors fault that does not open?

      I don't think we are the last ones interested. Unless this channel is one of you guys? - https://www.youtube.com/@stealthactionremasteredsar7936/videos 

      Another Sonar vision video - https://www.youtube.com/watch?v=ECDDyDNWeNI 
      Makes me wonder if all effects could be removed altogether and make it so Sam only switches goggles on and off his eyes.
    13. SaiyanKurosaki
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      Oh yeah the Fusion mod, I combined in with the No HUD and then disabled the colour correction filter the game uses, makes for a very intense yet immersive way of playing, that being said this is how me and my brother solve issues in-game.

      https://youtu.be/rutml2jrEi0
    14. SaiyanKurosaki
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      I'm currently in the middle of exam season for my degree so once that's over I'll release an updated darker grey version of the suit, its basically trail and error with how the game handles colour on textures tbh, like so far the reason that none of my mods have a "White Lights" version is simply due to white showing up as yellow in-game which is odd
  5. 3EArcher
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    we actually are the last people caring enough about this game. teleporting and location change is deep stuff and i have no knowledge of it as well. many things in this game needs deeper modding skills. many things are tied to each other and are scripted. for example archers' clothes in last section of the story mode on the plane. in order to wear that attire you have to be physically in there. meaning that set of clothes only exists  in there, like a section of the map. can not be extracted. when you look at the codes it only says "Antonov Specific" and two simple indicators to initiate the clothes in the area. through mash-up i managed to create something VERY similar to it though. i'll add you guys on discord and show you. 
    in my opinion, with blacklist being that dull and boring and the next splinter cell game not coming out for several years also requiring extra gear to play, conviction is all we have.